We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Romancing SaGa 3

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Romancing SaGa 3

Developer: Square
Publisher: Square
Platform: SNES
Released in JP: November 11, 1995

CopyrightIcon.png This game has hidden developer credits.
ItemsIcon.png This game has unused items.
DebugIcon.png This game has debugging material.

Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.
To do:
Some differences between v1.0 and v1.1.. That's not even getting into the sample version.

This long, open-ended third SNES entry, which returns to an improved version of system used in the first Romancing SaGa, is known as the most popular and beloved of the SaGa franchise in Japan.

Debug Mode

Enter the list of Pro Action Replay (PAR) codes, which enables All Towns on the map + Debug Mode

On the world map, go to the screen with Mung Village, and with the cursor go to the bottom of this screen to find Neft's Den which now has the Debug Mode.

Main Debug Screen
Music Test
Monster Test

Talking to any of the characters on the Main Debug screen will play the Godwin's Cave collapse event (Player will be taken to Loanne Castle).

00-03 = Changes wandering characters to butterfiles
04 = World Map
05-06 = Monster Test
07 = Music Test
08 = Mt. Taftan
09 = Destroyed Village
0A = Neft's Den
0B = Loanne Plain
0C = Black Screen
0D = Loanne Castle Armory
0E = Sailing Ship
0F = Limit Island

Butterfly variant Map
00-01 = Limit Island
02 = Shinon Forest
03 = Road to Podul
04 = Pidona Palace (Muse's Dream)
05 = Vanguard
06 = Show House (Night)
07 = Zweig Palace (Ending)
08 = Dry River
09 = Mt. Taftan
0A = Ship
0B = Sea Palace
0C = Godwin's Cave
0D = Neft's Den
0E = Byunei's Den
0F = Abyss

(Source: Ryan914)

Unused Items

  • Certain enemies use special equipment for damage and status weaknesses/resistances: Chain Vest, Undead Mail, Bone Mail, Beast Mail, Nuts Vest, Tree Armor, Octopus Headband, Slime Skin, Ghost Coat, Gelatin Suit, Fishscale Armor, Snake Shedskin, Heat-Resistant Armor, Demonic Armor, Force Mantle, Lavos Armor, Taotie Eye, Holy Crown, Taotie Pattern, and four pieces of body armor simply named Protector. This equipment can be hacked into your inventory and works just as it does for enemies. Notably, a few of these such as Bone Mail and Beast Mail would go on to become enemy drops in Romancing SaGa (PlayStation 2).
  • The alternate modes for the Masquerade and Triple Sword can be hacked into your inventory. These are used in battle when you transform the weapons using special techs, but they never appear in your inventory normally.
  • A shield named Target exists, with a 22% avoidance rate. This is very similar to the shield of the same name from Romancing SaGa 2.
  • Unused protective items include the Misty Water Ring, Rags, the Mystery Suit, the Combat suit, Low leather armor, and shoes.
  • There are a few other items with no effects whatsoever. One is interestingly named Chocobo Card, though the others are simply "item" followed by their hexadecimal number in hiragana (EE, F6, F7, F8, F9, FA, FB, FC, and FD).
(Source: RS3i)

Uncredited Programmer

Hidden in the original revision's ROM at 0x2FFE2 is this small string.

Program Tomonori Hiraishi 1995

Although Tomonori did receive credit for being a battle logic programmer in the previous game, this game gives him no credit.