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Shutokou Battle R
Shutokou Battle R |
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Developer: Genki This game has unused graphics. |
Shutokou Battle R is one of many Shutokou Battle games, localized under many different titles, that remained in Japan.
Contents
Debug Menu
To do: Is the MOVIE ID 9 unused? |
To enter the debug menu, use the GameShark code 30062518 001F while in Scenario mode. To use it in Practice mode, set it to 0017 insetad; to use it in Link Race mode, set it to 000F instead.
When the code are enabled, the menu choice is locked to an option that leads to the debug menu. Unless otherwise stated, all options has values that can be changed by the D-pad. The following functions are available in the debug menu:
Option | Effect |
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RETURN | Sends the player to a menu when Start is pressed. The following values, representing menu IDs, are available:
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MY CAR | Cannot be changed; it displays the car ID of currently selected car, chosen from main menu. It does reveal the car IDs, which are as follows:
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RIVAL CAR | Cannot be changed; for some reason the MY CAR and RIVAL CAR IDs are always the same. |
ROUND | Cannot be changed; it is unknown what causes it to change. |
SPU BGM | Basically, a sound test for songs played natively from the console's SPU. There are ten menu songs to play from 0 to 9; sound ID 9 is silent. Use Circle or Triangle to play and Cross or Triangle to stop. |
SPU SE | Basically, a sound test for menu sound effects. There are ten sound effects to play from 0 to 9; sounds 8 and 9 are silence. Use Circle or Triangle to play and Cross or Triangle to stop. |
BG MAP | Changes the background. IDs range to 0 to 11 (10 appear to be unused). Circle moves the background to right, Cross moves the background upwards, Square moves the background to left, and Triangle moves the background downwards. Diagonal movements are allowed. |
DA BGM | Plays CD audio tracks. Select track 0 or 1 (data track) to stop all playback. Tracks up to 30th audio track can be played (by default, tracks 7 and beyond plays the second CD audio track, Endless Highway). Use Circle or Triangle to play and Cross or Triangle to stop. |
MOVIE | Plays a car-specific FMV, each of them contains commentary about a specific car. IDs 0-8 correspond to playable cars (see MY CAR), while ID 9 corresponds to the Tokyo Ring Line course. |
EDIT 09 | Allows you to change the number of money you have, in increments of ten thousands. |
Unused Graphics
ASCII.TIP
DEBUG
It seems this would have been displayed on the main menu.
PUSH START BUTTON
It was supposed to be displayed on the title screen, but the game goes directly to the game mode selection menu, making this redundant.
RACE.TIM
Used | Unused |
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Graphics are also stored in this file, but the HUD has changed a lot. Notably, the gear display is different and there is a "GAME OVER" message.
The Shutokou Battle series
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PlayStation | Tokyo Highway Battle (Shutokou Battle: Drift King) • Shutokou Battle R |
PlayStation 2 | Tokyo Xtreme Racer Zero (Shutokou Battle 0) |
Dreamcast | Tokyo Xtreme Racer (Shutokou Battle) • Tokyo Xtreme Racer 2 (Shutokou Battle 2) |
PSP | Street Supremacy (Shutokou Battle: Zone of Control) |
Kaido Battle | |
PlayStation 2 | Tokyo Xtreme Racer: Drift (Kaido Battle: Nikko, Haruna, Rokko, Hakone) (Demo) • Kaido Racer (Kaido Battle 2: Chain Reaction) • Tokyo Xtreme Racer Drift 2 (Kaido Battle: Touge no Densetsu) |
Related Games | |
PlayStation 2 | Wangan Midnight |
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Genki
Games > Games by publisher > Games published by Genki
Games > Games by series > Shutokou Battle series