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Template:Bob

From The Cutting Room Floor
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Stolen happily from Sonic Retro. We love you guys, though, really.

Usage

{{Bob
|noscreen=   y
|bobscreen=  
|screenwidth=
|title=      
|aka=        
|base=    
|developer=  
|developers= [if more than one developer]
|publisher=  
|publishers= [if more than one publisher]
|system=     [if one system]
|arcadesys=  [if system=Arcade]
|systems=    [if more than one system]
|world=      {{date|}}
|japan=      {{date|}}
|usa=        {{date|}}
|canada=     {{date|}}
|mexico=     {{date|}}
|europe=     {{date|}}
|uk=         {{date|}}
|france=     {{date|}}
|germany=    {{date|}}
|aus=        {{date|}}
|rus=        {{date|}}
|korea=      {{date|}}
|brazil=     {{date|}}
|china=      {{date|}}
|taiwan=     {{date|}}
|asia=       {{date|}}
|animations= y
|areas=      y
|characters= y
|code=       y
|source=     y
|devmessage= y
|devcredits= y
|devtext=    y
|enemy=      y
|objects=    y
|gametype=   y
|graphics=   y
|models=     y
|video=      y
|items=      y
|abilities=  y
|music=      y
|sound=      y
|text=       y
|debug=      y
|soundtest=  y
|levelselect=y
|region=     y
|revision=   y
|piracy=     y
|bonus=      y
}}

When creating a new page, copy-paste this, edit the right fields, and remove the categories that don't belong. Simple as that.

Legend

  • noscreen: Use this to omit the title screen/default placeholder entirely. Generally, this should not be used, with very few exceptions.
  • bobscreen: Screenshot filename (e.g., "Filename.png"). This can be omitted, in which case you just need to click the "no image" placeholder to upload an image.
  • screenwidth: Width of the above screenshot, in pixels (e.g., "320px"). Leave blank for auto. Screenshots that are 400px or wider should be resized to 320px to keep the bob at a decent size.
  • title: The game's title. If blank, it'll use the page's title.
  • aka: The game's title in other regions (e.g., "Super Contra (JP), Probotector 2 (EU)").
  • base: Occasionally, instead of directly localizing a game, a developer will opt to build a new, different game based on its code/assets (e.g., "Flying Warriors (US)" is largely based on "Hiryuu no Ken III: 5 Nin no Ryuu Senshi (JP)"). In this case, put the title of the original game it was based on here.
  • developer: The game's developer.
  • developers: Developers that made the game for multi-developer games. This should be a comma-separated list of invocations of Template:Developer.
  • publisher: The game's publisher.
  • publishers: Publishers that made the game for multi-publisher games. This should be a comma-separated list of invocations of Template:Publisher.
  • system: Platform the game was released on, for single-platform titles only.
    • arcadesys: If the system is "Arcade", place the specific kind here (e.g., "Sega NAOMI").
  • systems: Platforms the game was released on for multiplatform games. This should be a comma-separated list of invocations of Template:System. Only add multiple systems if each version has the same unused content!
  • Dates - Use the Date template for these.
    • world: The game's international release date. Use this if there is only one global release date. If not, use the following countries where applicable:
    • japan: For Japan.
    • usa: For the United States.
    • canada: For Canada.
    • mexico: For Mexico.
    • europe: For Europe.
    • uk: For the United Kingdom.
    • france: For France.
    • germany: For Germany.
    • aus: For Australia.
    • rus: For Russia.
    • korea: For Korea.
    • brazil: For Brazil.
    • china: For China.
    • hongkong: For Hong Kong.
    • taiwan: For Taiwan.
  • Categories - If the game falls under one or more of these categories, include the respective parameter(s) and give it/them a brief value, like "y" (e.g., piracy=y). The actual value is not important.
    • AnimationsIcon.png animations: Unused animations (cat).
    • AreasIcon.png areas: Unused areas (cat).
    • CharacterIcon.png characters: Unused characters (cat).
    • CodeIcon.png code: Unused code (cat).
    • SourceIcon.png source: Uncompiled source code (cat).
    • DevMessageIcon.png devmessage: Hidden messages from the developers (cat).
    • CopyrightIcon.png devcredits: Hidden developer credits (cat).
    • DevTextIcon.png devtext: Hidden development-related text (build dates, interesting code comments, etc.) (cat).
    • EnemyIcon.png enemy: Unused enemies (cat).
    • ObjectIcon.png objects: Unused objects (cat).
    • MinigameIcon.png gametype: Unused game modes and/or minigames (cat).
    • GraphicsIcon.png graphics: Unused graphics (cat).
    • ModelsIcon.png models: Unused models (cat).
    • MovieIcon.png video: Unused cinematics (cat).
    • ItemsIcon.png items: Unused items (cat).
    • Sgf2-unusedicon1.png abilities: Unused abilities (cat).
    • MusicIcon.png music: Unused music (cat).
    • SoundIcon.png sound: Unused sounds (cat).
    • TextIcon.png text: Unused text that isn't displayed anywhere (cat).
    • DebugIcon.png debug: Debugging functions (cat).
    • SoundtestIcon.png soundtest: Hidden sound test (cat).
    • LevelSelectIcon.png levelselect: Hidden level select (cat).
    • RegionIcon.png region: Regional differences (cat).
    • Carts.png revision: Differences between builds of the same version (cat).
    • PiracyIcon.png piracy: Anti-piracy methods (cat).
    • BonusIcon.png bonus: Hidden bonus content (cat).