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Famista 64

From The Cutting Room Floor
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Title Screen

Famista 64

Developer: Namco
Publisher: Namco
Platform: Nintendo 64
Released in JP: November 28, 1997


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


One of Namco's only Nintendo 64 titles, alongside a lukewarm Namco Museum collection and a port of Ms. Pac-Man Maze Madness.

Debug Menus

Famista64-debugmenu1.png

Several debug menus can be enabled with the below code. Enter a game mode with the code on, pause the game then press one of the desired buttons labeled below to activate a menu. The last three options in this menu crash the game.

Enable Debug Menus
D133A3C0 1020
810D7DC0 001C
D133A3C0 1010
810D4ADE 4EB0
D133A3C0 1008
810D4ADE 5058
D133A3C0 1001
810D4ADE 54CC
D133A3C0 1002
810D4ADE 59C0

While you are in-game and have the game paused, press the following while the code is active:

  • L + Start for SELECT MINI GAME MODE menu.
  • R + Start for TEST MODE MENU.
  • C-Up + Start for VIEW PITTYA MODE.
  • C-Right + Start for VIEW BATTER MODE.
  • C-Left + Start for VIEW QJO MODE.
(Source: Original TCRF research)

SELECT MINI GAME MODE

STADIUM VIEW MODE

Famista64-debugmenu3.png

This mode lets you view the entire stadium you are currently in freely.

Controls:

  • Analog Stick moves you around the field.
  • START returns you to the main menu.
  • Z (hold) speeds up movement.

FLY BALL TEST

Famista64-debugmenu2.png Famista64-debugmenu4.png

This lets you toggle various settings for the baseball, such as the power behind each hit and the gravity of the ball.

Controls

  • C buttons will increase / decrease a value.
  • A / B buttons will increase / decrease a value by a lot.
  • START button to start the test.

TEST MODE MENU

Famista64-debugmenu5.png

Unfortunately, you can't actually select anything in this menu.

VIEW PITTYA MODE

Famista64-debugmenu6.png

This option allows you to view various animation for the pitcher.

Controls:

  • A / B buttons will change animations.
  • C-Left / Right will change the uniform color.
  • R will hide the menu.

VIEW BATTER MODE

Famista64-debugmenu7.png

This option allows you to view various animation for the batter.

Controls:

  • A / B buttons will change animations.
  • C-Left / Right will change the uniform color.
  • R will hide the menu.

VIEW QJO MODE

Famista64-debugmenu8.png

This option allows you to view the various stadiums.

Controls:

  • A / B buttons will change stadiums.
  • R will hide the menu.

SOUND ROOM

Famista64-soundtest.png

A sound test option can be enabled with the below code. It allows you to listen to all of the SFX and music in the game, which are fully labeled. Apply the code then after the Produced by NAMCO screen appears, you will be taken here.

Enable Sound Room
D0061EAB 0002
80061EAF 0002
(Source: Original TCRF research)

Have The Game Play For You

An unused feature in the game that lets the AI control your team can be enabled with the code provided below. While in a game mode that lets you pause, have the code active and enter one of the pause screen options. A few seconds will pass and the game will exit the options menu and the pause screen. Afterwards, it will start controlling your team and play for you.

Enable The Game to Play For You
8132CB04 FFFF
8132CB06 FFFF
(Source: Original TCRF research)

Development Text

Text for some debug menus can be found throughout the ROM.

0x4E0F0

%1.2f
%03d
%1.2f
%2.1f
%2.1f
MOT:%X
MOT:%X
MOT:%X
%1.3f
%3d

0x4170E0

CAMERA : X=%f
CAMERA : Y=%f
CAMERA : Z=%f
MODEL  : X=%f
MODEL  : Y=%f
MODEL  : Z=%f
PRI  : %0x8
BG (X,Y) = (%d,%d)
-------------------
CHR(X,Y) = (%d,%d)
-------------------
FIELD-FAUL
FIELD-FEAR
FIELD-NO
SELECT MINI GAME MODE ?
MINI GAME 1 = BASE RUNNING
MINI GAME 2 = NOCK & CATCH
STADIUM VIEW MODE
FLY BALL TEST
MINI GAME 3 = ANDA
MINI GAME 4 = BAT MATOATE
MINI GAME 5 = PIT MATOATE
MINI GAME 6 = HOME RUN RACE
-
INPUT BALL POWER DATAS
   HOUKOU KAKUDO = %f
  UCHIAGE_KAKUDO = %f
BALL START POWER = %f
         GRAVITY = %f
-
 HOUKOU = %f
UCHIAGE = %f
  POWER = %f
GRAVITY = %f
TYPE=%d, CODE=%d, SEC=%d

0x417D90

NEXT BASE: BAT=%d,1st=%d,2nd=%d,3rd=%d

0x417F81

test mode menu
view pittya --> a
view batter --> b
view qjo --> r
go news  --> l
view pittya mode
motion no:%d
motion count:%d
uniform no:%d
view batter mode
uniform no:%d
view qjo mode
qjo no %d
TRA %4.3f,%4.3f,%4.3f
ROT %4.3f,%4.3f,%4.3f
DIST %4.2f, ZR %4.2f LZ %4.2f

0x418450

COM:%d %d
CSR:%d %d
GLIST:%X
EVNT:%d %d
OBJ(%d):%d/%d
TEAM:%d %d
(Source: Ferrox)