If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Kingdom Hearts III

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Kingdom Hearts III

Also known as: Kingdom Hearts III Re Mind
Developer: Square Enix Osaka Team
Publisher: Square Enix
Platforms: PlayStation 4, Xbox One, Nintendo Switch, Windows
Released internationally: January 29, 2019 (PS4/XB1), March 30, 2021 (Windows), February 10, 2022 (Switch)
Released in JP: January 25, 2019


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome.
Specifically: A lot of words, but no pictures...

Kingdom Hearts III is the long awaited twelfth part of a trilogy.

Hmmm...
To do:
A lot to do.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Unused HUD Portraits

There are HUD portraits for Kairi, Lea, Mickey Mouse, Riku, Ventus and Xion, but since none of them are playable outside of specific battle sequences, these go unused in the original game.

Riku's was eventually used in the Re Mind DLC.

Unused Models

Scala ad Caelum Cable Car

Never seen outside of pre-rendered cutscenes.

Unused Collision

Mysterious Tower

Despite only being seen in cutscenes, the desk, walls and bookshelves have collision!

Toy Box

The roads around the Galaxy Toys Parking Lot have collision, but the textures are obviously placeholders, and was likely scrapped early on in development.

Most of the collisions close to the building almost work perfectly, though the Pizza Planet vehicle has rudimentary collision.

Monstropolis

Though the entrance to the Monsters Inc. Factory is only used in the first cutscene, there is collision for it, and the entire parking lot!

Scala Ad Caelum

There is a lot of unused collision to be found in the world, despite only a small portion of it being used for the final battle!

Many of the Eastern parts seem to be an early version of the Market Area which would later be in Re Mind.

The outer parts of the circular battlefield where the final stand-off takes place has collision, but the inner rooms don't.

This footage explores the out of bounds section for "Scala Ad Caelum". There is a lot of detail for a level that is only used in a boss fight.

Unseen Details

Disney Castle Photo Frames

Despite only being used in a cutscene, there are hidden picture frames of Mickey Mouse and Minnie Mouse.

Le Grand Bistrot

Galaxy Toys Trolley Carts

Though they can't be seen, they have actual textures!

Toy Box Road Textures

The placeholder Toy Box road texture appears at the end of the road, but can't be seen in normal gameplay.

Radiant Garden Castle

Despite only being used in cutscenes, there's detail for the Radiant Garden castle near the entrance.

Old Mansion Drawings

Even though the Old Mansion is inaccessible, some drawings can be seen in the room where Namine resides.

Scala ad Caelum Benches

Several benches are hidden near the top of the castle, reused from the bottom part of the area.

Unused Areas

Mysterious Tower Outside

A world which functions almost perfectly. It can be seen in prerelease footage.

This footage shows off the unused "Mysterious Tower" world that was cut from the final game.

Chess room, usually reserved for cinematics, hacked into a playable state.

Scala Ad Caelum Chess Room

Again, another room that is never seen outside of prerendered cutscenes. There's a lot that's unseen!

Unused Battlegates

ex_28, ex_30, ex_32, ex_36 and ex_40 contain areas that are of a basic white platform in a black background. Judging from the level order, these were intended to be Battlegates intended for Monstropolis, Arendelle, The Caribbean, and the Keyblade Graveyard.

ss_01

Loading the map contains an untranslated odd message in Japanese that translates to "You are not the true Keyblade wielder". In Re Mind, this map was replaced with the Quadratum map.

This message pops up when you load in the Quadratum level (SS_01) before the Re-Mind DLC was added. It translates to "??? you are not the true keyblade bearer...".

Unused Music Part

The song that plays during The New Seven Hearts cutscene contains one minute worth of unused audio that isn't normally heard.

Scrapped Cutscene Music?

Some of the cutscenes in the game have no audio at all, but looking at the filenames there were songs that were supposed to play during cutscenes;

BGM_kg702b_cut was apparently supposed to play during the cutscene where Donald uses Zettaflare on Terra-Xehanort, while the other, BGM_kg702b_2_cut was supposed to play after Riku says "You don't believe that. Both audio files are sadly completely silent.

https://twitter.com/KHVidsNET/status/1354955032890925061

https://twitter.com/KHVidsNET/status/1354975253357883394

Unused Re Mind Content

Quadratum

The most infamous unexplorable area is the entirety of Quadratum, where a LOT of stuff is hidden from view during the battle with Yozora on top of the 104 building. As mentioned in an interview, the development team intended it to be explorable, but they saved it for "the next big game".

This video uses the built in "Data Greeting Mode" to place objects in the Yozora boss fight, to go out of bounds and explore what is around the city of Quadratum.

Revisional Differences

v1.01

Released on January 27, 2019.

  • A Memory Archive section has been added to the main menu.
  • Bug fixes.

v1.02

Released on January 29, 2019.

  • Added fixes for crashing issues with Kingdom Hearts 3 version 1.02.
  • Fixed players reported glitches.
  • Added fixes for framerate drop and freezing issues.
  • Added fixes for stuttering/lag issues.

v1.03

Released on January 31, 2019.

  • A new cutscene for the Secret Ending has been added, which wasn't previously available due to Nomura not wanting the game's spoilers to be spread too much.

v1.04

Released on April 23, 2019. [1]

  • Critical Mode has been added as a difficulty.
  • The Proof of Promises and Proof of Times Past were added as items, which would be used for two new Keyblades in a later patch.
  • New Abilities Critical Converter, Aerial Recovery, Rising Spiral, Groundbreaker and Combo Master have been added.
  • Enemy AI behavior adjustments
  • Obtained Frozen Slider prizes will appear in the Gummiphone
  • Previously synthesized items now have have a checkmark
  • A glitch for the player to get out of bounds in the Keyblade Graveyard has been fixed.

v1.05

Released in late April 2019.

  • A New Game Plus mode has been added, where Keyblades, even those which are upgraded are carried over.
  • The Photo storage was increased from 100 to 200.
  • Bug fixes.

v1.06

Released on November 14, 2019. [2]

  • The Theater, Memory Archives, and Tutorial options on the title screen was moved to a new section called "Special."
  • Bug fixes.

v1.07

Released in 2020 to coincide with the Re Mind expansion.

  • Sora now runs faster.
  • The Oathkeeper and Oblivion Keyblades were added as rewards for completing certain challenges.
  • The brief watermark seen in the Let It Go song cutscene was removed.
  • An English audio track is added in the Japanese version of Re Mind.
  • Olaf's Japanese lines had been redubbed by Shunsuke Takeuchi, due to the character's former voice actor Pierre Taki being arrested for doing drugs.

v1.09

Released on January 2020.[3]

  • The Speed Slash and Triple Rush can now be cancelled with a Dodge Roll or Guard ability.

v1.10

Released on February 2020.[4]

  • An on-screen display was added for whenever any EZ Codes and Pro Codes are enabled.
  • Bug fixes.

Platform Differences

Hmmm...
To do:
The versions have different keyblade skins. Midnight Blue (PS4), Phantom Green (Xbox One), Elemental Encoder (Windows), Advent Red (Switch). Dawn Till Dusk is available on both PS4/XB1, but possibly not Windows.
  • The Windows release of the game allows the player to play with the Japanese dub with English text (and vice-versa).

References