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Kingdom Hearts III

From The Cutting Room Floor
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Title Screen

Kingdom Hearts III

Also known as: Kingdom Hearts III Re Mind
Developer: Square Enix Osaka Team
Publisher: Square Enix
Platforms: PlayStation 4, Xbox One, Windows
Released internationally: January 29, 2019 (PS4/XB1), March 30, 2021 (Windows)
Released in JP: January 25, 2019


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

Kingdom Hearts III is the 13 year-and-7-day of the long-drawing conclusion to the "Dark Seeker Saga", which (rather hastily, if you look at it that way or not) connects all the plot ties that were established then, while also setting up some new preparations for the inevitable foreshadowing.

Hmmm...
To do:
A lot to do.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

Riku is never seen outside of battle. It would eventually be used in Re Mind during the Limit Cut Episode.

All of the temporary party members that join you in the Keyblade Graveyard - Lea, Xion, Ventus, Roxas, Mickey Mouse, and Kairi - also have unique HUD icons when outside of battle. Like Riku, they're only seen in battle, so the icons go unused.

Unused Models

Scala ad Caelum Cable Car

Never seen outside of pre-rendered cutscenes.

Unused Collision

Mysterious Tower

Despite only being used in cutscenes, the desk, walls and bookshelves have collision!

Toy Box

The roads surrounding the Galaxy Toys parking lot have collision, but judging from the placeholder-like textures, it may have been considered to be scrapped early in development.

Most of the collision close to the building functions almost perfectly aside from the Pizza Planet vehicle, which seems to have rough collision.

Monstropolis

Though the entrance to the Monsters Inc. Factory is only used in the first cutscene, there is collision for it, as well as the entire parking lot!

https://www.youtube.com/watch?v=5oRGso3gcHU

Scala Ad Caelum

There is a lot of unused collision to be found in the world, despite only a small portion of it being used for the final battle!

Many of the eastern parts seem to be an early version of the Market Area which would later be in Re Mind.

The outer parts of the circular battlefield where the final stand-off takes place also has collision, but the inner rooms don't.

Unseen Details

Disney Castle Photo Frames

Despite only being used in a cutscene, there are hidden picture frames of Mickey Mouse and Minnie Mouse.

Le Grand Bistrot

Galaxy Toys Trolley Carts

Though they can be seen, they have actual textures!

Elsa's Ice Palace

The door is always closed at the Ice Palace in Arendelle, so this hidden interior texture goes unseen.

Toy Box Road Textures

Though not unused, the placeholder road texture for the Toy Box world appears at the end of the road in the parking lot.

Radiant Garden Castle

Despite only being used in cutscenes, there's detail for the Radiant Garden castle near the entrance.

Old Mansion Drawings

Even though the Old Mansion is inaccessible, some drawings can be seen in the room where Namine resides.

Scala ad Caelum Benches

Several benches are hidden near the top of the castle, reused from the bottom part of the area.

Unused Areas

Mysterious Tower Outside

A world which functions almost perfectly. It can be seen in prerelease footage.

Scala Ad Caelum Chess Room

Again, another room that is never seen outside of pre-rendered cutscenes. There's a lot of unseen details present!

ex_28/ex_30/ex_32/ex_36/ex_40 (Template Map)

ex_28, ex_30, ex_32, ex_36 and ex_40 contain areas that are of a basic white platform in a black background. Judging from the level order, those were likely intended to be Battlegates intended for Monstropolis, Arendelle, The Caribbean and likely the Keyblade Graveyard.

ss_01

Loading the map contains an odd message in Japanese that translates to "You are not the true Keyblade welder". In Re Mind, that space would filled in for the Shibuya map.

Unused Music Part

The song that plays during The New Seven Hearts cutscene contains one minute worth of unused audio that isn't normally heard.

Scrapped Cutscene Music?

Some of the cutscenes in the game have no audio at all, but looking at the filenames there were songs that were supposed to play during cutscenes;

BGM_kg702b_cut was apparently supposed to play during the cutscene where Donald uses Zettaflare on Terra-Xehanort, while the other, BGM_kg702b_2_cut was supposed to play after Riku says "You don't believe that. Both audio files are sadly completely silent.

https://twitter.com/KHVidsNET/status/1354955032890925061 https://twitter.com/KHVidsNET/status/1354975253357883394

Unused Re Mind Content

Shibuya

Quite possibly the most infamous unexplorable area is the entirety of Shibuya, where a LOT of stuff is hidden from view during the battle with Yozora in the Secret Episode on top of the 106 building. As mentioned in an interview, the developmental team planned it to be explored, but they saved it for "the next big game".

Many of the details are found on the streets surrounding the buildings, but they look rather low-poly despite having the most detail.

Revisional Differences

v1.01

A patch released on January 27, 2019.

  • A Memory Archive section has been added to the main menu.
  • Bug fixes.

v1.02

Released on January 29, 2019.

  • Added fixes for crashing issues with Kingdom Hearts 3 version 1.02.
  • Fixed players reported glitches.
  • Added fixes for framerate drop and freezing issues.
  • Added fixes for stuttering/lag issues.

v1.03

Released on January 31, 2019.

  • A new cutscene for the Secret Ending has been added, which wasn't previously available due to Nomura not wanting the game's spoilers to be spread too much.

v1.04

Released on April 23, 2019.

  • Critical Mode has been added as a difficulty.
  • The Proof of Promises and Proof of Times Past were added as items, which would be used for two new Keyblades in a later patch.
  • New Abilities Critical Converter, Aerial Recovery, Rising Spiral, Groundbreaker and Combo Master have been added.
  • Enemy AI behavior adjustments
  • Obtained Frozen Slider prizes will appear in the Gummiphone
  • Previously synthesized items now have have a checkmark
  • A glitch for the player to get out of bounds in the Keyblade Graveyard has been fixed.

https://old.reddit.com/r/KingdomHearts/comments/bgjlvq/critical_mode_megathread_we_are_in_the_critical/

v1.05

Released in late April 2019.

  • A New Game Plus mode has been added, where Keyblades, even those which are upgraded are carried over.
  • The Photo storage was increased from 100 to 200.
  • Bug fixes.

v1.06

Released on November 14, 2019.

  • The Theater, Memory Archives, and Tutorial options on the title screen was moved to a new section called "Special."
  • Bug fixes.

https://old.reddit.com/r/KingdomHearts/comments/dwhh9z/kingdom_hearts_3_ver_106/

v1.07

Released in 2020 to coincide with the Re Mind expansion.

  • Sora now runs faster.
  • The Oathkeeper and Oblivion Keyblades were added as rewards for completing certain challenges.
  • The brief watermark seen in the Let It Go song cutscene was removed.
  • An English audio track is added in the Japanese version of Re Mind.
  • Olaf's Japanese lines had been redubbed by a new voice actor, Shunsuke Takeuchi, due to his former voice actor Pierre Taki being arrested for doing drugs.

v1.08

v1.09

Released in January 2020.

  • The Speed Slash and Triple Rush can now be cancelled with a Dodge Roll or Guard ability.

https://old.reddit.com/r/KingdomHearts/comments/escyr6/patch_109_combat_adjustments/

v1.10

Platform Differences

  • The Windows release of the game allows the player to play with Japanese audio in English.