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Kurohyou: Ryu ga Gotoku Shinsho

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Title Screen

Kurohyou: Ryu ga Gotoku Shinsho

Also known as: Yakuza: Black Panther (unofficial English title)
Developer: syn Sophia
Publisher: Sega
Platform: PlayStation Portable
Released in JP: September 22, 2010
Released in KR: September 28, 2010


AnimationsIcon.png This game has unused animations.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.


PrereleaseIcon.png This game has a prerelease article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Kurohyou: Ryu ga Gotoku Shinsho is the first-ever title of the Yakuza series on the PSP, and bears very little similarity to the mainline series games, sporting a unique take on the beat 'em up combat system (courtesy of Def Jam: Fight for NY), a very 2D Kamurocho and a completely different protagonist.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Models

Kurohyou splits models into 3 categories: very low-quality models used in the overworld, models used in combat and high-quality 3D models with more detail used in the Cabaret Club minigame.

Tatsuya Ukyo

Kurohyou Tatsuya silver tracksuit.png

The protagonist of this game. Throughout Kurohyou he only wears a black-and-gold tracksuit (and a pair of black boxing shorts in certain story events), and there is no option to change outfits at all. However, this unused model of him wearing a baggy silver tracksuit exists in the files. It is unknown how it would have been obtained, and is presumed to be a leftover test asset.

Shun Akiyama

Kurohyou Shun Akiyama unused model.png

One of the 4 protagonists of Yakuza 4. He appears occasionally in the ramen-making minigame as a low-quality overworld model, but this high-quality combat model of his is never used anywhere in the game. It is unknown what its purpose is.

Can be found in battlesub.cpk/KHIM013_01_MDL.

Unused Weapons

Kurohyou cut weapons.png

The weapons cut from this game are a pistol, a minigun, a combat knife and knuckledusters. The first 3 exist only as texture files, indicating they were cut very early in development. The knuckledusters, however, are fully modeled.

Unused Moves

Hmmm...
To do:
Record footage of the 26th punch deathblow

Reiji Shinjo's back quickstep attack

The final boss Reiji Shinjo has his own back quickstep attack that ended up being unused in the final game but remained in the files. It looks exactly like his forward punch.

22nd kick deathblow

There are 21 punch and kick deathblows each in Kurohyou, but a secret 22nd kick deathblow (vanish_k_021, deathblow order starts with 0) exists the files. However, it is simply the punch deathblow Burning Straight assigned a kick command instead. This was done specifically so the boss Tetsuji Shima could have another punch deathblow instead of a kick deathblow, since actually having 2 punch deathblows is not possible. (In lore, Shima is an orthodox boxer who never kicks.)

Unused and Leftover Animations

Unused street fight intros

Unused intros for regular street fights.

Unused death animations

Unused animations for losing a fight.

Unused deathblow charge animation

An unused deathblow charge animation. Looks extremely similar to Reiji's boss battle intro; may have been used by him at some point.

Leftover Def Jam: Fight for NY wallbound animations

Kurohyou-UnusedWallboundBack.gif
Kurohyou-UnusedWallboundFront.gif

Animations from Def Jam: FFNY for when a character in said game gets thrown into a wall after already having been thrown into the same wall prior. They lie leftover in MOTION_KIHON.

Unknown animation

This was presumed to be a death animation, but being found in a different folder to the death animations ruled out that possibility. Its purpose is completely unknown.

Unused Textures

Kurohyou Player menu Unused Temp Background.png

Inside the files for the playermenu backgrounds is an ingame screenshot of the Millennium Tower from Yakuza 3 used as a temporary texture.