Yakuza: Like a Dragon
Yakuza: Like a Dragon |
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Also known as: Ryū ga Gotoku 7: Hikari to Yami no Yukue (JP)
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A brand new entry in the Yakuza series, this time following new lead Ichiban Kasuga through the traditional yakuza arts of karaoke, kart racing and managing a senbei business.
Contents
Unused Character Models
Shun Akiyama
Akiyama's model from Yakuza 6 reappears here. While the character himself goes unused in Like a Dragon, his suit reappears as a DLC outfit for Joon-Gi Han. Going off other data in the game referencing Ryu Ga Gotoku Online, it's possible his model is a left over from one of RGGO's trailers.
Unused Map Models
To do: Grab screenshots of these. |
st_kamuro_yazawa_now
The map for 2019's Kamurocho appears to have been lifted from the earlier side game, Judgment; with Genda Law Office and Yagami's detective agency both being present in full. While you cannot enter these rooms in normal gameplay; they are fully furnished as they would've been in Judgment itself.
Certain areas from Judgment, such as Bar Tender and the Debolah Hotel, have their level geometry dummied out, yet still have interactable assets placed in those voids.
road_neo_east
A road surrounding a untextured version of Senkoji Temple, from Yakuza 6. This is found within the larger package for 2019 Kamurocho.
far_east
The prior mentioned untextured version of Senkoji Temple from Yakuza 6. This version of the temple, however, is not 1:1 with the model found in Yakuza 6, and has some differences in the layout of the buildings surrounding it. The temple is also empty on the inside. Included in this chunk are two copies of the graveyard from Onomichi, and two stacks of shipping containers.
st_ron_pv
A stage used for this trailer for the mobile-only gacha game, Ryu Ga Gotoku Online. Inaccessible entirely in game.
mg_karaoke_ak_jn
A stage for the karaoke song Hell Stew. All of the karaoke videos in this game are pre-rendered, and as such, go unused. Stages also exist for Bakamitai, The Future I Dreamed Of, Like a Butterfly and Machine-Gun Kiss.
Unused Animations
All of these were taken from the PC version of the game, from the "motion.par" file.
Lockpicking
Ichiban using a lockpick on a door. While this was a feature in Judgment, in the final game, Ichiban cannot pick locks.
p_ich_inv_thumbturn_a
p_ich_inv_thumbturn_b
p_ich_inv_thumbturn_c
p_ich_inv_thumbturn_d
p_ich_inv_thumbturn_e
Skateboarding
Ichiban using a skateboard. This wouldn't appear until Lost Judgment, but it's present here.
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p_ich_mov_sktbd_jump_a
p_ich_mov_sktbd_lp
p_ich_mov_sktbd_turn_l
p_ich_mov_sktbd_turn_r
Yakuza 5 Karaoke Cheers
Same as Kiwami 2; unused in the final game.
Mn_KA_P_cheer_bonodori -- Shinada's bon odori dance.
Mn_KA_P_cheer_fever -- Akiyama's hip shaking dance.
Mn_KA_P_cheer_ouendan -- Kiryu's ouendan (cheersquad).
Mn_KA_P_cheer_seiken -- Saejima's punching dance.
Essence of Remotivation
A leftover from the RPG trailer. In the final game, this is its own heat action, and is not used from the motion.par package.
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Removed Playable Characters
There is a total of 3 removed characters still present in the game's database. Given that 'Ayaka' was the name used for Saeko in the April Fool's video (still referenced in her textures and for Eri Kamataki), it's possible these are the three characters that appeared in aforementioned video.
The only information left in the files about these characters are their internal names:
- sakaida - hoshino - ayaka
Database Leftovers
Unused Outfits
Classic Fantasy
Found in rpg_costume.bin; there appears to be quite a lot of entries for planned outfits that have no equivalent in game.
ID | Name | Rough translation |
---|---|---|
74 | yuusya | Hero |
75 | mahou | Wizard |
76 | senshi | Warrior |
77 | kenpou | Chinese martial artist |
78 | kenshi | Swordsman |
79 | siroma | White mage |
80 | thief | Thief |
These unused outfit slots line up fairly nicely with the 'roles' the characters play in their base jobs; it seems the possible only remnant of this is Ichiban's knight outfit.
Unused Colour Variations
Every character and job seems to have an unused colour variant of their outfit, usually marked as "red", "blue" & "yellow". In the final game, there are variations of outfits, but only for jobs, and none of those line up to those three colours exactly.
Unused Skills
Adachi
ID | Internal name | Skill name | Skill description | Target |
---|---|---|---|---|
197 | adachi_skill_05 | ★ Crab Claw | Deal heavy damage to a single foe. | Enemy |
198 | adachi_skill_06 | ★ Osotogari Slam | Deal extreme damage to a single foe. | Enemy |
Hero
ID | Internal name | Skill name | Skill description | Target |
---|---|---|---|---|
247 | kasuga_job02_skill_07 | ★ Elbow Bat | *Skill up for deletion* Damage an enemy with a chance to stun. | Enemy |
252 | kasuga_job02_skill_12 | ★ Lethal Assault | Deal extreme damage to a single foe. | None |
Detective
ID | Internal name | Skill name | Skill description | Target |
---|---|---|---|---|
272 | adachi_job01_skill_08 | Nelson Hold | Make the enemy unable to act for 1-3 turns. *name and effect to be changed* | Enemy |
Dealer
ID | Internal name | Skill name | Skill description | Target |
---|---|---|---|---|
459 | job_dealer_skill_10 | Cheating Shuffle | *Delete?* | Enemy |
Matriarch
All of these moves are labelled as 'ayaka', and were probably intended as either the job for the guest character (who is Eri Kamataki in the final game, and uses the office worker Clerk job) or for the Matriarch DLC job. All of them use the same animation of a fist pump, and do nothing in the final game if added back to the learn table for a character's job.
ID | Internal name | Skill name | Skill description | Target |
---|---|---|---|---|
289 | ayaka_01 | Sensational Slap | Remove an ally's status ailments except for poison. | Ally (except self) |
290 | ayaka_02 | Angry Slap *Delete | Damage a single enemy. Press rapidly to boost damage. | Enemy |
291 | ayaka_03 | Matriarch's Care | The boss lady is patient enough to restore an ally's HP. | Ally (except self) |
292 | ayaka_04 | Matriarch's Mending | The boss lady is patient enough to greatly restore an ally's HP. | Ally (except self) |
293 | ayaka_05 | Matriarch's Blessing | Restore all allies' HP as a result of the boss lady's encouragement. | Ally (except self) |
294 | ayaka_06 | Matriarch's Impartation | Greatly restore all allies' HP as a result of the boss lady's encouragement. | Ally (except self) |
330 | ayako_job01_skill_12 | ★Matriarch's Communion | Transfer some of your MP to an ally. | Enemy |
331 | ayako_job01_skill_13 | ★Patronize | Pay the enemy off and end the battle. | Enemy |
Removed Equipment Stats
Leftovers in the game's database (specifically arms.bin) indicate that weapons and equipment could deal and resist poison damage type. (Not to be confused with the poison status effect.)
The naming of the columns atk_poison and def_poison hints to poison being intended as the 7th attack type, along blow, slash, shoot, fire, elec and ice.
Unused UI
Early Icons
A set of icons for the game's UI.
The characters here appear to be Ichiban, albeit his older render, the mage character from the April Fool's trailer, and Yuki & Gary Buster Holmes as they appeared in Yakuza Kiwami 2.
Unused Enemy Portraits
Female Characters
There are no female enemies in the game.
Dummy Characters
Faulty Character Renders
Kiwami Action Characters
Main Story Characters
Characters with fights
The following characters can be fought at some point in the game but not in the outfit the portrait uses.
Characters without fights
The following characters cannot be fought at any point in the game.
Unused Item Icons
The PS4 demo and initial Asian release version of the game (Japanese, Korean and Chinese) contain render icons for many props and NPC weapons. These icons are normally used for the inventory, but aren't used here; a good portion of these icons are even props specific to cutscenes.
Weapons
Props
The Yakuza series
| |
---|---|
PlayStation 2 | Yakuza |
PlayStation 3 | Yakuza 5 |
PlayStation 4 | Judgment • Lost Judgment |
Windows | Yakuza 0 • Yakuza Kiwami • Yakuza Kiwami 2 • Yakuza: Like a Dragon • Yakuza 3 Remastered |
- Pages missing developer references
- Games developed by Ryu ga Gotoku Studios
- Games developed by Sega CS1
- Pages missing publisher references
- Games published by Sega
- Xbox One games
- Xbox Series X games
- PlayStation 4 games
- PlayStation 5 games
- Windows games
- Pages missing date references
- Games released in 2020
- Games with unused animations
- Games with unused areas
- Games with unused graphics
- Games with unused models
- Games with unused abilities
- To do
- Yakuza series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
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