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Yakuza: Like a Dragon

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Title Screen

Yakuza: Like a Dragon

Also known as: Ryū ga Gotoku 7: Hikari to Yami no Yukue (JP)
Developer: Ryu ga Gotoku Studio
Publisher: Sega
Platforms: Xbox One, Xbox Series X, PlayStation 4, PlayStation 5, Windows, Amazon Luna
Released internationally: November 10, 2020 (PS4/XB1/XSX/Windows), March 2, 2021 (PS5), December 10, 2021 (Luna)
Released in JP: January 16, 2020 (PS4), February 25, 2021 (XB1/XSX/Windows)

AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
Sgf2-unusedicon1.png This game has unused abilities.

PrereleaseIcon.png This game has a prerelease article

Yakuza: Like a Dragon sees the Yakuza series go full turn-based RPG, this time following new lead Ichiban Kasuga through the traditional yakuza arts of karaoke, kart racing and managing a senbei business.

Unused Characters

With Models

Shun Akiyama

While the character himself goes unused in Like a Dragon, his suit reappears as a DLC outfit for Joon-Gi Han. The model here has been updated for Like a Dragon's face armature, but is otherwise virtually the same as his appearance in Yakuza 6.

Saeko Mukoda

Saeko has a bunch of duplicate body models that don't seem to be used at all; c_cw_x_saeko_std and c_cw_x_saeko_yh1650. The second references the internal heat action ID for Essence of Handbag Hurricane, but it isn't used there.

No Models

Within character_model.bin in puid, we can see model references as leftovers not just from past games, but from past trailers.

Haruka Sawamura

Appears as c_ex_haruka_high and c_ex_haruka_shagami_high. This appears to be Haruka as she appears in a trailer for Ryu Ga Gotoku Online, with "shagami" here meaning "crouched down". It's possible the outfit she wears in that trailer was then repurposed for the Haruka outfit DLC for Saeko & Eri.

Trailer Goons

These are all prefixed with RON, the codename for Ryu Ga Gotoku Online:

  • c_em_RON_chin1
  • c_em_RON_yakuza2
  • c_em_RON_yakuza3
  • c_eo_RON_yakuza1


The older name for Saeko Mukoda, and referenced throughout the game as a placeholder for Eri Kamataki.

  • c_ew_ayaka
  • c_ew_ayaka_k

Unused Map Models

To do:
Grab screenshots of these.


The map for 2019's Kamurocho appears to have been lifted from the earlier side game, Judgment; with Genda Law Office, Yagami's detective agency and Club Amour all being present in full.

While you cannot enter these rooms in normal gameplay; they are fully furnished as they would've been in Judgment itself.

Interestingly, certain other areas from Judgment, such as Bar Tender and the Debolah Hotel, have their level geometry dummied out, yet still have interactable assets placed in those voids.


A road surrounding a untextured version of Senkoji Temple, from Yakuza 6. This is found within the larger package for 2019 Kamurocho.


Senkoji Temple.png

The prior mentioned untextured version of Senkoji Temple from Yakuza 6. This version of the temple, however, is not 1:1 with the model found in Yakuza 6, and has some differences in the layout of the buildings surrounding it. The temple is also empty on the inside. Included in this chunk are two copies of the graveyard from Onomichi, and two stacks of shipping containers.


A stage used for this trailer for the mobile-only gacha game, Ryu Ga Gotoku Online. Inaccessible entirely in game.


A stage for the karaoke song Hell Stew. All of the karaoke videos in this game are pre-rendered, and as such, go unused. Stages also exist for Bakamitai, The Future I Dreamed Of, Like a Butterfly and Machine-Gun Kiss.

Unused Animations

All of these were taken from the PC version of the game, from the "motion.par" file.


Ichiban using a lockpick on a door. While this was a feature in Judgment, in the final game, Ichiban cannot pick locks.



Ichiban using a skateboard. This wouldn't appear until Lost Judgment, but it's present here.


Yakuza 5 Karaoke Cheers

Same as Kiwami 2; unused in the final game.

Mn_KA_P_cheer_bonodori -- Shinada's bon odori dance.
Mn_KA_P_cheer_fever -- Akiyama's hip shaking dance.
Mn_KA_P_cheer_ouendan -- Kiryu's ouendan (cheersquad).
Mn_KA_P_cheer_seiken -- Saejima's punching dance.


Saeko Mukoda

Essence of Remotivation

A leftover from the RPG trailer. In the final game, this is its own heat action, and is not used from the motion.par package.


Possible Idol Leftover

Saeko waves with one hand, then does a cute, idol-like pose where she draws a smile with her fingers, and stands on one leg. The pose before and after the skill ends seems to infer this is a leftover for the Idol class, not Saeko's Barmaid class.


Unused Cutscenes & Heat Actions

All of these were taken from the PC version of the game, from the "hact_yazawa" folder.

Karaoke Music Videos

In the final game, all of the music videos for the karaoke minigame are prerendered; thus making these leftover. They can be enabled in game by replacing other Heat Actions, and mostly work as is, albeit without any music.


Adachi performing Machine Gun Kiss.


Eri & Ichiban performing Like a Butterfly.


Zhao performing Hell Stew.


Ichiban performing Hell Stew.


Ichiban performing The Future I Dreamed Of. This has no specific map in stage.par, and as such, will not load correctly even when replaced.


Nanba performing Baka Mitai.


Saeko performing Spring Breeze. Like "The Future I Dreamed Of", this has no specific map as it was rendered in both Survive Bar & Hamakita Park, meaning it also does not load correctly.



The first of the two commercials Ichiban films for Ichiban Senbei. In the final game, both commercials are pre-rendered. The second commercial, given that it's often wide shots of Ijincho, is not present here at all.

Removed Playable Characters

There is a total of 3 removed characters still present in the game's database. Given that 'Ayaka' was the name used for Saeko in the April Fool's video (still referenced in her textures and for Eri Kamataki), it's possible these are the three characters that appeared in aforementioned video.

The only information left in the files about these characters are their internal names:

- sakaida
- hoshino
- ayaka 

Database Leftovers

Unused Outfits

Classic Fantasy

Found in rpg_costume.bin; there appears to be quite a lot of entries for planned outfits that have no equivalent in game.

ID Name Rough translation
74 yuusya Hero
75 mahou Wizard
76 senshi Warrior
77 kenpou Chinese martial artist
78 kenshi Swordsman
79 siroma White mage
80 thief Thief

These unused outfit slots line up fairly nicely with the 'roles' the characters play in their base jobs; it seems the possible only remnant of this is Ichiban's knight outfit.

Unused Colour Variations

Every character and job seems to have an unused colour variant of their outfit, usually marked as "red", "blue" & "yellow". In the final game, there are variations of outfits, but only for jobs, and none of those line up to those three colours exactly.

Unused Skills


ID Internal name Skill name Skill description Target
197 adachi_skill_05 ★ Crab Claw Deal heavy damage to a single foe. Enemy
198 adachi_skill_06 ★ Osotogari Slam Deal extreme damage to a single foe. Enemy


ID Internal name Skill name Skill description Target
247 kasuga_job02_skill_07 ★ Elbow Bat *Skill up for deletion* Damage an enemy with a chance to stun. Enemy
252 kasuga_job02_skill_12 ★ Lethal Assault Deal extreme damage to a single foe. None


ID Internal name Skill name Skill description Target
272 adachi_job01_skill_08 Nelson Hold Make the enemy unable to act for 1-3 turns. *name and effect to be changed* Enemy

This move has unique animations present for it, labelled "hagai". This also includes a fail state where Adachi would fall over rather dramatically.


ID Internal name Skill name Skill description Target
459 job_dealer_skill_10 Cheating Shuffle *Delete?* Enemy


All of these moves are labelled as 'ayaka', and were probably intended as either the job for the guest character (who is Eri Kamataki in the final game, and uses the office worker Clerk job) or for the Matriarch DLC job. All of them use the same animation of a fist pump, and do nothing in the final game if added back to the learn table for a character's job.

ID Internal name Skill name Skill description Target
289 ayaka_01 Sensational Slap Remove an ally's status ailments except for poison. Ally (except self)
290 ayaka_02 Angry Slap *Delete Damage a single enemy. Press rapidly to boost damage. Enemy
291 ayaka_03 Matriarch's Care The boss lady is patient enough to restore an ally's HP. Ally (except self)
292 ayaka_04 Matriarch's Mending The boss lady is patient enough to greatly restore an ally's HP. Ally (except self)
293 ayaka_05 Matriarch's Blessing Restore all allies' HP as a result of the boss lady's encouragement. Ally (except self)
294 ayaka_06 Matriarch's Impartation Greatly restore all allies' HP as a result of the boss lady's encouragement. Ally (except self)
330 ayako_job01_skill_12 ★Matriarch's Communion Transfer some of your MP to an ally. Enemy
331 ayako_job01_skill_13 ★Patronize Pay the enemy off and end the battle. Enemy

Removed Equipment Stats

Leftovers in the game's database (specifically arms.bin) indicate that weapons and equipment could deal and resist poison damage type. (Not to be confused with the poison status effect.)

The naming of the columns atk_poison and def_poison hints to poison being intended as the 7th attack type, along blow, slash, shoot, fire, elec and ice.

Unused Karaoke

In talk_param.bin, we can see that at one point, Joon-Gi Han did actually sing something, and Ichiban was also to sing a few more songs. Both would've gotten Machinegun Kiss, where as Ichiban would've also have sang Bakamitai. No sounds or animations exist for this past them being mentioned in the talk_param.bin file.


Unused UI

Early Icons

A set of icons for the game's UI.

YLAD UnusedUI.png

The characters here appear to be Ichiban, albeit his older render, the mage character from the April Fool's trailer, and Yuki & Gary Buster Holmes as they appeared in Yakuza Kiwami 2.

Duplicate Eri

Yakuza7 DuplicateUI Eri.png

Eri Kamataki's appearance in the game wasn't finalised until quite late, given that she was the grand winner of a competition to be a bonus playable character. As such, she is often referred to as 'Ayaka' in the game code; the old name for Saeko. She also has two UI assets for battle content, one named "btl_main_chara_p7" and this one, "btl_main_chara_ayaka", which goes unused.

Unused Enemy Portraits

Female Characters

There are no female enemies in the game.

Dummy Characters

Faulty Character Renders

Kiwami Action Characters

Main Story Characters

Characters with fights

The following characters can be fought at some point in the game but not in the outfit the portrait uses.

Characters without fights

The following characters cannot be fought at any point in the game.

Unused Item Icons

The PS4 demo and initial Asian release version of the game (Japanese, Korean and Chinese) contain render icons for many props and NPC weapons. These icons are normally used for the inventory, but aren't used here; a good portion of these icons are even props specific to cutscenes.