Putt-Putt Goes to the Moon
|Putt-Putt Goes to the Moon|
Putt-Putt Goes to the Moon (after a bizarre accident involving his dog named Pep, a butterfly, and apparently rocket-grade fireworks) ... but he comes back, complete with the requisite "new friend" who is immediately reduced to occasional cameo appearances. At least he got it better off than Fatty Bear.
A generic placeholder for the save/load screen when no preview image is available for a room.
The tracks and their names are from the 3DO version, but equivalent data for these exists in all releases.
|PUTTM03||Instrumental version of the title music.|
|PUTTM11||Seems too short to be one of the main moon themes; possibly had some specialized use?|
|PUTTM26||Variation on a theme used in several other tracks.|
|PUTTM31||Probably meant to be moon surface music.|
|PUTTM32||Same as above.|
|PUTTM35||Slower, melody-less version of the Man in the Moon's theme.|
|PUTTM36||Plays when Putt-Putt gets blasted into space. The cutscene is only about 30 seconds long, so the last bit is never heard.|
This track exists only in the DOS version (which doesn't use external sound files, so there's no associated filename).
|A strange mashup of the outer space music and one of the moon themes. The official soundtrack titles the track "Land (Unused)" and places it directly after the outer space music and before the first song heard on the moon, suggesting it was intended for the cutscene in which Putt-Putt touches down on the moon surface.|
These tracks are only in the Game Boy version ... okay, maybe not.
|PUTTM38.DMU.no-voice||A higher-pitched, instrumental version of the title music with the intro cut out. The actual title music file is just "PUTTM38.DMU"; this file and the next one are the only ones with extra extensions. It's not referenced by the music-playing scripts, so the game can't even try to play it.|
|PUTTM38.DMU.with1||The regular title music, but with the first couple of measures cut out. Like the above, it's not referenced by the game.|
This version has a few other oddities with its music files: the file numbering skips tracks 7, 9, 12, 14, 16, 22, 30, and 37, and the game's song file list contains an entry for "PUTTM37.DMU", even though no such file exists.
|Radio||a criminal suit was filed against Mr. Firebird.|
|He is accused of purposeful wrong-doing and criminal neglect.|
|It is believed that Mr. Firebird's negligence|
|caused Putt-Putt's unfortunate accident earlier today.|
These lines for the newscaster on the radio aren't used for obvious reasons. Probably the first of the series' many developer in-jokes, which would come to full fruition in the sequel.
Replace with proper sound rips
Almost all SCUMM-based Humongous games contain debug console output for various game bits and bobs (starting and stopping music, values of important variables, etc.). These aren't normally displayed; the simplest way to view them is to run the game in ScummVM and set its debug level to 0 or higher.
He can't talk to you. The SCUMM DIETY.
The invalid conversation handler from Putt-Putt Joins the Parade carried over to this game. The easiest way to trigger it is by forcing script 11 to run in ScummVM's debugger.