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Super Monkey Ball Banana Rumble

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Title Screen

Super Monkey Ball Banana Rumble

Developer: Sega CS1
Publisher: Sega
Platform: Nintendo Switch
Released internationally: June 25, 2024


DevTextIcon.png This game has hidden development-related text.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
Hmmm...
To do:
  • Multiple unfinished Battle Modes appear to be under active development between patches within this game's files. These are all presumed to be added to the game within the near future, so these will not be documented for the time being. Do keep an eye on anything that looks to be completely scrapped.

Super Monkey Ball Banana Rumble brings in all-new looks for the returning monkeys, an all-new 16-player Battle Mode, local/online multiplayer, a new Spin Dash ability, more guest characters as DLC (including Knuckles, Amy, and Axel), and an extensive storyline.

This marks the first completely new mainline entry in the series since Super Monkey Ball Banana Splitz, released back in 2012, as well as the first game in the series to deliver dedicated post-launch support via continued content updates. As a result, there's quite a bit of content that cannot be seen in-game just yet. Most of it is content that will certainly be added at a later date, and thus will not be documented. The rest is either unused content or leftover content from previous games like Super Monkey Ball Banana Mania and Super Monkey Ball: Banana Blitz HD.

Sub-Pages

SMBBR SubPage VersionDiff.png
Version Differences
Always keep your monkey up to date.

Unused Battle Mode Items

Text strings pertaining to multiple unused Battle Mode items can be found in the battleroyale_itemtype_text_en asset bundle. Some of these items have thumbnails attached to them, found in the ui_icon_batl_itemicon bundles among the other sprites in the game.

Icon Item Name Notes
SMBBR-BattleItem SlowpokeMissile.png Slowpoke Missile Likely an early iteration of the Heavy Ball item.
SMBBR-BattleItem Quake.png Old Quake An early iteration of the Quake item.
SMBBR-BattleItem BananaJuice.png Banana Juice The name of this item is found in the ui_state_howtoplay_stringbattleitem_text_en bundle. In the itemtype specifications, however, this item seems to be split into three different items called Skill Gauge Up, Skill Gauge Up (Small), and Skill Gauge Up (Large). It is unknown what function this item serves, as there is currently no Skill Gauge in the game. The closest equivalent could be the Special Item Gauge, which gradually fills over time and grants an item from a pre-decided pool that is personalized for every character.
SMBBR-BattleItem FreezerBurn.png Freezer Burn Likely an early iteration of the Ice Beam item.
SMBBR-BattleItem UFO.png UFO Has function text attached to it: "Hold to float!"
SMBBR-BattleItem Invisible.png Invisible An early iteration of the Stealth item.
SMBBR-BattleItem Shield.png Shield Likely an early iteration of the Barrier item.
None. Super Recovery -
SMBBR-BattleItem Gel.png Gel -
SMBBR-BattleItem Bumper.png Bumper -
SMBBR-BattleItem Bat.png Bat (Hit) Likely a duplicate of the Bat item. It seems to have been created after the final iteration of the Bat item used in-game.
(Source: Original TCRF research)

Unused Sounds

Announcer Voice Lines

There are a number of voice lines from the in-game announcer that did not end up getting used in the final game. Among these are name calls for all of the characters that appeared in Banana Mania.

AiAi!
MeeMee!
Baby!
GonGon!
YanYan!
Doctor!
Sonic!
Tails!

Curiously, Sonic & Tails have completely new takes from the Banana Rumble announcer, but other characters from Banana Mania that aren't currently present in-game did not have new takes recorded for their lines. These characters instead had their announcer calls carried over from Banana Mania.

Jam!
Jet!
Kazuma Kiryu!
Beat!

While these characters are currently not present in-game, Beat was confirmed to be returning to Banana Rumble prior to its release as part of the SEGA Pass. The fate of the other three characters is currently unknown, and their announcer calls will likely remain as carryovers.

Clear!
Danger!
Good!
Moon Team!
Success!
Sun Team!
Super Goal!
You Lose!
You Win!

Miscellaneous unused voice lines from the new announcer. Alongside these, there are many leftover voice lines from the previous announcers from Banana Mania and Banana Blitz HD scattered throughout.

(Source: Original TCRF research)

Unused Music

Banana Mania Bonus Stage Theme

The track SMB2 Bonus Stage Theme from Super Monkey Ball Banana Mania can be found in the sound folder under its own bundle, bgm_bonus.awb.

Banana Blitz Leftovers

Leftovers from Banana Blitz HD and Banana Mania. Contrary to those games, these are not heard anywhere in Banana Rumble.

jingle_worldclear
jingle_yorokobi
jingle_zannen
(Source: Original TCRF research)

Unused Text

Multiplayer/Lobby Tutorial Stage Names

Banana Rumble has several stages in an internally labeled "11th world". This world BG is used for the stages that appear in the tutorial at the beginning of the game, as well as the Battle Mode lobby stage. By checking the stage_text_en bundle or hacking the game to play these stages in Adventure Mode, it's revealed that these stages actually have names, despite the player never being able to access these stages outside of their intended uses.

Stage Name Stage Description
Coconut Promenade The first tutorial stage, where the player chases Palette and learns the game's basic controls.
Woods Steps The second tutorial stage, where the player is taught to use Spin Dash to cross a gap.
Arch Park The third tutorial stage, where the player can optionally test their camera preset by walking into different Wormholes.
w11_004 The Battle Mode waiting lobby.

course_category_text_en

A text file containing strings for the titles of the game's various game mode types. Notably, there is a Test string, and one for Challenge Mode, a returning main game mode from previous Super Monkey Ball games.

{
      "m_IDIndex": 1,
      "m_RawRecord": {
        "Name": "Adventure Mode"
      },
      "m_Info": {
        "m_IsDeleted": 0,
        "m_IndexDisplay": 0
      }
    },
    {
      "m_IDIndex": 2,
      "m_RawRecord": {
        "Name": "Battle Royale"
      },
      "m_Info": {
        "m_IsDeleted": 0,
        "m_IndexDisplay": 1
      }
    },
    {
      "m_IDIndex": 3,
      "m_RawRecord": {
        "Name": "Test"
      },
      "m_Info": {
        "m_IsDeleted": 0,
        "m_IndexDisplay": 2
      }
    },
    {
      "m_IDIndex": 4,
      "m_RawRecord": {
        "Name": "Challenge Mode"
      },
      "m_Info": {
        "m_IsDeleted": 0,
        "m_IndexDisplay": 3
      }
    },
    {
      "m_IDIndex": 5,
      "m_RawRecord": {
        "Name": "Multiplayer Adventure"
      },
      "m_Info": {
        "m_IsDeleted": 0,
        "m_IndexDisplay": 4
      }

PC-Specific Options

Various strings for absent Options settings are present in option_kind_element_item_quality_text and option_kind_element_item_screenmode_text. These could be either hints at the game potentially being ported to PC at a later date, or leftover development strings.

    {
      "m_IDIndex": 1,
      "m_RawRecord": {
        "Name": "Low"
      },
      "m_Info": {
        "m_IsDeleted": 0,
        "m_IndexDisplay": 0
      }
    },
    {
      "m_IDIndex": 2,
      "m_RawRecord": {
        "Name": "Medium"
      },
      "m_Info": {
        "m_IsDeleted": 0,
        "m_IndexDisplay": 1
      }
    },
    {
      "m_IDIndex": 3,
      "m_RawRecord": {
        "Name": "High"
      },
      "m_Info": {
        "m_IsDeleted": 0,
        "m_IndexDisplay": 2
      }

Option menu strings for graphics quality settings.

{
      "m_IDIndex": 1,
      "m_RawRecord": {
        "Name": "Windowed"
      },
      "m_Info": {
        "m_IsDeleted": 0,
        "m_IndexDisplay": 0
      }
    },
    {
      "m_IDIndex": 2,
      "m_RawRecord": {
        "Name": "Full Screen"
      },
      "m_Info": {
        "m_IsDeleted": 0,
        "m_IndexDisplay": 1
      }

Option menu strings for setting the game's screen mode.

Mouse Sensitivity
Screen Mode
Graphics Settings
Shadow Quality
V-Sync
Anti-Aliasing
Texture Smoothness
Post-Processing Effects

Further unused PC-related strings for the above settings can be found in option_text_en.

(Source: Original TCRF research)

Regional Differences

Title Screen

International Japanese
SMBBananaRumbleSwitchTitle.png SMBBananaRumbleSwitchTitleJPNVer..png
Chinese (Traditional) Chinese (Simplified) Korean
SMBBananaRumbleSwitchTitleCHNVer.Type1.png SMBBananaRumbleSwitchTitleCHNVer.Type2.png SMBBananaRumbleSwitchTitleKORVer..png

The Japanese, Chinese and Korean versions add the game's name in their respective regional language below the logo on the Title Screen.