Super Robot Taisen J
Super Robot Taisen J |
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Developer: A.I This game has unused abilities. |
The sixth and final GBA Super Robot Taisen tactical cross-over series entry and arguably the best. It comes with amazing (for the GBA) animated attacks.
Debug Menu
Like most of the GBA titles, Super Robot Taisen J has a debug menu. Use the CodeBreaker code 03001EC0:31, start a new game, and you'll end up in the debug menu. Disable it once you're in.
You can enter an inescapable sprite viewer, a sound test, and you can start any mission with all mechas available with 9999999 G.
You can also test any move for any mecha, although setting two bosses or using the opponent "Nothing" may cause the game to hang. This way, it is revealed Justice Gundam has an unused self-destruct attack. Animations for said attack were used instead for Destroy Genesis.
The Super Robot Taisen series
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Game Boy (Color) | Super Robot Taisen • Super Robot Taisen: Link Battler |
NES | Dai 2 Ji Super Robot Taisen |
SNES | Dai 3 Ji Super Robot Taisen • Dai 4 Ji Super Robot Taisen |
PlayStation | Super Robot Taisen Alpha Gaiden • Super Robot Taisen F |
PlayStation 2 | Dai 2 Ji Super Robot Taisen Alpha • Dai 3 Ji Super Robot Taisen Alpha: Shuuen no Ginga he • Super Robot Taisen Original Generations |
Game Boy Advance | Super Robot Taisen A • Super Robot Taisen R • Super Robot Taisen D • Super Robot Taisen J |
Nintendo DS | Super Robot Taisen OG Saga: Endless Frontier • Super Robot Taisen K |
PlayStation 3 | Dai 2 Ji Super Robot Taisen OG |
See also | |
Mazinger Z • Gundam • Macross |
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