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Taiko no Tatsujin: Atsumare! Matsuri da!! Yondaime

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Title Screen

Taiko no Tatsujin: Atsumare! Matsuri da!! Yondaime

Developer: Namco
Publisher: Namco
Platform: PlayStation 2
Released in JP: July 22, 2004
Released in AS: 2004


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


NotesIcon.png This game has a notes page
DataIcon.png This game has a data page

Hmmm...
To do:
Maybe the 800 combo and 900 combo voice clips are unused?

Released only a week after Taiko no Tatsujin 6 hit arcades (and sharing a portion of its new songs), Taiko no Tatsujin: Atsumare! Matsuri da!! Yondaime gives the series a much needed visual makeover, taking full advantage of the higher graphical capabilities of the PlayStation 2 compared to the Namco System 10, the PS1-based hardware which the arcade games ran on - and the previous console games were based on.

NOTE: All of the offsets take in consideration the file DATA.000 unless stated otherwise.

Sub-Pages

Miscellaneous tidbits that are interesting enough to point out here.
Notes
Notes on the game's internal data.
Data

Unused Charts

Taiko no Tatsujin Yondaime has 166 charts, associated with the game's 40 songs. Of these, three have branch areas that are normally unseen, and one appears to be completely unused, as noted below:

Unseen Branch Areas

The following charts have unused or otherwise unreachable branch areas that differ slightly from what is seen:

buru_m

The Extreme/Oni chart for the song Buru-chan no oyatsu.
The first branch split happens at measure 18, but both Advanced and Master branch areas before it are populated. However, the only difference is at the note lyric of the second Small Don note at measures 12 and 16, which is "ドン" rather than "ド".

saru_m

The Extreme/Oni chart for the song Yappari saru get you.
The first branch split happens at measure 10, but both Advanced and Master branch areas before it are populated, and sport a few differences:

  • At measures 5, 7, and 9, the positions of the Small Don and Small Ka notes at beats 0.75 and 1, and 2.75 and 3 are shifted in the Master branch. This also occurs in the Advanced branch of the former two measures; the Advanced branch of the latter is the same as to what is seen.
Normal (Seen) TaikoCS4-saru05M.png
Master (Unseen) TaikoCS4-saru05X.png
  • At measure 8, the Small Ka at beat 0.5 is a 16th later (beat 0.75) in both unseen branches, and there is an additional Small Ka (カッ) at beat 1.5.
Normal (Seen) TaikoCS4-saru08M.png
Advanced/Master
(Unseen)
TaikoCS4-saru08X.png

yokai_m

The Extreme/Oni chart for the song Youkai douchuuki ondo. The first branch split happens at measure 19, but both Advanced and Master branch areas before it are populated. However, the only difference is at the very first measure, in which the final three Small Don notes are notated as "ド-コ-ドン" rather than "ド-ド-ド".

Unused File

skrnb_d, found starting from offset 0xC702000, is an unused chart associated with the song Sakuranbo. While its sync was updated to accomodate the new chart format, it appears to be the same as SKRNB_D, as found unused in Taiko no Tatsujin 6.

(Source: tikal. / Special thanks: punk7890)

Unused Graphics

Donderful! Difficulty

At offset 0xBA4F800 is a package labeled course_dondaful, which contains gameplay sprites associated with the Donderful! difficulty. However, this difficulty never appeared in any console games, with Oni taking its place, so why these graphics were remade is unclear. It's worth to note that Taiko no Tatsujin 7, the first arcade Taiko game to use the higher-quality graphics introduced here, entirely replaces the Donderful! difficulty with Oni.

TaikoCS4-donderful1.pngTaikoCS4-donderful2.pngTaikoCS4-donderful3.png

Unused Song Remnants

Throughout the game's data are several remnants of two unused songs, listed below:

I was born to love you

Refers to the 1995 song by Queen, grouped under Variety. The song also has graphic remnants in Taiko no Tatsujin 6, and would later make a proper appearance in Taiko no Tatsujin: Taiko Drum Master.

Results Screen - 0xC716000
TaikoCS4-born1.png

Gameplay - 0xC736000

TaikoCS4-born2.png

Song Selection Screen

0xC778800
TaikoCS4-born3.png
0xC791800 - File 52
TaikoCS4-born4.png

Ranking Screen - 0xC7C5000

File 10
TaikoCS4-born5.png
File 52
TaikoCS4-born6.png

Wada Katsu no uta

A Namco original themed after the blue-faced drum. It may or may not have been reformulated into Katsu to Mariko no ekaki uta, which appears in Taiko no Tatsujin: Tobikkiri! Anime Special.

Results Screen - 0xC72D000
TaikoCS4-katsu1.png

Gameplay - 0xC745800

TaikoCS4-katsu2.png

Song Selection Screen

0xC78D800
TaikoCS4-katsu3.png
0xC791800 - File 79
TaikoCS4-katsu4.png

Ranking Screen - 0xC7C5000

File 37
TaikoCS4-katsu5.png
File 79
TaikoCS4-katsu6.png

Miscellaneous
0xC770800

TaikoCS4-katsu7.png

0xC7C5000 - File 97

TaikoCS4-katsu8.png
(Source: tikal. / Special thanks: punk7890)

Early Song Name

At offset 0x83000 is an archive containing lists of other files, as well as of song IDs/titles. Starting from 0xD1C4 upon decompression of the archive is a song list which matches the order seen in the song selection screen. While there's not much interesting in this songlist, the song Dajare de oshare is listed under the earlier name だじゃれの歌 (Dajare no uta). This does not happen in the chart listing which starts at 0x62C8, which also has song titles listed.

(Source: tikal.)

Build Date

At offset 0x20F600 of the executable is a build date:

2004-06-04-22-11
(Source: tikal.)