Turok 2: Seeds of Evil (Windows, 2017)
Turok 2: Seeds of Evil |
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Developer: Night Dive Studios This game has unused areas. |
To do: See if there's any way to get test.map to not crash when loading. If possible, post screenshots. |
The sequel to a game about a native American defending the Lost Lands from bald men, cyborgs and dinosaurs. Only now there's aliens involved.
Contents
Unused Models
N64 Expansion Pack
The memory pack from the N64 version of the game is still intact. Can be found using the level editor.
Unused Areas
In the game's files, located in "game.kpf/levels/custom", are 12 unused levels, from test maps to unfinished maps presumably made for multiplayer. Adding these back into the same directory will still allow them to work as of 1.5.1 where some have been removed. It should be noted that Samuel "Kaiser" Villarreal has stated that he never intended to include these levels, especially notdwango.map.
Download Turok 2 Test Levels
File: Turok2EX-testlevels.zip (71 KB) (info)
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test.map
Crashes the game upon loading it. Unknown why. Possibly from an older build of the engine, therefore incompatible with the release version. According to the developer Samuel "Kaiser" Villarreal, this test level contained experimental reflection cubemaps.
notdwango.map
The map as seen in-game consists of just two floating simple land masses in a textureless void. Turning around causes an exception and game crash. However, opening this map in the in-game level editor (by typing kexstudio into the console and loading the map file) shows a whole host of wireframe "sectors" forming a recreation of the first map of dwango5.wad, which itself was a popular multiplayer edit of Doom II's first map made by two users of the Dial-up Wide-Area Network Game Operation (DWANGO). What purpose it was meant to serve is unknown.
As of the 1.5.1 update, this map has been removed.
test-ai.map
The first of many simple test maps. In all of these you start with only a bow with ten arrows, and the Talon melee weapon. test-ai.map features simple geometry with a trigger point on the ramp to spawn a basic Dinosoid enemy. The enemy follows you around and attempts to attack you. The enemy also has proper pathfinding and can navigate the geometry with ease. Used to test the AI path-finding and combat with the upgraded engine made for this game.
test-simple.map
Nothing special here, just four untextured walls with three untextured cubes with no collision.
test-water.map
A simple test map to test the water in the new engine. It's deep enough to allow the player to swim. Apart from that nothing special here. There's a copy of this map under the name "test-blockvolumes.map", however, you can't move in this version.
test-jumppad.map
This map tests the jump-pads that are located in various multiplayer maps. After 30 seconds of being in the map, all of the multiplayer specific weapons spawn in.
test-shadow.map
Another simple one. Simply tests out the shadow casting features of the new engine. As of the 1.5.1 update, this map has been removed.
test-pickups.map
Another simple map, simply displays all of the available pick-ups in the single player levels. As of the 1.5.1 update, this map has been removed.
test-nukeparts.map
Almost exactly like the previous map, this just lists all of the parts to create the Nuke weapon. Presumably used to test if the player gets the Nuke when they get all of the parts. As of the 1.5.1 update, this map has been removed.
dm-harbor.map & dm-harbor2.map
Now these two maps are the most peculiar of the bunch. These maps are the discarded remains of an attempt to build a new multiplayer map out of pre-existing assets. "DM-harbor.map" seems to be an earlier version of "DM-Harbor2.map" due to the fact that the level looks almost exactly the same, except the former has no lighting. "DM-Harbor2.map" seems further along in completion, although still looks severely unfinished. It also fills the screen with an error message about being unable to play a sound. As of the 1.5.1 update, these maps have been removed.
Some differences between "Harbor" and "Harbor2", include the addition of hint markers, the addition of basic (albeit completely broken) AI, as well as several pick-ups strewn across the map.
Level Editor
As of 1.5.1, there exists an in-game level editor. By typing kexstudio into the in-game command console, you can access a simple and very crash prone level editor. It works very similarly to the one that comes with Turok: Dinosaur Hunter, except now it's in the game itself. An example of this is shown here.
The Turok series
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Nintendo 64 | Turok: Dinosaur Hunter (Prototype) • Turok 2: Seeds of Evil (Prototype) • Turok: Rage Wars • Turok 3: Shadow of Oblivion (Prototypes) |
Game Boy (Color) | Turok: Battle of the Bionosaurs • Turok 2: Seeds of Evil • Turok: Rage Wars • Turok 3: Shadow of Oblivion |
Game Boy Advance | Turok: Evolution |
Windows | Turok: Evolution • Turok • Turok: Dinosaur Hunter (2015) • Turok 2: Seeds of Evil (2017) • Turok 3: Shadow of Oblivion (2023) |
See Also | |
DreamWorks |
- Pages missing developer references
- Games developed by Night Dive Studios
- Pages missing publisher references
- Games published by Night Dive Studios
- Windows games
- Pages missing date references
- Games released in 2017
- Games released in March
- Games released on March 16
- Games with unused areas
- Games with unused models
- To do
- Turok series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with unused areas
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Games > Games by platform > Windows games
Games > Games by publisher > Games published by Atari, SA > Games published by Night Dive Studios
Games > Games by release date > Games released in 2017
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 16
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