If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Ultima: Worlds of Adventure 2: Martian Dreams

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Ultima: Worlds of Adventure 2: Martian Dreams

Developer: Origin Systems
Publisher: Origin Systems
Platform: DOS
Released in US: 1991


AreasIcon.png This game has unused areas.
CopyrightIcon.png This game has hidden developer credits.
DebugIcon.png This game has debugging material.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Martian Dreams has the Avatar shot onto the surface of Mars by a gigantic cannon, then fight plant monsters alongside a gun-toting Warren Spector in the 1890s.

Not a single word of this description is made up.

Debug Codes

Hmmm...
To do:
Check what the patch actually does.

The alt-codes mentioned on the Ultima VI article also exist here, but unlike that game, access has been disabled. It is possible, however, to patch the game's executable to regain access.

Developer Signature

The blue-and-red striped planet.

Much of the world map of the game is covered by inaccessible ice caps. (A legacy of the game's Ultima VI roots, as that game required a much larger map.) Viewing it in a map editor, the name "GRYPHON" can be read in a normally-inaccessible area. This was the nickname of Phillip Brogden, the game's main map designer.

(Source: Codex of Ultima Wisdom)