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Ultima VI: The False Prophet (Commodore 64)

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Title Screen

Ultima VI: The False Prophet

Developer: Imagitec Design
Publisher: Origin Systems
Platform: Commodore 64
Released in US: 1991

DebugIcon.png This game has debugging material.

Ultima VI for the Commodore 64 is an impressive feat, considering that the original game was designed solely around the IBM PC. The plot survives mostly intact, and they made an honorable effort to preserve the gameplay. Still, sacrifices had to be made, and it shows...

Cheaters Menu

While the cheat menu did make the transition, there are some differences. First off, to access, you must speak to yourself, and say:


Get Items, Set Flags, Edit Party, and Edit Player all make an appearance. (Whereas View NPC does not, interestingly.) Hocus Pocus allows you to learn any spell in the game.

And yes, accessing the cheat menu requires just as much disk-swapping as talking to anyone else.


Pressing RUN/STOP + F7 will trigger prompts for X, Y, and Z. These allow you to teleport anywhere (Z referring to the dungeon level, with 0 being the overworld and 5 being the Realm of the Gargoyles). Be cautious, however, as incorrect values will likely cause the game to crash.

Way faster than an Orb of the Moons.