Ultima VI: The False Prophet (Commodore 64)
Ultima VI: The False Prophet |
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Developer: Imagitec Design This game has debugging material. |
Ultima VI for the Commodore 64 is an impressive feat, considering that the original game was designed solely around the IBM PC. The plot survives mostly intact, and they made an honorable effort to preserve the gameplay. Still, sacrifices had to be made, and it shows...
Cheaters Menu
While the cheat menu did make the transition, there are some differences. First off, to access, you must speak to yourself, and say:
I WANT TO CHEAT
Get Items, Set Flags, Edit Party, and Edit Player all make an appearance. (Whereas View NPC does not, interestingly.) Hocus Pocus allows you to learn any spell in the game.
Teleporting
Pressing RUN/STOP + F7 will trigger prompts for X, Y, and Z. These allow you to teleport anywhere (Z referring to the dungeon level, with 0 being the overworld and 5 being the Realm of the Gargoyles). Be cautious, however, as incorrect values will likely cause the game to crash.
The Ultima series
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Apple II | Ultima • Ultima V: Warriors of Destiny |
Commodore 64 | Ultima VI: The False Prophet |
Atari 8-bit | Ultima IV: Quest of the Avatar |
Amiga | Ultima IV: Quest of the Avatar • Ultima VI: The False Prophet |
DOS | Ultima I • Ultima V: Warriors of Destiny • Ultima VI: The False Prophet • Ultima VII: The Black Gate • Ultima VII Part Two: Serpent Isle (Prototype) • Ultima VIII: Pagan |
NES | Ultima: Exodus |
Windows | Ultima Online (Prototype) • Ultima IX: Ascension |
Worlds of Ultima | |
DOS | Worlds of Ultima: The Savage Empire • Ultima: Worlds of Adventure 2: Martian Dreams |
Ultima Underworld | |
DOS | Ultima Underworld: The Stygian Abyss |
Other | |
DOS | Akalabeth: World of Doom (1996) |
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
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Games > Games by release date > Games released in 1991
Games > Games by series > Ultima series