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Yu-Gi-Oh! Capsule Monster Coliseum

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Title Screen

Yu-Gi-Oh! Capsule Monster Coliseum

Developers: Konami Computer Entertainment Japan, Winky Soft
Publisher: Konami
Platform: PlayStation 2
Released in JP: July 29, 2004
Released in US: October 26, 2004


CharacterIcon.png This game has unused playable characters.


Yu-Gi-Oh! Capsule Monster Coliseum is a board game adaptation of an obscure game from the manga, where the Duel Monsters you'd have never thought about before turn out to be the best.

Unused Monsters

Seventy-Seven unused monsters are present in the game code but can never be obtained and do not appear in the Monster Collection. They can be hacked into the inventory by altering the player's inventory, which starts at RAM address 0x490CE8 and is 2800 bytes long, with every ten bytes representing five copies of each of the 280 monsters, including the unused ones. Set the first byte in the pair representing the desired monster to 0x01 to add it to your inventory, then set the second byte to what you want the monster's level to be. Alternatively, there is a file containing a save with all monsters posted on GameFAQs by Overlordtico. The unused monsters are playable in-game, but many seem to have incomplete stats (many cost only one MP or give only one AP when summoned). Not all of them have completed figurine models (many use a placeholder) but they all have completed battle animations. The hacked save file also includes what appear to be Symbol pieces hacked into the inventory. These have a placeholder "Now Printing" image and behave very oddly if used in a battle.

YGOCapMonUnused1.png

YGOCapMonUnused2.png

YGOCapMonUnused3.png

YGOCapMonUnused4.png

YGOCapMonUnused5.png

YGOCapMonUnused6.png

YGOCapMonUnused7.png

YGOCapMonUnused8.png

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