Yu-Gi-Oh! Reshef of Destruction
|Yu-Gi-Oh! Reshef of Destruction|
Also known as: Yu-Gi-Oh! Duel Monsters 8: Reshef of Destruction (JP)
There's a debug mode, which sets Language to 0x06 (see below), gives the player 50 copies of every card, and probably other things as well. Find a GameShark code to activate it in game.
Yu-Gi-Oh! Reshef of Destruction is what happens when Konami listens to players complaining that Sacred Cards was too easy. It's Nintendo Hard.
Debug Text function
Setting the language id to 0x06 at RAM 0x2021CF8 skips every text box in the game. Note that the cards names have no data associated to the language id 0x06, so you have to modify it to a value between 0x00 and 0x04 before starting a duel.
Unused card color
As in Yu-Gi-Oh! Dark Duel Stories, the color ID 02 is not used by any card in the game. It was most likely supposed to be used for Fusion Monsters, but they decided to make all Fusion Monster cards the Normal Monster card color instead. This is most likely because a couple of them have new effects and use the Effect Card color.
Even though the US version doesn't have a language selection menu; every dialog, menu, and card in the game is translated in French, German, Italian, and Spanish in the US ROM. The only thing missing is location names, as only the first location, Clock Tower Square, is translated, meaning the European localization was not entirely finished at that point.
Most menus from the Japanese version are still present, but they are not displayed properly in-game, as the necessary font is no longer present.
|The Yu-Gi-Oh! series|
|Game Boy (Color)||Duel Monsters • Duel Monsters II: Dark duel Stories • Monster Capsule GB • Dark Duel Stories • Duel Monsters 4: Battle of Great Duelist|
|Game Boy Advance||Dungeon Dice Monsters • Reshef of Destruction • Ultimate Masters: World Championship Tournament 2006|
|PlayStation 2||Capsule Monster Coliseum|