Yu-Gi-Oh! The Eternal Duelist Soul
Yu-Gi-Oh! The Eternal Duelist Soul |
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Also known as: Yu-Gi-Oh! Duel Monsters 5: Expert 1 (JP) This game has unused text. This game has a bugs page This game has a Data Crystal page |
Yu-Gi-Oh! The Eternal Duelist Soul is the first Yu-Gi-Oh! game released for the Game Boy Advance in North America, and the first Yu-Gi-Oh! game to use the same rules as the real game.
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Contents
- 1 Sub-Pages
- 2 Unused Text
- 3 Special Matches
- 4 Regional Differences
Sub-Pages
Bugs |
Unused Text
There are too many cards in your Deck. In this game, the limit is 50 cards to a Deck. I hate to break it to you like this, but you need to reduce the number of cards in your Deck to 50 or less...
Presumably, this line would have been spoken by Trusdale (known as Solomon Muto in other English Yu-Gi-Oh! media), who appears when the player tries to use a deck with less than 40 cards.
In the final game, the player can't add any more cards to their Deck once they reach the limit. The dialogue is based on the Japanese version, which only allows the player to include 50 cards total between their Main and Fusion Deck.
Hm? You haven't got any cards in your Bag! You should stock your Bag with cards in order to trade for other cards. You should also remember that if your Deck doesn't contain 40 cards, you won't be able to trade at all. I shouldn't have to tell you that your Deck must contain at least 40 cards in order to participate in any Duel...
In the Japanese version, Trusdale appears if the player tries to trade a card when no cards are in the Trunk. This doesn't happen in the localized version, but the dialogue was still translated.
The Trunk is referred to as the Bag, just like in the Japanese version.
GER: FRA: ITA:
These strings are listed after "ENG" and "JPN" in the ROM. This implies that a European release was considered for the game.
Vol.1 Vol.2 Vol.3 Vol.4 Vol.5 Vol.6 Vol.7 LOBEWD Phantom of G MagicRuler Pharao'sSurvant CurseOfAnubis Premium 3 Celemony Expert Pack 1 Expert Pack 2 Expert Pack 3 Duelist Pack The Final Duelist Rare Selections Expert Pack 4 Expert Pack 5 Limited Collection
These names are listed starting at Offset 0x0865E0 in The Eternal Duelist Soul. They appear to be (localized) leftovers from the names for the Booster Packs from Duel Monsters 5 Expert 1. They seemingly weren't corrected after an early translation-pass due to their unused nature. Strangely, no names are listed for the booster packs in the final localized version and neither japanese Expert-game seems to use such a list for their (mostly already english) Pack-names.
DAY 0101 DAY 0211 DAY 0429 DAY 0503 DAY 0504 DAY 0505 DAY 0720 DAY 0915 DAY 1103 DAY 1123 DAY 1223 ADULT DAY SPORT DAY SPRING DAY AUTUMN DAY MURAN's Birthday Hallowerrn X'mass Eve St.Valentine Day White day Weekly Jump V Jump Duel Celemony 1st Tournament 2nd Tournament Semi-Final Final match SUGOROKU Pre SUGOROKU Match RARE HUNTER COMMING !!
Starting at 0x087720, text related to the calendar from Duel Monsters 5 Expert 1 is leftover in an early localized state in The Eternal Duelist Soul for unknown reasons. It is possible that the calendar in the english game was originally meant to be more similar in style to the original japanese Calendar or that this list was kept as reference for the creation of the used english calendar-text.
Effect Prompts
There are multiple unused effect prompts in the game. Most of the prompts seem to have been taken from Yu-Gi-Oh! Duel Monsters 6: Expert 2, which Eternal Duelist Soul takes some elements from.
Effect string | Notes |
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Do you wish to pay 1000LP to Special-Summon (card) in your next Standby Phase? | The effect is for Revival Jam. |
Select a Monster card from your hand. Select 1 Magic or Trap card from your hand. Select another Magic or Trap card from your hand. |
The effect is for Chosen One. |
Select from the list the monster that you wish to add to your hand as Fusion material monster. | The effect is for Supply. |
Designate the Fusion Monster that you wish to have returned to the Deck. Do you wish to Special Summon a Fusion material monster to the Field? |
These effects are for De-Fusion. |
Select from the list an out-of-play card that you wish to return to the Graveyard. | The effect is for Miracle Dig. |
Designate one face-up (card) or Thunder monster on your Field | The effect is for Makiu, the Magical Mist. The first (card) should be "Summoned Skull", which is a valid target for the card. |
Select an opponent's Machine monster that you wish to control. | The effect is for Electromagnetic Bagworm. |
Select a Monster Zone that you wish to make unplayable. Select another Monster Zone that you wish to make unplayable. |
The effect is for Ground Collapse. |
Designate the Magic card that you wish to place the Mask on. | The effect is for Mask of Dispel. |
Designate your opponent's Magic or Trap card that you wish returned to the hand. | The effect is for Spiritualism. |
Select the Trap that you wish to activate by force. | The effect is for Bait Doll. |
To maintain (card) of(sic) the Field requires 1 monster as Tribute. Do you wish to tribute a monster? | The effect is for The Unfriendly Amazon. |
(card) has been designated as the attack target. Do you wish to exercise this creature's effect and select your opponent's monster to substitute as the target? | The effect is for Ancient Lamp. |
Select from Graveyard (card) monster for removal from play. Select from Graveyard (card) monster(s) for removal from play. |
These effects are for The Rock Spirit, Spirit of Flames, Aqua Spirit, Garuda the Wind Spirit, Soul of Purity and Light, and Dark Necrofear. |
Select from your own Field (card)monster(s) for removal from play. Select from your own Field (card) monster for removal from play. |
These effects are for Spirit Elimination. |
Select one of your opponent's monsters that you wish to have attack in place of the current attacker. | This effect is for Dark Spirit of the Silent. |
Your opponent has discarded. | This message is supposed to display when your opponent discards a card to the graveyard, but despite having a functional pointer, a bug makes the message for the player display regardless of who discarded. |
Special Matches
If a character is selected on a certain day, they will challenge the player to a Match instead of a regular Duel. After the Duel, the player will receive a specific booster pack.
All of the dates (except June 28) are based on Japanese holidays or celebrations. Holidays marked with a * have been abolished or moved to a different date since the game's original release.
Date | Character | Booster Pack | Holiday |
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January 1 | Yami Yugi | Yellow Millennium Puzzle | New Year's Day |
Second Monday of January | Mai Valentine | Cyber Harpie Lady | Coming of Age Day |
February 11 | Rex Raptor | Gate Guardian | National Foundation Day |
February 14 | Téa Gardner, Mai Valentine | Blue Millennium Puzzle | Valentine's Day |
March 14 | Yugi Muto, Joey Wheeler, Tristan Taylor, Bakura Ryou | Blue Millennium Puzzle | White Day |
March 21 | Random opponent | Eye of Wdjat | Vernal Equinox Day |
April 29 | Weevil Underwood | Yellow Millennium Puzzle | Greenery Day* |
May 3 | Bakura Ryou | Relinquished | Constitutional Memorial Day |
May 4 | Tristan Taylor | Blue-Eyes White Dragon | Citizens' holiday* |
May 5 | Yugi Muto | Green Millennium Puzzle | Children's Day |
June 28 | Simon | Yellow Millennium Puzzle | Simon Muran's birthday |
July 20 | Mako Tsunami | Exodia the Forbidden One | Marine Day* |
September 15 | Arkana | Blue-Eyes Toon Dragon | Respect of the Aged Day* |
September 23 | Random opponent | Eye of Wdjat | Autumnal Equinox Day |
Second Monday of October | Joey Wheeler | Green Millennium Puzzle | Health and Sports Day |
October 31 | Rare Hunter | Eye of Wjdat | Halloween |
November 3 | Espa Roba | Buster Blader | Culture Day |
November 23 | Téa Gardner | Green Millennium Puzzle | Labour Thanksgiving Day |
December 23 | Seto Kaiba | Yellow Millennium Puzzle | The Emperor's Birthday* |
December 24 | Any opponent | Eye of Wdjat | Christmas Eve |
Regional Differences
The game received a massive overhaul when it was localized. Some of the changes come from Yu-Gi-Oh! Duel Monsters 6: Expert 2.
In the following sections, Duel Monsters 5 refers to the Japanese version, while Eternal Duelist Soul refers to the localized version.
Opening
Duel Monsters 5 contains an intro movie. After the company and series logos appear, there's a shot of the Rare Hunters. The game then cuts to manga panels of various opponents in the game and follows with close-ups of Yami Yugi and Kaiba. Finally, the intro ends with a shot of the Dark Magician and Blue-Eyes White Dragon facing off. If the player waits on the title screen long enough, then the intro movie replays.
Eternal Duelist Soul lacks an intro movie. Also, the series logo is replaced with a "Licensed by Nintendo" screen.
Title Screen
The title screen was changed. Also, Duel Monsters 5 contains a third option called D-Tactics.
Duel Monsters 5 | Eternal Duelist Soul |
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Erase Data
The erase data screen was also changed.
Duel Monsters 5 | Eternal Duelist Soul |
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Name Entry
After the player starts a new game in Duel Monsters 5, they are prompted to enter a name. This name can be changed later.
Initial Deck
Each 40-card red, green, or black starter deck is generated from 11 different pools of cards. The contents of the pools differ between each version. The player receives a stronger starter deck in Eternal Duelist Soul.
Also, the player can immediately check their starter deck in Duel Monsters 5.
Pool | Duel Monsters 5 | Eternal Duelist Soul |
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Pool 1 | Includes 6 cards: De-Spell, Hinotama, Monster Reborn, Red Medicine, Trap Hole, and Two-Pronged Attack |
Includes 11 cards: Black Pendant, Change of Heart, Magic Jammer, Monster Reborn, Mystical Space Typhoon, Pot of Greed, Seven Tools of the Bandit, Swords of Revealing Light, and Trap Hole |
Pool 2 | Includes 1 of 2 cards: Dark Hole and Raigeki |
Includes 1 of 2 cards: Dark Hole and Raigeki |
Pool 3 | Includes 2 of 7 Equip Spells: Burning Spear, Elf's Light, Gust Fan, Invigoration, Salamandra, Steel Shell, and Sword of Dark Destruction |
Includes 1 of 3 Equip Spells: Megamorph, Premature Burial, and Snatch Steal |
Pool 4 | Includes 2 of 6 Field Spells: Forest, Mountain, Sogen, Umi, Wasteland, and Yami |
Includes 1 of 3 cards: Bell of Destruction, Call of the Haunted, and Mirror Force |
Pool 5 | Includes 2 of 7 cards: De-Spell, Hinotama, Red Medicine, Remove Trap, Trap Hole, and Two-Pronged Attack |
Includes 2 cards: Mystical Elf and Summoned Skull |
Pool 6 | Includes 2 cards: Mystical Elf and Summoned Skull |
The black and green decks include 3 cards from a pool of 13 Normal Monsters, while the red deck includes 6 cards from the pool. |
Pool 7 | The black and green decks include 3 cards from a pool of 13 Normal Monsters, while the red deck includes 6 cards from the pool. |
The black and red decks include 3 cards from a pool of 13 Normal Monsters, while the green deck includes 6 cards from the pool. |
Pool 8 | The black and red decks include 3 cards from a pool of 13 Normal Monsters, while the green deck includes 6 cards from the pool. |
The red and green decks include 3 cards from a pool of 13 Normal Monsters, while the black deck includes 6 cards from the pool. |
Pool 9 | The red and green decks include 3 cards from a pool of 13 different Normal Monsters, while the black deck includes 6 cards from the pool. |
Includes 9 cards from a pool of 57 Normal Monsters. |
Pool 10 | Includes 10 cards from a pool of 57 Normal Monsters. | Includes 2 cards from a pool of 12 Normal Monsters. |
Pool 11 | Includes 3 cards from a pool of 12 Normal Monsters. | Includes 1 of 7 Effect Monsters: Magician of Faith, Man-Eater Bug, Morphing Jar, Needle Worm, Penguin Soldier, Sangan, and Witch of the Black Forest. |
D-Tactics
Menu | Briefing |
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Duel Monsters 5 contains a mode called D-Tactics, which teaches players how to play the game. The player is given a pre-constructed scenario and must win the game in one turn, similar to the Duel Puzzles of later Yu-Gi-Oh! games. There are six puzzles at the start; once all six are cleared, six more are unlocked. There are 24 puzzles in total.
Translations of the puzzles can be found here.
Main Menu
Duel Monsters 5 | Eternal Duelist Soul |
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Duel Monsters 5's main menu contains six options: Campaign, Trade, Calendar, Duel, Deck & Bag, and Option.
In Eternal Duelist Soul, Option was removed and was replaced with Record and Password; "Trade," "Duel," and "Deck & Bag" were renamed to "Card Trading," "Link Battle," and "Deck Edit"; and the background was changed to a sky.
Link Battle
- In Duel Monsters 5, Joey speaks to the player before the start of a Link Battle.
- Duel Monsters 5 uses a special banlist for Link Battle. For instance, Pumpking the King of Ghosts is Forbidden, while Time Seal is Limited.
Deck Edit
Duel Monsters 5 | Eternal Duelist Soul |
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The deck edit menu received a massive overhaul. Eternal Duelist Soul's menu is taken from Duel Monsters 6.
- Duel Monsters 5 has a scrolling background and uses the music from the main menu, while Eternal Duelist Soul has a static background and is silent.
- The default option is the Trunk in Duel Monsters 5 and the Main Deck in Eternal Duelist Soul.
- The current section of the menu (Trunk, Main Deck, and Side Deck) is listed at the top of the screen in Duel Monsters 5 and at the bottom of the screen in Eternal Duelist Soul. Also, Duel Monsters 5 shows that the player can switch between the different sections by pressing the L or R button.
- The cards in Duel Monsters 5 are numbered, similar to past Yu-Gi-Oh! titles. The cards are listed in numerical order by default in Duel Monsters 5 and by alphabetical order in Eternal Duelist Soul.
- The total number of cards that a player can put in their Deck is different.
- In Duel Monsters 5, the player may include up to 50 total cards in their Main and Fusion Deck. Since the Main Deck must include at least 40 cards, the player can only include up to 10 Fusion Monsters in their Fusion Deck.
- In Eternal Duelist Soul, the player may include up to 60 cards in their Main Deck and up to 20 cards in their Fusion Deck, for 80 cards total.
- In Duel Monsters 5, each card is listed in one line in the Trunk, but each copy is listed line by line in the Main and Side Decks. In Eternal Duelist Soul, all cards only take up one line in all three sections.
- The search option is different. Each version also contains its own loading screen.
- In Duel Monsters 5, players can sort all cards by name, Attack, Defense, Level, or type.
- In Eternal Duelist Soul, players can also sort all cards by Attribute. The player can also choose to filter by Normal Monsters, Effect Monsters, Fusion Monsters, Ritual Monsters, Magic cards, or Trap cards.
Duel Monsters 5 | Eternal Duelist Soul |
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- Eternal Duelist Soul has a "Statistics" option that lists the total number of cards in the current tab broken down into six categories (Normal Monsters, Effect Monsters, Fusion Monsters, Ritual Monsters, Magic cards, and Trap cards).
Record
- Duel Monsters 5 uses the music from the main menu, while Eternal Duelist Soul is silent.
- The player can scroll through the menu faster in Eternal Duelist Soul.
Calendar
Duel Monsters 5 | Eternal Duelist Soul |
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- In Duel Monsters 5, there's a small message if there's no event for the current date.
- The music for the main menu plays in Duel Monsters 5, while Eternal Duelist Soul is silent.
- The font for the days of the week is larger in Eternal Duelist Soul.
- Duel Monsters 5 has "WJ" (Weekly Jump) and "VJ" (V-Jump") icons, while Eternal Duelist Soul has "WY" (Weekly Yu-Gi-Oh!) and "MY" (Monthly Yu-Gi-Oh!) icons.
- The Millennium Puzzle icon moves in Duel Monsters 5 and remains still in Eternal Duelist Soul.
- Duel Monsters 5 allows the player to skip through the months by holding L or R, while Eternal Duelist Soul forces the player to keep pressing the buttons to progress through the months.
- Duel Monsters 5 only allows the player to view months in the current year, while Eternal Duelist Soul allows players to view months in future years.
Card Trading
Duel Monsters 5 | Eternal Duelist Soul |
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- In Duel Monsters 5, Trusdale won't allow the player to trade cards if they have no cards in their Trunk. In Eternal Duelist Soul, the player can enter the trade menu, but can't do anything.
- The background was changed.
- In Duel Monsters 5, players can give or receive a card. In Eternal Duelist Soul, players can only trade a card.
- The two games have different animations when a trade fails.
Password
- The password screen was redesigned in Eternal Duelist Soul.
Duel Monsters 5 | Eternal Duelist Soul |
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- When the player inputs a correct password, the card comes out more quickly in Eternal Duelist Soul.
- In Eternal Duelist Soul, players can obtain alternate art cards by taking the first four digits of a card's password, and adding a 0 after each of them. For instance, the regular version of Tiger Axe can be obtained by using the password 49791927, while the alternate version of Tiger Axe can be obtained by using the password 40907090. This method can't be used to obtain Polymerization's alternate artwork, as the card has its own password (the regular Polymerization's password is 24094653, while the alternate Polymerization's password is 27847700).
Option (Duel Monsters 5 Only)
- The Option menu has five different submenus.
- The first option allows the player to change their name.
- The second option lists the player's records against each opponent. In Eternal Duelist Soul, this was moved to the main menu.
- The third option allows the player to enter passwords. In Eternal Duelist Soul, this was moved to the main menu.
- The fourth option allows the music to be adjusted. There are three options: On, SE (Sound Effects only), and Off.
- The fifth option keeps track of the player's Duelist Points.
Campaign Mode
Opponent Selection
- Duel Monsters 5 uses the music from the main menu, while Eternal Duelist Soul is silent.
- The results counter can display up to three digits in Duel Monsters 5 and up to two digits in Eternal Duelist Soul. Also, if the player has less than 10 wins, draws, or losses against a character in Eternal Duelist Soul, then the tens digit will have a gray 0.
- In Duel Monsters 5, the yellow tabs at the sides of the screen are marked with "L" and "R."
- In Duel Monsters 5, the background of tier 3 has a hexagram. It was replaced with an Eye of Wdjat in Eternal Duelist Soul.
Duel Monsters 5 | Eternal Duelist Soul |
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Pre-Duel
- When opponents speak in Duel Monsters 5, the sides of the screen feature two Anubis carrying ankhs. In Eternal Duelist Soul, the Anubis were redesigned and the ankhs were removed. However, ankhs are still visible in the rock-paper-scissors background.
- Some of the backgrounds were changed in Eternal Duelist Soul.
- A few backgrounds, such as Yami Yugi, Joey, and Tristan's, are darker in Eternal Duelist Soul.
Duel Monsters 5 | Eternal Duelist Soul |
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- In Duel Monsters 5, Arkana's background features the Dark Magician and Nightmare's Chains. In Eternal Duelist Soul, Nightmare's Chains was replaced with another shot of the Dark Magician, but part of the chain is still visible.
Duel Monsters 5 | Eternal Duelist Soul |
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- In Duel Monsters 5, Shadi's background contains the Millennium Scale and the Millennium Key. In Eternal Duelist Soul, the Millennium Key was replaced with another shot of the Millennium Scales.
Duel Monsters 5 | Eternal Duelist Soul |
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- In Duel Monsters 5, Umbra's background contains The Masked Beast while Lumis' background contains Mask of Restrict. These card images were removed in Eternal Duelist Soul, possibly because neither card can be obtained in-game. Also, Lumis' portrait is slightly different between versions.
Duel Monsters 5 | Eternal Duelist Soul |
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Duel Changes
Visual Changes
- The field was redesigned.
- Duel Monsters 5 uses a simple yellow field, while Eternal Duelist Soul's field is taken from Duel Monsters 6.
- In Duel Monsters 5, there are three boxes that display both players' Life Points, the number of cards in the player's Deck, and any current Field Spells in play. (These boxes can be hidden with the L button, but they reappear if a player plays a card or moves to another phase.) The current phase is listed below the boxes. In Eternal Duelist Soul, there are two boxes in the middle of the field that list both players' Life Points and the current phase.
- In Duel Monsters 5, there is no area for cards that have been removed from play. In Eternal Duelist Soul, cards that have been removed from play are placed above the Graveyard.
Duel Monsters 5 | Eternal Duelist Soul |
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- Duel Monsters 5 has unique backgrounds for the Graveyard and the Fusion menu, while Eternal Duelist Soul uses the same background for both areas.
Graveyard | Fusion Menu |
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- A hexagram appears when a monster is Ritual Summoned in Duel Monsters 5.
- In Duel Monsters 5, the player can see how many cards are left in their opponent's Deck by hovering over their Deck. This information was removed in Eternal Duelist Soul.
- The information for the cards has a different layout in each version.
- In Duel Monsters 5, "DRAW Press R" is displayed over the player's Deck at their Draw Phase. This was removed in Eternal Duelist Soul, though the image for it remains unused in the game files.
- When a card is played in Duel Monsters 5, it's displayed over a black background. In Eternal Duelist Soul, the card is displayed over the field instead.
- When a Field Spell is played in Duel Monsters 5, a wave effect plays while the field changes. This effect was removed in Eternal Duelist Soul.
- When a monster is Special Summoned from the Graveyard in Duel Monsters 5, the card materializes on the field with a wave effect. In Eternal Duelist Soul, the card is simply placed on the field.
- In Duel Monsters 5, all changes to the player's Life Points are listed in red, while all changes to the opponent's Life Points are listed in green. A thumbs down icon indicates a decrease in Life Points, while a thumbs up icon indicates an increase in Life Points. In Eternal Duelist Soul, any decrease to Life Points is listed in red, while any increase in Life Points is listed in green.
- There is a bright white flash on the screen when a player gains Life Points in Duel Monsters 5. This flash was removed in Eternal Duelist Soul.
- The font for the start of each phase differs between versions.
- In Duel Monsters 5, if a monster is equipped with an Equip card and the player places the cursor over the monster, an Equip symbol will appear on the upper left of the monster card and will move down to the Equip card. (The opposite happens if the cursor is placed over the Equip card.) In Eternal Duelist Soul, Equip symbols will appear in the middle of both cards instead.
- If a player has to discard cards in their End Phase due to the six-card hand size limit, Eternal Duelist Soul displays icons that show how many cards that the player has to discard. Also, Eternal Duelist Soul places the cursor on the leftmost card in the player's hand by default when they have to discard cards, while the cursor's placement varies in Duel Monsters 5.
Duel Monsters 5 | Eternal Duelist Soul |
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- The drawing and Deck shuffling animations are shorter in Eternal Duelist Soul.
- The process for Chaining is slightly different between versions.
- There is a special background for Chains in Duel Monsters 5, while Eternal Duelist Soul simply has a transparent background. Also, Duel Monsters 5's background flashes when the Chain resolves.
- In Duel Monsters 5, the cards in a Chain are listed at the bottom of the screen, with the most recent card at the top of the Chain. In Eternal Duelist Soul, the cards are listed at the top of the screen, with the cards listed in the order they were played.
- When a Chain resolves in Duel Monsters 5, the description of each card appears once it resolves. This doesn't happen in Eternal Duelist Soul.
DM5 Chain Activation | DM5 Chain Resolution |
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The graphics for declaring a regular attack and a direct attack differ between versions.
Duel Monsters 5 | Eternal Duelist Soul |
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- When Exodia's cutscene plays in Duel Monsters 5, there is a pentagram in the middle of the runes. In Eternal Duelist Soul, the pentagram was changed to a green Eye of Wdjat. The runes were also changed to feature the same border as the Japanese version of Spellbinding Circle.
Duel Monsters 5 | Eternal Duelist Soul |
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- The back of the coin contains a hexagram in Duel Monsters 5. It was removed in Eternal Duelist Soul.
Duel Monsters 5 | Eternal Duelist Soul |
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- In Duel Monsters 5, certain cards have special animations.
- When Kuriboh's effect is activated, a Kuriboh briefly appears in the middle of the field.
- When Swords of Revealing Light is activated, yellow swords briefly appear over the opponent's field. If the player tries to proceed to their Battle Phase while their opponent has Swords of Revealing Light on the field, the swords will reappear.
- When Harpie's Feather Duster is activated, a duster removes the opponent's Magic and Trap cards.
- When Dark Hole is activated, monsters on the field disappear with a swirl effect and don't play the typical "destroyed monster" sound effect.
Kuriboh | Swords of Revealing Light | Harpie's Feather Duster |
---|---|---|
- When the player activates Painful Choice in Duel Monsters 5, the cursor rapidly moves between the five chosen cards when the computer selects a card. In Eternal Duelist Soul, the five chosen cards flash on the screen when the computer selects a card instead.
Audio Changes
- The music that plays during Duels differs between versions.
- In Duel Monsters 5, the music changes depending on whether the player's winning or losing. In Eternal Duelist Soul, the music stays the same throughout the match.
- In Duel Monsters 5, Giant Trunade plays the "negation" sound effect when it's activated. It no longer plays this sound effect in Eternal Duelist Soul.
- When Toon World is played in Duel Monsters 5, the normal battle theme is replaced with a special theme as long as the card remains on the field.
Mechanical Changes
- In Duel Monsters 5, the player must press B to proceed from their Main Phase 1 or Battle Phase, and press Start to end their turn. In Eternal Duelist Soul, the player must press B to proceed to the next phase or end their turn.
- In Duel Monsters 5, the player's Battle Phase automatically ends once all of their monsters have attacked. In Eternal Duelist Soul, the player has to manually end their Battle Phase.
- In Eternal Duelist Soul, players can hold the R button during the rock-paper-scissors game to make the Duels faster instead.
- In Eternal Duelist Soul, the player can surrender during their turn.
Card Changes
- Duel Monsters 5 features 108 Normal Monsters that were removed from Eternal Duelist Soul.
- When the player checks a card's details, the background and card layout are different. Eternal Duelist Soul's layout is more similar to the Series 2 layout used in the real game. Also, in Duel Monsters 5, illegal cards state that they can't be played in the card's text, while there is a separate text box for this clarification in Eternal Duelist Soul.
- In Duel Monsters 5, The Winged Dragon of Ra has 4000 ATK and DEF, like in Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist. In Eternal Duelist Soul, Ra has ???? ATK and DEF, just like in the real game.
Duel Monsters 5 | Eternal Duelist Soul |
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- In Eternal Duelist Soul, Toon World's description is inconsistent with its effect. When Toon World was initially released in Japan, it had the following effect:
You must pay 1000 Life Points to activate this card. During each of your Standby Phases, you must pay 500 Life Points or destroy this card.
If this card is destroyed by another card’s effect, you regain all of the Life Points that you paid during your Standby Phase to keep this card in play.
When the card was re-released in Japan, it simply required the player to pay 1000 Life Points to activate the card. All versions of the game use Toon World's original Japanese effect, but Eternal Duelist Soul lists the updated effect text.
Duel Monsters 5 | Eternal Duelist Soul |
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- In Duel Monsters 5, Waboku doesn't prevent monsters from being destroyed by battle. In Eternal Duelist Soul, it does.
Bug Fixes
The following bugs are present in Duel Monsters 5. They were fixed in Eternal Duelist Soul.
- The game freezes when Final Destiny is activated.
- Fissure can destroy one of the player's monsters, even though it should only work on the opponent's monsters.
- The player can Special Summon Dark Sage from the Graveyard with cards like Monster Reborn, even if it wasn't properly Special Summoned first.
- An infinite loop bug occurs if the computer proceeds to its Battle Phase while it has less than 500 Life Points and Toll is on the player's field. The computer will repeatedly try to attack, even though it doesn't have enough Life Points to pay for the attack.
Opponent Changes
Duel Computer
In Duel Monsters 5, the Duel Computer copies the player's deck, which is consistent with its behavior in the anime and manga. In Eternal Duelist Soul, it uses a fixed deck instead.
Simon
In Duel Monsters 5, Simon is unlocked after the player wins the annual Championship from the second year onward. In Eternal Duelist Soul, Simon is unlocked after winning the Championship once, and the player receives a copy of every card that is missing from their collection after they beat Simon for the first time.
These changes streamline the game. The player must collect every card to unlock Trusdale; however, the three Ticket cards (Glory of the King's Hand, Set Sail for The Kingdom, and The Monarchy) disappear after the player wins the Championship. In Duel Monsters 5, the player must win the Championship twice to unlock Simon, then play through the Championship a third time to re-collect the Ticket cards. In Eternal Duelist Soul, the player can unlock all of the characters and collect all of the cards within the first in-game year.
Booster Packs
In Duel Monsters 5, most of the booster packs are based on real Japanese booster packs. Some changes were made in Eternal Duelist Soul:
- The booster packs were redrawn to feature a monster and the Yu-Gi-Oh! logo. (However, the Japanese packaging still appears in several of the game's backgrounds.)
Duel Monsters 5 Packs | Eternal Duelist Soul Packs |
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- The text at the top and bottom of the pack selection screen were removed.
- In Duel Monsters 5, pressing Left or Right causes the booster packs to scroll in the opposite direction. In Eternal Duelist Soul, the booster packs move in the same direction as the button press.
- When the player unlocks a new booster pack in Eternal Duelist Soul, a copy of the pack is automatically opened. In Duel Monsters 5, the player can pick a booster pack as usual.
- Some of the packs were rearranged.
Duel Monsters 5 Pack | Eternal Duelist Soul Pack | New Slot |
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Magic Ruler | Relinquished | Slot 10 |
Pharaoh's Servant | Blue-Eyes Toon Dragon | Slot 11 |
Curse of Anubis | Buster Blader | Slot 12 |
Legend of Blue-Eyes White Dragon | Blue-Eyes White Dragon | Slot 8 |
Phantom God | Exodia the Forbidden One | Slot 9 |
Dark Ceremony | Black Luster Soldier | Slot 14 |
Premium Pack 3 | Blue-Eyes Ultimate Dragon | Slot 13 |
Expert Pack 4 | Garoozis | Slot 21 |
Expert Pack 5 | Battle Ox | Slot 22 |
Duelist Pack | Blue Millennium Puzzle | Slot 18 |
Duel Finalist | Green Millennium Puzzle | Slot 19 |
Rare Selection | Eye of Wdjat | Slot 20 |
Yu-Gi-Oh! Magazines
In Duel Monsters 5, the weekly and monthly Yu-Gi-Oh! magazines are based on the real-life Weekly Shonen Jump and V Jump magazines respectively. In Eternal Duelist Soul, the magazines are referred to as "Weekly Yu-Gi-Oh!" and "Yu-Gi-Oh! Magazine."
Duel Monsters 5 | Eternal Duelist Soul |
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Credits Roll
When the player wins the National Tournament in Duel Monsters 5, the credits play. No credits play in Eternal Duelist Soul.
Localization Issues
The following oversights are present in Eternal Duelist Soul.
- Kaiba's name is listed as "Kaiba Seto" instead of "Seto Kaiba."
- Exodia uses its unedited artwork in its cutscene.
- Dark Magician Girl's hexagram and cleavage are left intact in Yami Yugi's background.
- The Duel Computer implies that it copies the player's deck, which is only true in Duel Monsters 5.
- The game features three promotional cards that are based on the series' Duelist Kingdom arc: Glory of the King's Hand, Set Sail for The Kingdom, and Duelist Kingdom. The names of Set Sail for The Kingdom and Duelist Kingdom are swapped. Also, Duelist Kingdom is called "The Monarchy."
The Yu-Gi-Oh! series
| |
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Game Boy (Color) | Duel Monsters • Duel Monsters II: Dark Duel Stories • Monster Capsule GB • Dark Duel Stories (Localization Prototypes) • Duel Monsters 4: Battle of Great Duelist |
Game Boy Advance | Dungeon Dice Monsters • The Eternal Duelist Soul • Worldwide Edition: Stairway to the Destined Duel • The Sacred Cards • Reshef of Destruction • Ultimate Masters: World Championship Tournament 2006 |
PlayStation | Forbidden Memories |
PlayStation 2 | The Duelists of the Roses • Capsule Monster Coliseum • GX: The Beginning of Destiny |
Android, iOS, Windows | Duel Links |
Nintendo 3DS | Yu-Gi-Oh! Zexal: World Duel Carnival |
- Pages missing developer references
- Games developed by Konami Computer Entertainment Japan
- Pages missing publisher references
- Games published by Konami
- Game Boy Advance games
- Pages missing date references
- Games released in 2001
- Games released in July
- Games released on July 5
- Games with unused text
- Games with regional differences
- Pages with a Data Crystal link
- To do
- Yu-Gi-Oh! series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused text
Games > Games by content > Pages with a Data Crystal link
Games > Games by developer > Games developed by Konami > Games developed by Konami Computer Entertainment Japan
Games > Games by platform > Game Boy Advance games
Games > Games by publisher > Games published by Konami
Games > Games by release date > Games released in 2001
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 5
Games > Games by series > Yu-Gi-Oh! series