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Garfield's Nightmare

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Title Screen

Garfield's Nightmare

Developer: Shin'en Multimedia
Publisher: The Game Factory
Platform: Nintendo DS
Released in US: September 4, 2007
Released in EU: March 9, 2007
Released in AU: March 15, 2007


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

A game in which Garfield breaks his alarm clock and the pieces for some reason shatter into his dreams where he needs to collect them and repair them to wake up.

Debug Font

Garfield's Nightmare - font8x8.png

Present in font8x8.bin in the debug folder.

Development Text

In offset 0x62875 through 0x62ab0, there is some development code relating to debug features.

Print _PrintInt
_PrintVector
_SetRandomSeed
_GetRandomS
_GetRandomSM
_in_GetRando
_GetLanguage
_isDebug
_isRelease
_isRom
_Abs
_GetAngle_GetDistance
_GetGameTime_GetSystemTime
_SetGameTime_GetCosinus_GetSinus
_GetCosinusScale
_GetSinusScale
_Smooth_SmoothVecFx32
_GetDirectionScale
_GetReflectionVector
_PreloadEntity
_PreloadFx.

At offset 0x3e2c27, there is some development text relating to walking and moving (as the text suggests).

walk.ini
t.test.rot
init.ini
t.move.move