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A Week of Garfield

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Title Screen

A Week of Garfield

Developer: MARS[1]
Publisher: Towa Chiki[1]
Platform: NES
Released in JP: April 7, 1989[1]


CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.
LevelSelectIcon.png This game has a hidden level select.


ProtoIcon.png This game has a prototype article
BugsIcon.png This game has a bugs page

A Week of Garfield is a low-quality Japan-only video game adaptation of the Garfield comic strip, in which Garfield has to dodge enemies in long side-scrolling levels before jumping around aimlessly to find keys.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about notable bugs and errors in this game.
Bugs

Level Select

At the title screen, press Up + Left + B on Controller 2 to increase the starting level number up to 8. Press Start to start from the selected level.

(Source: CaH4e3)

Unused Graphics

Present among the title screen graphics are several earlier sprites of the enemies and characters.

Early Final
Weekofgarfield garfieldearly.png Weekofgarfield garfieldfinal.png

Garfield's sprites went through minor changes, mostly shifts of pixels.

Early Final
Weekofgarfield spiderearly.png Weekofgarfield spiderfinal.png

The spider enemy had its legs pointing in different directions and lacked the web.

Early Final
Weekofgarfield odieearly.png Weekofgarfield odiefinal.png

Odie was mostly grey and had narrower eyes.

Early Final
Weekofgarfield knifecatearly.png Weekofgarfield knifecatfinal.png

Ali Cat was completely redrawn.

Early Final
Weekofgarfield birdearly.png Weekofgarfield birdfinal.png

The bird enemy didn't have its wing out as far.

Developer Credit

Present at 0x3FA0 on an unheadered ROM:

Written by Masashi Itoi. 
(c) Copyright MARS Corporation. 1988

References