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Garfield Kart (Nintendo 3DS)

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Title Screen

Garfield Kart

Developer: Most Wanted Entertainment[1]
Publishers: Anuman Interactive[1] (EU digital), Ravenscourt[1] (EU/US retail), Humongous Entertainment[2] (US digital)
Platform: Nintendo 3DS
Released in US: August 11, 2015[3]
Released in EU: June 25, 2015[1][3]


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.


ProtoIcon.png This game has a prototype article

A low quality 3DS port of Garfield Kart.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Graphics

Fallback Texture

Garfieldkart3d missingtexture.png

A fallback for when another texture is missing. This graphic can be seen on a rock in the 3rd prototype on the track "Palerock Lake".

Hello Kitty and Sanrio Friends 3D Racing Leftovers

Garfieldkart3d rainbowgate.png Garfieldkart3d pickups 02.png Garfieldkart3d cupcake.png Garfieldkart3d pie.png

A few leftover textures from Hello Kitty and Sanrio Friends 3D Racing can be found in \models\adventure, alongside their respective model files.

Unused Models

A logo and an Autodesk 3DS Max model file from the main menu of Hello Kitty remain in \models\menu. The logo region is displayed on the top screen while the large sphere is rotated for an animated background.

Unused Sounds

Ambience Sounds

Several unused ambient sounds meant to appear in certain tracks. These sounds appear in the PC version.

Miscellaneous

A sound for picking up a puzzle piece, once again, a leftover from the PC version. This sound (and the puzzle pieces) appear in some early prototypes.

Unused Batch Scripts

It seems the developers forgot to remove certain scripts that helped them make the game. These can be found in multiple places in the game's files, and interact with the CTR-SDK.

Graphics/Effects/_texconv.bat

DEL _result.txt

%CTRSDK_ROOT%\tools\CommandLineTools\ctr_TexturePackager32 -l "klopman.tga, miplimit(8),format(ETC1_A4),etcmethod(FastPerceptual)" -o klopman.ctpk >>_result.txt
%CTRSDK_ROOT%\tools\CommandLineTools\ctr_TexturePackager32 -l "klopman_sphere.tga, miplimit(8),format(ETC1_A4),etcmethod(FastPerceptual)" -o klopman_sphere.ctpk >>_result.txt
%CTRSDK_ROOT%\tools\CommandLineTools\ctr_TexturePackager32 -l "parfume.tga, miplimit(8),format(ETC1_A4),etcmethod(FastPerceptual)" -o parfume.ctpk >>_result.txt
%CTRSDK_ROOT%\tools\CommandLineTools\ctr_TexturePackager32 -l "pie_trail.tga, miplimit(8),format(ETC1_A4),etcmethod(FastPerceptual)" -o pie_trail.ctpk >>_result.txt
%CTRSDK_ROOT%\tools\CommandLineTools\ctr_TexturePackager32 -l "spark.tga, miplimit(8),format(ETC1_A4),etcmethod(FastPerceptual)" -o spark.ctpk >>_result.txt
%CTRSDK_ROOT%\tools\CommandLineTools\ctr_TexturePackager32 -l "spring.tga, miplimit(8),format(ETC1_A4),etcmethod(FastPerceptual)" -o spring.ctpk >>_result.txt
%CTRSDK_ROOT%\tools\CommandLineTools\ctr_TexturePackager32 -l "stars.tga, miplimit(8),format(ETC1_A4),etcmethod(FastPerceptual)" -o stars.ctpk >>_result.txt
%CTRSDK_ROOT%\tools\CommandLineTools\ctr_TexturePackager32 -l "z.tga, miplimit(8),format(ETC1_A4),etcmethod(FastPerceptual)" -o z.ctpk >>_result.txt
%CTRSDK_ROOT%\tools\CommandLineTools\ctr_TexturePackager32 -l "wand.tga, miplimit(8),format(ETC1_A4),etcmethod(FastPerceptual)" -o wand.ctpk >>_result.txt

Graphics/Menu/_texconv.bat


DEL _result.txt

%CTRSDK_ROOT%\tools\CommandLineTools\ctr_TexturePackager32 -l "gadgets.tga, miplimit(1),format(ETC1_A4),etcmethod(FastPerceptual)" -o gadgets.ctpk >>_result.txt

Sounds/convertstream.bat


FOR %%c in (*.wav) DO F:\CTR_SDK\tools\CommandLineTools\ctr_WaveConverter32.exe --dspadpcm "%%c"

Sounds/convertsound.bat


FOR %%c in (*.wav) DO C:\CTR_SDK\tools\CommandLineTools\ctr_WaveConverter32.exe --pcm8 %%c

References