Garfield: Caught in the Act (Genesis)
Garfield: Caught in the Act |
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Developer: Sega Interactive This game has hidden development-related text. This game has a prerelease article |
Garfield: Caught in the Act is a platform game featuring the beloved comic strip cat, as he gets sucked into the TV, and has to complete levels based on various movies, each with their own setting. It was developed in-house at Sega and features animations drawn by Garfield's creator Jim Davis.
To do: Add info about the cut levels, cancelled ports, and prerelease material. For example, the box art in certain regions (along with the back of the Sega Nomad box, for some reason) has pictures of a cut train section of the Catsablanca level. |
Contents
Sub-Page
Prerelease Info |
Level Under Construction
Function $00F294 reads a table at $000832 containing screen handler offsets. The index to this table is stored at $FFEE20.
The code FFEE20:0004 will open a special screen after the present screen ends that shows that any screen in the game is presently under construction. The message shown is determined by the value at word $FFEE22 (for example, FFEE22:0012 shows "City Streets"). While values range from $00-$20, they do not line up with values of $FFEE20 but rather with a screen mode structure at $8AA.
Code for this screen begins at $DCA.
Number | String |
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$00 | "Sega Logo" |
$01 | "SIDD Logo" |
$02 | "Password" |
$03 | "Death" |
$04 | "Continue" |
$05 | "Game Over" |
$06 | "Game Win" |
$07 | "End Of Level" |
$08 | "Title" |
$09 | "Demos" |
$0A | "Graveyard" |
$0B | "Graveyard Boss" |
$0C | "Pirate Swamp" |
$0D | "Pirate Jungle" |
$0E | "Jungle Boss" |
$0F | "Prehistoric Beach" |
$10 | "Prehistoric Cliffs" |
$11 | "Prehistoric Boss" |
$12 | "City Streets" |
$13 | "Catsab Boss" |
$14 | "Pyramid Tunnels" |
$15 | "Pyramid Boss" |
$16 | "TV Boss" |
$17 | "Inside TV" |
$18 | "Bonus - Tube" |
$19 | "Bonus - Whack" |
$1A | "Story" |
$1B | "Credits " |
$1C | "Tv Land Trans " (corresponds to the level intros) |
$1D | "Get Password" |
$1E | "Options Screen" |
$1F | "Help Screen" |
$20 | "Win Credits " |
Debug Menu
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Check if there's code to replay the demo recording. Selecting Play Demo won't use these inputs. |
The code FFEE20:003B will open this debug screen (disable once inside, otherwise the menu will simply reload when using the level select). Handler code begins at $4A7C.
- Level: Loads the selected level;
- Play Demo: When Buffer Size is set, this entry contains an address in ram to a recording of joypad inputs. It consists of sequences of 2 bytes: the first byte is the number of game ticks, while the second byte is the mask value of the pressed button ($00 when there's no input);
- Buffer Size: Limits how many input sequences will be recorded;
- Music: Plays the selected track;
- SFX: Crashes the game;
- EXIT: Loads the Sega logo screen;
The last line shows the detected input device, using one of the following labels:
Unknown 3 Button 6 Button Activator Mouse Team Player
Crash Handler
Throughout the code, there are some checks for errors that initialize this screen. One of these checks can be forced to pass with patch 00CD2E:601E. However, this will result in a loop where the Sega logo screen is continuously reloaded. After the first time it reloads, use code FFEE20:003A to load the crash handler screen. A similar crash handler screen was previously present in an early build of Bonkers, also developed by Sega Interactive.
Error messages are present at $1F9E87:
VRam Allocation Failed! AddItem has Failed!! Attempt to remove a NULL Item! Attempt to remove a NULL Plyr! LoadDataFile has Illegal packet Type! SatShadow Allocation Failed! An Address Error has Occured! An Illegal Instruction Occured! A Divide by Zero Error Occured! VRam Allocation Failed! AddItem has Failed!! Attempt to remove a NULL Item! Attempt to remove a NULL Plyr! LoadDataFile has Illegal packet Type! SatShadow Allocation Failed! An Address Error has Occured! An Illegal Instruction Occured! A Divide by Zero Error Occured! VRam Allocation Failed! AddItem has Failed!! Attempt to remove a NULL Item! Attempt to remove a NULL Plyr! LoadDataFile has Illegal packet Type! SatShadow Allocation Failed! An Address Error has Occured! An Illegal Instruction Occured! A Divide by Zero Error Occured! VRam Allocation Failed! AddItem has Failed!! Attempt to remove a NULL Item! Attempt to remove a NULL Plyr! LoadDataFile has Illegal packet Type! SatShadow Allocation Failed! An Address Error has Occured! An Illegal Instruction Occured! A Divide by Zero Error Occured! FATAL ERROR @ $00000000 ERROR CODE = $00000000 An Unknown FATAL ERROR occured UNKNOWN
Free-Movement Mode
Pause gameplay and press A, Right, C, C, B, Up. A sound will confirm correct entry. Unpause and use the D-Pad to move Garfield around. Pause and enter the code again to disable it.
Unused Music
Three small, apologetic "stinger" pieces apparently to be used for either when Garfield loses a life or for sound-engine testing still exist in the sound test. 01 plays on the right side only and 11 lacks any sort of volume variance.
01 | 04 | 11 |
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Title Screen
This long, impressive track can never be heard in its entirety without cheating, since the title screen always goes to demo after a certain point, and it isn't in the sound test. Use the code FFF60E:0010 (Kega Fusion) on the title screen to freeze it before it goes to demo and hear the entire song.
Unlike the other songs that aren't in the sound test, such as the Whack-A-Mole Bonus and the Credits Roll, which can both be heard entirely in-game, the Title is unique in that it is impossible to hear fully in any normal circumstance.
The Garfield series
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NES | A Week of Garfield (Prototype) |
Game Boy | Garfield Labyrinth |
Genesis | Caught in the Act |
Game Gear | Caught in the Act |
Windows | Caught in the Act • Mad About Cats • Garfield • Garfield 2 • Lasagna World Tour • Threat of the Space Lasagna • Garfield Kart: Furious Racing • Lasagna Party |
Adobe Flash | Sheep Shot • Scary Scavenger Hunt • Hairball Hack • Krazy Kennel Breakout! |
Game Boy Advance | Garfield and His Nine Lives • The Search for Pooky |
Nintendo DS | Garfield's Nightmare • Garfield Gets Real • Garfield's Fun Fest • A Tail of Two Kitties |
Nintendo 3DS | Garfield Kart (Prototypes) |
PlayStation 2 | Garfield • Garfield 2 • Lasagna World Tour |
Wii | Threat of the Space Lasagna |
PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch | Lasagna Party |
See Also | |
Nickelodeon |
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- Games developed by Sega Interactive
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- To do
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- Garfield series
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