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Halo: Combat Evolved

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Title Screen

Halo: Combat Evolved

Developers: Bungie, Gearbox Software (Windows), Westlake Interactive (Mac OS X)
Publishers: Microsoft Game Studios, MacSoft (Mac OS X)
Platforms: Xbox, Windows, Mac OS X
Released internationally: December 3, 2003 (Mac OS X)
Released in JP: April 25, 2002 (Xbox)
Released in US: November 15, 2001 (Xbox), September 30, 2003 (Windows)
Released in EU: March 14, 2002 (Xbox), October 10, 2003 (Windows)


EnemyIcon.png This game has unused enemies.
ItemsIcon.png This game has unused items.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Lots of debug stuff. There's probably a lot of hidden stuff. Anything hiding in the PC versions? Any revisional/regional differences?

Halo: Combat Evolved was the biggest launch title for the Xbox and is commonly credited for attracting a large audience to the Xbox. With rather compelling gameplay and being the one notable gem among an otherwise mediocre launch library, it's no wonder it gained popularity fast. It also propelled Bungie into a much bigger role in the industry.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Unused Weapons

Gravity Rifle

Gravity Rifle

An unused weapon included in the game's files. It does not have a first person model, projectile, or string. It will create a bright flash when shot at a nearby solid object, similar to the effect of a flamethrower. The model is rigged in such a way that the front part can 'bloom' open like a flower and also rotate, which may be indicative of how the weapon was intended to animate.

Flamethrower (Xbox)

Although a usable weapon in the Windows release of Halo: Combat Evolved, the flamethrower never made it into the players' hands on the Xbox. It turns out that the files were actually on the Xbox version's disc, and were able to be modded into the game.

Unused Powerups

Hce unused powerups.png

There are 2 powerups that go unused which can be accessed with "cheat_all_powerups" on the Windows version (add -devmode to the shortcut). Both powerups display "Picked up a flamethrower" when you apply them.

Slow Motion

The slowmo powerup makes a strange noise when you pick it up. While your movement speed on foot is unchanged, in a vehicle everything is much slower than normal. The speed of which items fall is also significantly decreased.

Unused Powerup 2

The other unused powerup makes no sound upon pickup and doesn't appear to do anything at all.

Unused Enemies

Huragok/Engineer

Sorry guys, you gotta be on the sidelines til' Halo 3 ODST

The Engineer is an enemy that goes unused in the game because Bungie didn't have the technology or time to make them feel right. Due to its late cancellation from the game, its model and textures are still intact on the game's disc and have frequently been re-implemented by modders; albeit without AI or animation. They would not make an official in-game appearance until Halo 3: ODST, despite frequently featuring in the Halo novels, as well as managing to make an appearance in the official Prima Guide for Halo: Combat Evolved.

Interestingly placed atop the Flood section

Flamethrower Flood

Present in the Gearbox PC release, at least, the level 343 Guilty Spark contains data for an unused Flood combat form variant that wields the flamethrower.

Unused Animations

Some weapons have unused first-person melee animations for performing stealth kills. One example of this is the Assault Rifle, whose stealth-kill animation resembles the standard melee animation of the shotgun, with the weapon being thrust vertically instead of horizontally.

Unused Vehicle Spawns

The outdoor section of the level Silent Cartographer has unused spawn points for Banshees and Ghosts.