Hitman: Absolution
Hitman: Absolution |
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Developers: IO Interactive,
Feral Interactive This game has unused animations. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do: Lots of stuff to do:
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Hitman: Absolution has 47 transported from a world of slick and sneaky John Woo and James Bond movie-like assassinations... to being stuck in the dirty and loud world of Grindhouse where everyone's out to kill him. It's about as far removed from Hitman as you can imagine.
Debug Text
Found in the Main Menu entity, several of the DLC items underneath the "ContentKitDLCInfos" section have some messages to ask either Luke, James, or Rolf for IDs for the console ports.
m_sPS3StoreID = Please ask Luke or James m_sXboxStoreID = Please ask Luke or Rolf
Unused Animations
Fight Night
An animation of Sanchez the wrestler just...watching some TV can be viewed by going out of bounds. He seems very happy. There's also a phone in his hand, used for the cutscene that plays in the Vent. The room next door to him that he enters, which is legitimately unused, is empty, only being textures with wall-panelling.
The Hitman series
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Windows | Hitman: Codename 47 • Hitman 2: Silent Assassin (Prototypes) • Hitman: Contracts • Hitman: Blood Money • Hitman: Absolution HITMAN • HITMAN 2 • HITMAN 3 |
GameCube | Hitman 2: Silent Assassin |
PlayStation 2, Xbox | Hitman 2: Silent Assassin (Prototypes) • Hitman: Contracts (Prototype) • Hitman: Blood Money |
Xbox 360 | Hitman: Blood Money |
Mac OS X, Linux | Hitman: Absolution HITMAN |
Linux | HITMAN |
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- Hitman series
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Cleanup > Pages missing publisher references
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Cleanup > To do
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Games > Games by content > Games with unused animations
Games > Games by developer > Games developed by Feral Interactive
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