We have upgraded to the latest version of MediaWiki and now support TLS1.2 and transcoding!
Please contact us via Discord or Twitter if you experience any problems.


From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen


Developer: IO Interactive
Publishers: Square Enix, Feral Interactive, IO Interactive, Warner Bros. Interactive
Platforms: Windows, Linux, Mac OS X
Released internationally: March 11, 2016, February 16, 2017 (Linux), June 20, 2017 (MacOS)

GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.

To do:
  • There's more unused lines here for the scarecrow disguise that make all the guards in Colorado comment you on.
  • As per Feral Interactive tradition, the MacOS and Linux port has a debug menu for the game, which includes a switch to activate the Vulkan Renderer! Document this backend and its many faults when it isn't hopelessly broken by LLVM.

HITMAN™, HITMAN™ (2016) or HITMAN™: No Subtitle is a third-person episodic experience revolving around the eponymous Agent 47 and his life of killing Targets in a variety of cruel, unusual and oftentimes worrying ways as stealthily as possible. Or you could just use a Fire Extinguisher and shoot at it...that works too.

This game was also released as two seperate expansion DLC's for HITMAN™ 2., both aptly titled the "HITMAN™ Legacy Pack" (just the base game, pre-order DLC and bonus episodes), and the "HITMAN™ GOTY Legacy Pack" (everything else). Yes, you read that right, The ENTIRE game.


Hitman2016 Unused ET Videos Icon.png
Unused Videos
Sucks to be you if you never got to kill Gary Busey...

Unused NPC Responses

Various NPC voice responses and their unused nature.

NPC: "That's him, that's the guy that knocked me out!" Knocked out guards and civilians that are woken up never call out to the person that knocked them out, even if they are a "noticer", and spot you through their disguise. They all have generic responses instead.

Unused Scarecrow Responses

In the Colorado mission "Freedom Fighters", you can use a Scarecrow outfit to get around the compound, which allows you to hang on designated posts to become the scarecrow...which also lets you eavesdrop with impunity while hidden. In the final game, It acts like the default suit, which means disguising as the Scarecrow counts as trespassing. At some point in development, the Scarecrow must have been allowed to be worn by 47, as the Guards posted around the various compound entrances, as well as NPCs not found in the level (such as generic female NPCs) have voice clips for.."complimenting" you on your attire, or denying you access while dressed as the Scarecrow. Attempting to trigger the voicelines by going outside the compound will just make the guards at the entrance shoot at you without much fanfare.

Guards Greeting Scarecrow

Guard: "Is...Is that from the Orchard?"
Guard: "Casual friday, eh?"
Guard: "Aww, Those rags stink!"
Guard: "I'm sure we can find fresher threads than those.....ugh they stink too!"
Guard: "Take a shower man, jeez!"
Guard: "I bet the cook can find you some leftovers in the kitchen"
Guard: "You should probably put that outfit back into the Orchard"
Guard: "Wooow, I've seen a lot of birds do their business on that outfit"

Guards Denying Access

Guard: "Put those rags back on the scarecrow! I'm not letting you through here like that!"
Guard: "Oh, you gotta be kidding me, what kind of silly bird are you supposed to be? What's with the mask? stop wasting my time and get out of my face. Piss off!"
Guard: "Aww, that outfit smells horrible! Scarecrow huh? Yeah, come one, move along buddy- Ah! Not this way though!"
Guard: "Ugh, you smell mouldy! Like you slept outdoors for awhile. Listen, there is absolutely no chance of you getting in here. Bye bye man!"
Guard: "Come on man, what are ya? Some scarecrow? Don't waste my time, scram! Beat it!"

Maya Parvati

Parvati: "There's no time for games here! Put that ridiculous outfit back on the fuckin' scarecrow!"
Parvati: "Hey, put that back into the Orchard funny guy!"
Parvati: "I'm not amused. Put that outfit back on the scarecrow."

Ezra Berg

Berg: "Put that costume back where it belongs!"
Berg: "Look, we've got no time to play games here, put that back into the Orchard!"
Berg: "They need that outfit in the Orchard!"
Berg: "Hey Scarecrow! Not the time to dress up!"

Penelope Graves

Graves: "No time for dressing up now! put that back in the Orchard!"
Graves: "You know we shoot first, and ask later, so no funny business!."

Sean Rose

Rose: "Nice outfit there Mr. Scarecrow!"
Rose: "Hey!....Scarecrow."

Unused Graphics

Placeholder Item/Weapon Previews

Various placeholder versions of weapon preview images were leftover in the game.

Placeholder Final
Hitman-2016-Item-Phone-Placeholder.png Hitman-2016-Item-Phone-Final.png
Placeholder Final
Hitman-2016-Weapon-Axe-Placeholder.png Hitman-2016-Weapon-Axe-Final.png
Placeholder Final
Hitman-2016-Weapon-Cleaver-Placeholder.png Hitman-2016-Weapon-Cleaver-Final.png
Placeholder Final
Hitman-2016-Weapon-Hammer-Placeholder.png Hitman-2016-Weapon-Hammer-Final.png
Placeholder Final
Hitman-2016-Weapon-Knife-Placeholder.png Hitman-2016-Weapon-Knife-Final.png
Placeholder Final
Hitman-2016-Weapon-Sword-Placeholder.png Hitman-2016-Weapon-Sword-Final.png

The final render here is natively horizontal, and was rotated 90° counter-clockwise for a better comparison to the placeholder version.

Placeholder Final
Hitman-2016-Weapon-Baton-Placeholder.png Hitman-2016-Weapon-Baton-Final.png

Hitman-2016-Weapon-Placeholder-3.png Hitman-2016-Weapon-Placeholder-1.png Hitman-2016-Weapon-Placeholder-2.png
Three additional placeholder item/weapon previews. Their final versions are not currently identified, though the first two may be the baseball bat and shovel, respectively.

The texture used for most placeholder item/weapon renders was left in the game. It's located separately from the placeholder menu images.

(Source: Original TCRF research)


There are about half a dozen copies of this Doge image mixed in with Hitman's menu images. The Doge images vary in size, and the one presented above is the largest.

The placement of these images in relation to other menu items suggests that they're placeholders for a weapon or item in the game.

A sad panda.

Hitman-2016-Placeholder-BG-2.jpg Hitman-2016-Placeholder-BG-1.png
Two placeholder background images with the following repeating text: UNRELEASABLE PLACEHOLDER May contain placeholder assets

A placeholder image with a gun. This image contains a hefty amount of metadata, oddly identical to a bunch of Mirror's Edge-themed computer wallpapers hosted on a particular wallpaper site.

(Source: Original TCRF research)