Payday 2 (Windows, Linux)
This game has unused animations.
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PAYDAY 2 is the sequel to Payday: The Heist, Overkill's attempt at a Left 4 Dead-style co-op shooter. The game has a wide variety of crossovers with other forms of media, such as other game franchises, movies, musicians, and even YouTubers added in the many DLC's over the years.
The game was renamed "Payday 2: Ultimate Edition" in early 2017 on Steam, which removed the Large quantities of DLC the game had, and packaged the game into a DLC bundle costing 1/4 of its original value. It was then renamed again to "Payday 2: Legacy Edition", and the DLC was put back on sale in November 2019.
Lots of stuff:
- 1 Sub-Pages
- 2 Placeholder Text
- 3 Pole Dancing Animations
- 4 Early Ukrainian Job Lines
- 5 Unused Masks, Colors & Patterns
- 6 Deleted Train Heist
- 7 Unused Music
- 8 Hidden Watchdogs Escape Driver Animation
- 9 Unused Vlad Mission Debriefs
- 10 Unused Loot Screen
- 11 Unused Laundromat Safehouse content
- 12 Unused New Safehouse Content
- 13 Version Differences
- 14 Leaked Heist List
| Debugging Menu|
Stuff Bain and Co. Say that the devs didn't expect for us to see!
| Unused Audio|
Radio Scanners are apparently very loud...
By using a game trainer in the Car Shop heist and arresting yourself while driving a car can trigger the camera to be frozen beneath the map and placeholder text that says "Bleh Bleh In 00"
Pole Dancing Animations
By using a game trainer, the now-defunct HoxHUD or a BLT Mod (and typing in chat: "Hoxtalicious!"), you can spawn NPCs and have them perform almost all of the idle animations in the game. Of interest to this wiki, is that this includes pole dancing animations that go unseen normally in-game.
Early Ukrainian Job Lines
The games files have some early lines for both Vlad and Bain in the heist "Ukrainian Job". The concept originally was to steal a necklace for Vlad's wife, Ludmilla, so she can wear it at Dmitri's wedding, and "look better than her (Dmitri's Wife)". In the final version of the heist, the gang steals a Tiara meant for Dmitri's Wife, from the jewelry store, which, in turn, is supposed to make Dmitri postpone the wedding.
In addition, the filter on Bain's is the same one heard in Payday: The Heist, which is still heard in the final game on a small number of his quotes. Vlad's lines don't have a filter in them, meaning they were never updated.
Unused Masks, Colors & Patterns
Whilst technically not unused, there's no way of acquiring the Skull Mask, the I Love Overkill pattern, or the black & red coloring if you never pre-ordered the game. Using a trainer, you can wear the mask and use both the coloring & pattern, but on running the game without it, they become unavailable and DLC locked once more.
There are also eight masks from the beta that never got included for use in the actual game, not even being obtainable with trainers. One of these is a mask named The Twister. Presumably, it went unused and was removed after the first beta ended due to its similarity to Obito Uchiha's mask from the Naruto series. There are also three different masks, four for both male and female variants, both having Blood, Clown, and Stone versions of them. In addition, a Voodoo mask featuring dreadlocks that support NVIDIA PhysX is among these beta masks, which also didn't get included.
An unused mask included with the Car Shop heist during the Spring Break Hype Train event in 2015 was released, alongside the "The Tids" mask; an F1 racing helmet. Its resources can be found in the game files, but no programming nor a black market icon for it exists.
Deleted Train Heist
Any other assets for this heist? And were they reused for the secret train heist in the Armored Transport DLC?
At one point, a three-day heist involving a train was planned, going as far as to have Simon Viklund (the voice of Bain and the game's sound director) record lines for it.
Day 1 would involve defending a tunnel with a cart transporting goods from the bank vault. You would also have to refuel an engine occasionally to keep the cart working. Day 2 would involve keeping the bags safe and waiting for a new truck to come in. Day 3 would involve making it to a train yard in time in order to throw the bags onto a train. You could determine where the train would come from with a control panel if you got there fast enough. If you missed it, you would have to wait for a helicopter (which would have a random loot capacity) to pick up the bags. These files have since been removed from the game.
A lot of these ideas seem to have been reused not just in the Armored Transport DLC, but other heists such as the Counter-Strike: Global Offensive de_bank crossover.
Found in the game files is this unused track tentatively named "Insane", that has some similarity to an actually used track (named "Full Force Forward" on the official game soundtrack). As of the Big Bank DLC update, this has yet to appear in-game.
Hidden Watchdogs Escape Driver Animation
During the Watchdogs heist, the escape driver Twitch is placed off playable bounds behind a wall. If you manage to hit him with an explosion and kill him before he drives in. He will play a unique animation where his car will hit a police cruiser and a few other empty cars, after which he flips the car over on its top. Shortly after this occurs the game will crash due to it calling for a removed entity.
Unused Vlad Mission Debriefs
Found in the game files are unused Vlad lines of debriefing the crew after taking AK rifles for his gang, they were presumably going to be used for what is now Firestarter Day 1 as they are in a folder called "debrief_vld_airport". They haven't been used yet and are unlikely to be used in the future.
Unused Loot Screen
This seems to be an early mock-up of the loot screen and has appeared in the beta builds of the game being released over Steam. The music is I Will Give You My All from Payday: The Heist, whereas the heister's ringtone is clearly the codec call sound effect from Metal Gear Solid.
Unused Laundromat Safehouse content
Hidden Safehouse Markers
On the roof of the safe house, there are what appear to be markers of different items and actions in the game, some of them already featured in the safe house. These are probably here for development purposes.
Misplaced US Capitol Building
In the Laundromat Safehouse map, a model of the US Capitol resides outside the map boundaries. Using mods to access the free-camera view, you can see this building.
Unused Safehouse Rooms (Laundromat Safehouse)
In the Old Laundromat Safe House map, there are several unused rooms behind bricked-off walls, most likely to test out features in the game during development. Using mods, it is possible to get into said rooms. The rooms also logically connect to each other with bricked-off doors, suggesting that at least some of the rooms were going to be used for features released in a later update, such as the safehouse customization feature.
According to the game, Hoxton burned down this iteration of the Safehouse and found a new one out of sheer impatience, as Bain "promised" safehouse customization when the gang got to Washington D.C, which never happened. As such, this is only used upon first starting Payday 2 on the PC version of the game (outside of the Safehouse Nightmare heist and starting the game). It is still used in all console editions of Payday 2 (the "Crimewave" and "Big Score" editions).
Unused New Safehouse Content
The New Safehouse has a White "Cube" placed out of bounds, likely from the development of the New Safehouse. Interesting to note is that the safehouse refused to load correctly on the Linux version upon release, so Overkill likely reexported the level again, and forgot about the cube while doing so. It was removed sometime in July 2018 and returned the following Month (coinciding with Joy's PC release).
Missing Drill Screen reflection effect
The Linux port doesn't have an on-screen effect when you look at certain Drill screens. This applies to all drills, saws, and most laptops. Curiously, the placements of this effect are quite inconsistent in a given level. For example, The effect is present on a computer terminal in the Jewellery store in the Stealing Xmas heist, but absent from the drills that you use at that level.
Missing Colour on the Panic Room Door
The room containing the Panic Room vault has a metal door that is meant to be red to signify it's the correct door for players to find, but on the Linux port, it's grey for seemingly no reason. This is also true of Border Crossing, which shares the same door asset.
Leaked Heist List
Having more detail is always a good thing.
Specifically: Were the names the only data that was found? And were these names listed found as-is?
A list of leaked heists found during the game's open beta:
- Framing Frame (3 Days)
- SPOILER (3 Days) (Election Day)
- Rats (3 Days)
- Watchdogs (2 Days)
- Firestarter (3 Days)
- Welcome to the jungle (2 Days) (internal name for Big Oil)
- Ukrainian Job
- Four Stores
- Jewelry Store
- Bank Heist: Cash
- Bank Heist: Gold
- Bank Heist: Deposit
- First World Bank (a heist from Payday: the Heist, it eventually got a Payday 2 remake on the sixth day during the CrimeFest 2015 event)
- Score: Airport
- Score: Crackhouse
- Score: Yacht (a heist cut from Payday: the Heist, that was cut again from Payday 2 initially, to be fully-added in the John Wick Heists DLC as a stealth-only affair.)
- Score: Docks
- Score: Crossing
- Heist: Casino
- Snitch Snatch (2 Days)
- Drought (5 Days) (Rats and Firestarter minus Firestarter Day 1)
- Bring Me The Head Of Armando Garcia (3 Days)
- Dead Drop (2 Days)
- War Is Fantastic (3 Days) (Day 1 of Firestarter was originally part of this heist)
- Cinderella (5 Days) (the pole dancing animations may have been used in one of the days in this heist)
- Turf War (3 Days) (Four Stores, Mallcrasher, Nightclub)
- On Display (2 Days)
- Escape: Cafe
- Escape: Park
- Escape: street
- Escape: Overpass
- Escape: Overpass Night
- Escape: Garage
|The Payday series|
|Windows||Payday: The Heist • Payday 2|
|PlayStation 3||Payday: The Heist|