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Proto:Touhou Juuouen: Unfinished Dream of All Living Ghost

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This page details one or more prototype versions of Touhou Juuouen: Unfinished Dream of All Living Ghost.


Th19UDoALG Trial title screen.png

This page documents the unfinished (get it?) trial version, which was released at Reitaisai 20 on May 7, 2023.

Hmmm...
To do:
v0.02a is out
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:
  • front/wavetitle.png contains messages related to victory that can already be found at front/gameset.png
  • Weird files in ability.anm
player/option/op00.png
player/option/enm5b.png
player/pl03/pl03c.png
bullet/beastr.png
player/option/item09.png
bullet/etama7a.png
bullet/etama7b.png
player/option/item01.png

Leftovers from Earlier Games

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:
  • ascii/clear.png, ability/abilitymenu2.png, notice_01.png - 100BM leftover?
Th19UDoALG_Trial_ename.png

Located at front/ename.png is a sprite sheet of the names that can appear in the enemy life bar HUD of 100th Black Market. There isn't an ename_tr.png, as the aforementioned piece of HUD doesn't exist in this game.

(Source: Touhou Patch Center Discord server)

Located at trophy_tr.txt is the achievements description file from Unconnected Marketeers' trial version. The Achievements menu is disabled in this version.

(Source: Touhou Patch Center Discord server)

Unused Extra Story

Present on the title screen for the trial version is a grayed-out option for an "Extra Story," a staple of most mainline Touhou games. Such an option is not present in the final game, which is consistent with the other two Phantasmagoria games being the only other mainline games (besides the first two) to not have an extra stage. This option seems to have been replaced with "Online VS Mode" in the final version.

Unused Graphics

title.anm seems to be an early version of the actually used titletr.anm, with the following files missing:

face/pl05
face/pl06
title/chara/chara05.png
title/chara/chara06.png
title/chara/story01.png
title/chara/story04.png
title/chara/story05.png
title/chara/story06.png

Development Text

Hmmm...
To do:
These are probably around for a good while, move to the games that those were introduced
Cacti may speak Japanese, but do they speak it well?
...But does it make sense?
The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary!
Original Translation
#
# トロフィー
#
#@0
#謎の異名01234567
#
#最初の三行は未取得時に表示する
#2
#3
#
#次の三行は取得時に表示する
#2
#3

# ------------------------------------------------
# ----------------------------
#
# Trophy
#
#@0
#Alias of the riddle 01234567
#
#First third line is shown at the time of pre-acquistion
#2
#3
#
#Next third line is shown at the time of acquistion
#2
#3

# ------------------------------------------------
# ----------------------------

Found in trophy_tr.txt, presumably a description of how the file should be formatted.

Original Translation
# アビリティの説明文 
#
# Hi-lock: (("\\#.*$"                (0 '(font-lock-comment-face) t)))
# Hi-lock: (("\\@.*$"                (0 '(font-lock-keyword-face) t)))
#
# “

# ーーーーーーーーーーーーーーーーーーーーーーー
# Ability's explanatory note
#
# Hi-lock: (("\\#.*$"                (0 '(font-lock-comment-face) t)))
# Hi-lock: (("\\@.*$"                (0 '(font-lock-keyword-face) t)))
#
# “

# ーーーーーーーーーーーーーーーーーーーーーーー

Found in ability_tr.txt, similar to above.

Original Translation
#
# 曲のコメント
#

#0123456789012345678901234567890
#
# Song comment
#

#0123456789012345678901234567890

Found in musiccmt_tr.txt, similar to above.