We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

The Smurfs (SNES)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

The Smurfs

Also known as: Les Schtroumpfs (FR), Die Schlümpfe (DE), Los Pitufos (ES), I Puffi (IT)
Developer: Infogrames
Publisher: Infogrames
Platform: SNES
Released in EU: 1994


DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


PrereleaseIcon.png This game has a prerelease article

Now available for the Super Smurftendo Entertainment System!

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info


Debug Mode

When the Infogrames logo appears, press and hold the following buttons on Controller 1, one by one, in this exact order: L, R, Left, A, Select. If done correctly, you'll hear some music play.


The Smurfs SNES Debug.png
Press L + R + Select while in a stage to open a Debug Mode screen, which will be in French regardless of what language you chose at the start of the game. The menu itself works fine, but sometimes the game will not redraw the stage properly after exiting it, leaving a sort of burnt-in shadow of the menu which shows up at various points in the stage. The available options are:

Exit

Self explanatory.

Compteur Anim (Anim Counter)

Seems to be a counter of some sort. Its value always increases regardless of what you do.

Tableau (Stage)

Displays the name of the stage you're in. You can warp to any other stage by selecting the option, changing the stage name with the D-Pad, and pressing B. Note that you cannot warp to either of the two bonus stages, even though their names (Cicogne [Stork] and Riviere [River]) can be found in the ROM with the rest of the level names.

Visualisations (Display/Viewer)

Opens a submenu with an option that lets you see the sprites loaded to VRAM with an incorrect palette.

Type du Sol (Ground Type)

The value displayed is the ground type of the stage you're in. In side-scrolling platform stages, this option says "plat" (flat). In the "Chariot" (minecart) stage, this says "glissant plat" (flat slippery). In the "Luge" (snowsled) stage, this says "mur" (wall), and in bonus stages, this option says "vide" (empty).

Type de Schtroumpf (Smurf Type)

Shows the name of the Smurf you're playing as. In the "Luge" stage, the Smurf is called "Luge", and strangely, no name is displayed if you're in a bonus stage.

Test Langue (Language Test)

Turned off (ARRET) by default. Set this to "on" (MARCHE), then load a new level. This will finish the level you just loaded, and play the between-level scene transitions and cutscenes. This will make the first two bosses die upon encountering them, while the Snake and Gargamel bosses will only take one hit to be defeated. They can also still hurt you if you're not careful! Finally, this code won't let you bypass the "Escalier" (stairs) stage, so you have to finish it normally.

Debug X Off Luminance

Removes the shadow layer in Brainy Smurf's levels.

A build date and time (Noon, March 23) is also shown on this screen.

(Source: GameFAQs)

Full Map

Due to the way the camera pans around the world map, the full map is never seen. Even removing the cloud layer still cuts off a small section towards the south east. Using a memory editor, it is possible to view the map in its entirety.

Smurfs-Map.png