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User:HertzDevil/SRWD

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This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Title Screen

HertzDevil

Also known as: Super Robot Wars Destiny
Developer: A.I
Publisher: Banpresto
Platform: Game Boy Advance
Released in JP: August 8, 2003


AreasIcon.png This game has unused areas.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.


The fourth SRW game for the GBA, this one is considered the black sheep because of horrible balancing and bugs aplenty. Unlike the two GBA Original Generation games, it eluded, once again, localization.

Debug Menu

SRWD-DebugScreen.png
Hmmm...
To do:
Upload screenshots of every sub-menu, and those of every debugger feature in action.

Like most of the GBA titles, SRW D has a debug menu. Use this code 03001330:31, start a new game, and you'll end up in the debug menu. Disable it once you're in. They include a save file test, a sound test, and some test areas.

Game Start

Starts the game, effectively leaving the debug menu. 20030610A probably refers to the build date of the game, or the debug system.

Tactics

SRWD-Tactics.png
Hmmm...
To do:
List exhaustively what each of the enemy unit equipped.

Sends the player to an almost fully functional test map, using the terrain from Stage 1 (Earth route). Some notes:

  • There are no dialogues before the stage;
  • There are no objectives, meaning that eliminating all 9 enemies (as well as the 3rd side unit) or getting all of your 30 units defeated will not make anything happen;
  • Players are all below level 3. All but two enemies are all at level 10, with Emperor Zul at level 5 and Chronicle at level 20. Most enemy units are also packed with extravagant conformal & skill parts, and these include certain weapon items not found in the final game;
  • Marg's Gaia is piloted by the enemy version of Marg, since all his six seishin commands are Reconnaissance instead of what they should be;
  • Neither Getter Robo contains 3 pilots. Transformations of them crash the game when accessed; (Gou's Getter 1 can still use the Getter Change Attack, though)
  • Similarly, Battle 7 contains Max as the only pilot.

Scenario

SRWD-Scenario.png

A menu that can be used to access any scenario. Use the D-pad to navigate around the menu. Pressing R while the cursor is at FLAG allows the ability to edit any of the 25 flags present:

======================          ======================
======================          ======================
======================          ======================
======================          ======================
======================          ======================
======================          ======================
NAKAMA SIBIRU                   BUNKI=4 B=ROUTE ONLY
NAKAMA GABIRU                   BUNKI=4 B=ROUTE ONLY
NAKAMA HAMAAN                   BUNKI=3 B=ROUTE ONLY
NAKAMA KURONOKURU               BUNKI=3 B=ROUTE ONLY
NAKAMA MAAGU                    BUNKI=3 A=ROUTE ONLY
NAKAMA BD                       ======================
NAKAMA RIVAL                    AFTER SC34
EVENT GABIRU                    BUNKI=4 B=ROUTE ONLY
EVENT KURONOKURU                ======================
EVENT RIVAL                     ======================
SETTOKU MAAGU2                  ======================
SETTOKU MAAGU1                  ======================
GET FA THUNDER                  BUNKI=1 B=ROUTE ONLY
GET ZEERON                      ======================
GET FA ZZ                       ======================
GET MERCURIUS                   ======================
GET VAY EATE                    ======================
GET NGUNDAM HWS                 BUNKI=2 B=ROUTE ONLY
GET VF1J                        BUNKI=1 B=ROUTE ONLY

The first 6 flags are unused; the others are simply parameters prepared for unlocking secret units/characters. "NAKAMA" means "ally", "SETTOKU" means "convince", and character names are given in romaji. Press Up to enable the current flag, Down to disable, or L to leave the flag section. Press A on the main section to lead you to the intermission menu. The player will be given all units & pilots supposed to be in the party, as well as the amount of gold and conformal & skill parts equivalent to the gross sum of obtainable goods over all previous scenarios.

Battle

Inter Mission

Brings the player to the intermission menu. The player is given:

  • 9,989,999 gold, appearing as 0 initially;
  • All obtainable units, including unlockables and these units:
    • All main character units, both Super and Real;
    • Two Forte Gigas's, with different distances for weapons Beam Hammer and Giga Blaster;
    • Studium W, a debug unit;
    • Javelin, an incomplete unit from Gundam V;
    • Two Getter 1's, one with Getter Change Attack, the other without;
    • Two identical Black Getters.
  • All obtainable pilots, including unlockables:
    • They have random levels and random bonus points, the Fire Bombers exclusively maxing out;
    • Their melee-combat stats (song-soul with the Fire Bombers) are all raised by 240 by default;
    • None are assigned to any unit, therefore certain characters with no exchangeable units, battleship members and sub-pilots may not be assigned to their respective units until scenario events;
    • Main-/Sub-pilot variations may exist simultaneously, e.g. Takeru.
  • Conformal & skill parts with counts in ascending order. Conformal parts include 41 All Cancelers, 56 Soul Breakers, 57 SP Cancelers, the three unused items from the game;
  • Access to all 35 normally accessible sub-missions and the two unused sub-missions Stage 36 and Stage 37.

Some notes:

  • It will say that the player had beaten Prologue, but in fact the game treats as having beaten Scenario 1 (Earth route).
  • Joshua Radcliff (Real Robot) is the main character. Immediately, he shall be piloting Jean Chevalier, with names carried over from Aile Chevalier;
  • Jean Chevalier's weapons could be renamed at the player's will, but initially they have instead the names of Aile Chevalier's weapons. Fābulāris and the real Aile Chevalier, now using unit and weapon names of Ganador, appear as though their weapons can be renamed, but the game crashes upon entering either name input screen;
  • The game is deliberately programmed to prevent the gold amount from overflowing through selling conformal & skill parts.

Player Select Menu

Load Test

Prologue

BTL Demo

Maintitle

(1st works others don't)

Ending Rank

Ending Staff

TAC Viewer

(does not work. existeth there an english patch like Judgment? SRTJ has three of the options in that debug menu pic blanked)

BTL Viewer

(1st, 4th and 5th options do not work?)

Sound Menu

(trivial)

Extra Sub-Missions

Hmmm...
To do:
Upload screenshots of sub-missions 36 & 37.

Unused Units

(maybe relocate this at the top, there should be no cataphoras) Two unused units, Javelin and Studium W, are left unseen from the main game.

Studium W

SRWD-StudiumW.png

Studium W

SRWD-Javelin.png

Unused Items

Hmmm...
To do:
Include info of All Canceler, Soul Breaker and SP Canceler. Test them.

(maybe relocate this at the top, there should be no cataphoras)

Unused Texts

Hmmm...
To do:
Backtrace the ROM for where these Shift-JIS strings appear, look for where they might appear, and provide translations.
Hmmm...
To do:
There may be a real-time debug menu like SRWK. Search for it.
キャラデバッグ
座標表示
ザコ全滅
敵集結
全敵最弱
味方集結
全味方最強
経験値
ボーナス格闘
ボーナス射撃
ボーナス防御
ボーナス技量
ボーナス回避
ボーナス命中
HP改造
EN改造
運動性改造
装甲改造
ユニットフル改造
最強設定
ユニット全体改造
武器フル改造
最弱設定

システムデバッグメニュー
キャラデバッグメニュー

【の後に予想外の文字が設定されました
 台詞のパターン数が多すぎます!!
指定の行動には台詞がありません!!
指定状況には台詞がありません!!
指定のキャラには台詞がありません!!
指定の状況には台詞がありません!!
文字列圧縮コードが2回連続で発生しました