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Adventures in Typing with Timon & Pumbaa
Adventures in Typing with Timon & Pumbaa |
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Developer: Disney Interactive This game has hidden development-related text. |
Adventures in Typing with Timon & Pumbaa is an educational typing game, featuring a unique song for those who manage to complete it.
Contents
Unused Sounds
Rafiki Voice Clip
Scenes\Cave\Tsr500.SMK is a voice clip of Rafiki meant to play in the cave level.
Demo Leftovers
Filename | Sound |
---|---|
TDEMO01.SMK | |
TDEMO02.SMK | |
TDEMO04.SMK | |
TDEMO05.SMK |
In the Scenes\Lessons folder are numerous leftovers from a demo version, voiced by Tress MacNeille.
Unused Videos
DEMOEXIT.SMK
Scenes/Outro/DEMOEXIT.SMK is a demo leftover.
DEMOTOUR.SMK
Scenes/Outro/DEMOTOUR.SMK is another demo leftover.
TDemo03.SMK
Scenes/Smakabug/Tdemo03.SMK is yet another demo leftover.
Development Text
FileList.txt.txt
Inside Scenes\Cave is a text listing of all the files along with a brief description.
In particular, the previously mentioned Rafiki voice clip is labelled as 'Not Used'.
Carnivore Cave Asset List ~~~~~~~~~~~~~~~~~~~~~~~~~ $CD:Cave CC.POD -- PODs in PODs TCA001e.SMK -- StuffSMK, Obstacle Bats (TCA001.POD, TCS0011.AIF, TCS0012.AIF, TCS0013.AIF) TCA002e.SMK -- StuffSMK, Obstacle Fire (TCA002.POD, TCS0021.AIF, TCS0022.AIF, TCS0023.AIF) TCA003e.SMK -- StuffSMK, Obstacle Geyser (TCA003.POD, TCS0031.AIF, TCS0032.AIF, TCS0033.AIF) TCA004e.SMK -- StuffSMK, Obstacle Waterfall (TCA004.POD, TCS0041.AIF, TCS0042.AIF, TCS0043.AIF) TCA005e.SMK -- StuffSMK, Obstacle Chasm (TCA005.POD, TCS0052.AIF, TCS0053.AIF) TCA006e.SMK -- StuffSMK, Obstacle Bones (TCA0061.POD, TCA0062.POD, TCS0061.AIF, TCS0062.AIF) TCI002.SMK -- First Time Intro Smacker of Timon&Pumbaa at Cave entrance TCI002e.SMK -- StuffSMK, CaveIntro & Lessons 13 TCI003.SMK -- First Time Intro Smacker of Timon&Pumbaa with Hyenas in Cave TCI003e.SMK -- StuffSMK, Lessons 13 remainder assets order inverted TCI005.SMK -- Inactivity Rafiki "Type quickly my friend to keep Timon&Pumbaa ahead of those Carnivores" TCI010a.SMK -- Replay Intro 1 TCI010b.SMK -- Replay Intro 2 TCI010c.SMK -- Replay Intro 3 TCI010d.SMK -- Replay Intro 4 TCI010f.SMK -- Replay Intro 5 TCI010g.SMK -- Replay Intro 6 TCI010h.SMK -- Replay Intro 7 TCI010i.SMK -- Replay Intro 8 TCI010j.SMK -- Replay Intro 9 TCI010k.SMK -- Replay Intro 10 TCI010l.SMK -- Replay Intro 11 TCI010m.SMK -- Replay Intro 12 TCI010n.SMK -- Replay Intro 13 TCI010p.SMK -- Replay Intro 14 TCT020a.SMK -- Inactivity 1 Timon TCT020b.SMK -- Inactivity 2 Timon TCT020c.SMK -- Inactivity 3 Timon TSR500.SMK -- Inactivity of Rafiki giving help (NOT USED in Product) $CD:Cave:CC CCScene.HOT -- Cave hotspot file (One hotspot for the score card) HYENA_08.POD -- Hyenas (walking, panting, slurrping, attacking /w T&P) * TCA001.POD -- Obstacle Bat * TCA002.POD -- Obstacle Fire * TCA003.POD -- Obstacle Geyser * TCA0042.POD -- Obstacle Waterfall (with a log to cross on) * TCA0052.POD -- Obstacle Chasm * TCA0061.POD -- Obstacle Bones (Background) * TCA0062.POD -- Obstacle Bones (Foreground) TCB000.POD -- Game Background (Nearly a black screen with slight fade at top) TCB001.POD -- Intro Background for Smacker backdrop TCE001.POD -- Generic Cave Background Tiles (8 generic 160 pixel tiles) TCE002.POD -- Generic Cave Foreground Tiles (7 low ruffle 160 pixel tiles to mask Pumbaas feet) TCE003.POD -- Junction Background Tiles (8 72 pixel slanted triangular tiles) TCE004.POD -- Junction Foreground Tiles (4 72 pixel foreground to mask Pumbaas feet on transition up/down) TCE005.POD -- Obstacle Background Tiles (8 cave 160 pixel tiles - obstacle animation plays with lower z) TCE006.POD -- Obstacle Foreground Tiles (2 special 160 pixel tiles for chasm and waterfall) TCE007.POD -- End Background Cave Tiles (160 pixel end frame with gradual fade, plus a black 160 pixel fill frame) WLK_FL06.POD -- Timon & Pumbaa (walking, jogging, running, up, down, glance) TCS000a.AIF -- Ambient looping sound bed TCS0090.AIF -- Ambient random sound TCS0091.AIF -- Ambient random sound TCS0092.AIF -- Ambient random sound * TCS0011.AIF -- Obstacle Bat Enter Sound (lots of squealing) * TCS0012.AIF -- Obstacle Bat Cycle Sound (bats flapping, occasional squeal) * TCS0013.AIF -- Obstacle Bat Leave Sound (bats flapping, into a squeal exit) * TCS0021.AIF -- Obstacle Fire Cycle Sound (fire crackling) * TCS0022.AIF -- Obstacle Fire Leave Sound (fire quick die down) * TCS0023.AIF -- Obstacle Fire Enter Sound (poof, fire crackling) * TCS0031.AIF -- Obstacle Geyser Cycle Sound (bubbling) * TCS0032.AIF -- Obstacle Geyser Leave Sound (geyser die down) * TCS0033.AIF -- Obstacle Geyser Enter Sound (geyser rise up) * TCS0041.AIF -- Obstacle Waterfall Cycle Sound (running water) * TCS0042.AIF -- Obstacle Waterfall Leave Sound (running water, drip) * TCS0043.AIF -- Obstacle Waterfall Enter Sound (splash, running water) -- Obstacle Chasm Cycle Sound (there isn't one) * TCS0052.AIF -- Obstacle Chasm Leave Sound (the drop from the ceiling sound) * TCS0053.AIF -- Obstacle Chasm Enter Sound (really the crumble exit sound) * TCS0061.AIF -- Obstacle Bones Cycle Sound (the creek, needs work) * TCS0062.AIF -- Obstacle Bones Leave Sound (the crumble/breakup sound) -- Obstacle Bones Enter Sound (there isn't one) TCS0071a.AIF -- Pumbaa slow walk loop TCS0071b.AIF -- Pumbaa faster walk TCS0072.AIF -- Pumbaa single stop step TCS0073a.AIF -- Pumbaa Jump up with landing TCS0074a.AIF -- Pumbaa Jump down with landing TCS0075.AIF -- Pumbaa Jump up alternative TCS0076.AIF -- Pumbaa landing only TCS0081.AIF -- Hyena Pant TCS0082.AIF -- Hyena Heavier Pant TCS0083.AIF -- Hyena Slurrp TCS0084a.AIF -- Hyena Howl TCS0084b.AIF -- Hyena Howl alternative 1 TCS0084c.AIF -- Hyena Howl alternative 2 TCS0085.AIF -- Hyena steps, can loop TCS0086a.AIF -- Hyena furball, T&P "aaahhh" CC.TXT -- US General Text CCPROB.TXT -- US Obstacle Text **** PLACEHOLDER CCPROBUK.TXT -- UK Obstacle Text **** PLACEHOLDER CCUK.TXT -- UK General Text LEVELS.TXT -- Leveling data for Carnivore Cave --end--
The Lion King series
| |
---|---|
Game Boy (Color) | The Lion King • Simba's Mighty Adventure |
Game Boy Advance | The Lion King 1½ |
NES | The Lion King |
SNES | The Lion King (Prototypes) • Timon & Pumbaa's Jungle Games |
Genesis | The Lion King |
Sega Master System | The Lion King |
Game Gear | The Lion King (Prototypes) |
Sega Pico | Adventures at Pride Rock (Prototypes) |
DOS | The Lion King |
Windows, Mac OS Classic | Activity Center • Timon & Pumbaa's Jungle Games • Simba's Pride GameBreak! Adventures in Typing with Timon & Pumbaa • Operation Pridelands • Active Play: Simba's Pride |
PlayStation | Simba's Mighty Adventure |
Adobe Flash | Crocodile Adventure |
Adobe Shockwave | Timon & Pumbaa Bug Out Game |
The Lion Guard | |
HTML5 | Protectors of the Pride Lands • The Lion Guard to the Rescue • Soaring Over Summer Arcade |
- Pages missing developer references
- Games developed by Disney Interactive
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- Games published by Disney Interactive
- Windows games
- Mac OS Classic games
- Pages missing date references
- Games released in 1999
- Games with hidden development-related text
- Games with unused cinematics
- Games with unused sounds
- Lion King series
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Cleanup > Pages missing publisher references
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Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Disney Interactive Studios > Games developed by Disney Interactive
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