The Lion King (NES)
|The Lion King|
The NES version of The Lion King is a quick and dirty (and somehow much worse) port of the Game Boy version, infamously chopping out over half of the movie's story and ending before Simba even becomes an adult. This, believe it or not, was the very last official NES game in PAL regions, as well as the last official NES game in general - one heck of a bum note for the console to end on.
It'd be easy to say that the whole thing feels like a bootleg, but doing so would be an insult to an actual bootleg NES port.
An unknown name at 0x1755:
At 0x37C2 is a snippet from Luke 18:16. It can also be found in the Game Boy version:
Suffer little children to come unto me
There is a text resource at 0x3905, after the level names list. This message should be used at the Game Over screen when you choose "NO" at the "CONTINUE" screen. It has the same format as the level names, but us not included in the corresponding pointers table. According to display position, it has to be displayed at the bottom portion of the screen ([$07,$1C]) with the 8×8 font, but in the release version level names are displayed using the 16×16 large font, and this particular message was converted to use a different displaying method rather than a text resource (CHR data with dedicated packed tilemap). So this text resource is completely unused.
LONG LIVE THE KING
At 0x3FAB0 is John 14:6:
I AM the Way, the Truth, and the Life - No-one comes unto the Father but by me.
Leftover graphics data for a removed debug stage. It's possible it was used to display collision and such during development. It should be mentioned that this graphics data is in NES CHR format, whereas the rest of the game's CHR data is stored in the ROM using the Game Boy graphics format (more evidence of the port being rushed by the developers), so every time the game needs to upload graphics into RAM it converts the data from Game Boy to NES format on the fly. There are no graphics data upload routines for the NES graphics format.
Interestingly, the same graphics are also in the Game Boy version in native Game Boy graphics format. There are a few differences between the two sets:
- The NES version has an additional tileset with the same elements, but in a monochrome color scheme.
- Colors 1 and 2 of the tilesets are swapped here.
- A couple of elements are moved across the end of the tilesets in the NES version, still being kept the same for both consoles.
Pause the game and press B, A, Right, Down to skip to the next stage.
Set the Skill level in the Options menu to Cub. Start a new game, complete The Pridelands, then collect one bonus bug in The Mane Event and complete the stage with exactly 2 lives left. Pause the Timon and Pumbaa's Bug Patrol game and press B, A, Right, Down. If done correctly, the game will automatically unpause. Exit the game through any means possible, then lose all your lives in the Elephant Graveyard stage and select "No" on the Continue screen. Starting a new game from here will make you invulnerable.
Enable the invincibility cheat, but don't start a new game. On the Options menu, select any option except "Exit", hold either Up or Left (or both), and press A. The Skill level setting will change to "Boy Love".
It should be noted that this string is cyphered (character ASCII code subtract 1), as opposed to other entries in the string list.
The song "To Die For" is present as track 7 in the game's NSF, but is never played at any point. In the Game Boy version, this music is used in The Stampede stage; the NES version uses "This Land" for that level instead. The track appears to be somewhat unfinished in comparison to the Game Boy version (the bass channel plays only a single note and is otherwise empty).
Given the NES port's unfinished and rushed nature, it's likely the developers simply didn't have time to finish "To Die For" and fell back on "This Land".
Game Boy Cheat Leftover
The level select cheat from the Game Boy version (A, B, B, A, B, B) is present here, albeit nonfunctional - entering the code while the game is paused unpauses the game and does nothing else.
|The Lion King series|
|Game Boy (Color)||The Lion King • Simba's Mighty Adventure|
|SNES||The Lion King (Prototypes) • Timon & Pumbaa's Jungle Games|
|Genesis||The Lion King|
|Sega Master System||The Lion King|
|Game Gear||The Lion King (Prototypes)|
|Sega Pico||Adventures at Pride Rock (Prototypes)|
|NES||The Lion King|
|Windows||Activity Center • Simba's Pride GameBreak! • Adventures in Typing with Timon & Pumbaa • Operation Pridelands • Timon & Pumbaa's Jungle Games|
|Mac OS Classic||Activity Center • Adventures in Typing with Timon & Pumbaa|
|PlayStation||Simba's Mighty Adventure|
|Game Boy Advance||The Lion King 1½|
|Adobe Flash||Crocodile Adventure|
|DOS||The Lion King|
|HTML5||The Lion Guard: Protectors of the Pride Lands • The Lion Guard to the Rescue • Soaring Over Summer Arcade|