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The Lion King: Simba's Mighty Adventure (PlayStation)

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Title Screen

The Lion King: Simba's Mighty Adventure

Developer: Paradox Development
Publisher: Activision
Platform: PlayStation
Released in US: December 22, 2000
Released in EU: March 9, 2001


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


The Lion King: Simba's Mighty Adventure is a rather bland platformer with stiff controls. But at least it features clips from the first two movies, right?

Unused Graphics

SCARB.OLD

LEVELS/BOSS1/MOBILES/SCARB.OLD contains some early Scar textures.

Debug Menu

ThelionkingSIMBASMIGHTYADVENTURE-debug.png
Use the following code to enable a series of debugging functions during gameplay. Set this value to 0 to close the menu.

8009389C 0001
  • Camera Target - Opens a menu to change the camera position.
  • Camera Source - Opens a menu to change the camera angle and depth.
  • Control - Opens a menu to change speed and angle.
  • Object Menu - Opens a menu to view all objects in a level. Once a model has been selected, it is possible to play as that model / character. If playing as adult Simba, selecting another character will change the life icon back to cub Simba.
  • Debug Text - Toggles subtitles.
  • Invunrable - Toggles invincibility.
  • Land On - Toggles the level itself.
  • Objects On - Toggles level objects, including player.
  • Player Rails On - Unknown.
  • Camera Rails On - Unknown.
  • Infinite Lives - Toggles infinite lives.
  • Save Checkpoint - Does not work.
  • Load Checkpoint - Does not work.
  • R-PAD - MOVE - Move the debug screen around.


(Source: Hybrid, Hacc)

Debug Text

The tty debug console displays a lot of chatter whenever loading game objects or movies. The following is output from booting the game to the completion of level 1, and is not visible to the player.

...
...
...
init memory card.
load str file name = \MOVIES\DISNEY.STR;1
MOVIE: w = 320, h = 240, sectors = 10
FrameCount 107
Movie buffer size = 49408 Bytes
ResetGraph:jtb=8007abd8,env=8007ac20
 ENTRY gpMasterMemoryBase = 800D4DBC
 _mem_base_context = 0
 CD_LoadFile : \LEVELS\FRONTEND\RAILS2.BIN;1
Best Possible Coins Tally = 0
Memory TOP 800EA4B8
Memory TOP 8018115C
 EXIT gpMasterMemoryBase = 800D4DBC
 ENTRY gpMasterMemoryBase = 800D4DBC
 _mem_base_context = 0
load str file name = \MOVIES\L1S.STR;1
MOVIE: w = 320, h = 240, sectors = 9
FrameCount 55
Movie buffer size = 48256 Bytes
 CD_LoadFile : \LEVELS\PRIDERCK\RAILS2.BIN;1
Best Possible Coins Tally = 500
Memory TOP 801B17CC
Memory TOP 801C471C
pSfxPracticeList = 800d52e0 contains = 225
 sector=513 page id=0
 sector=928 page id=1
 sector=1283 page id=2
pSfxPracticeList = 800d52e6 contains = 226
 sector=483 page id=0
 sector=963 page id=1
 sector=1473 page id=2
 Simba Died
 Simba Died
 Simba Died
pSfxPracticeList = 800d52ec contains = 227
 sector=803 page id=0
 sector=1408 page id=1
pSfxPracticeList = 800d52f1 contains = 228
 sector=448 page id=0
 sector=1088 page id=1
 sector=1603 page id=2
 Practice Climb
pSfxPracticeList = 800d52f7 contains = 229
 sector=388 page id=0
 sector=803 page id=1
Major bug. Shared 2!!!
 EXIT gpMasterMemoryBase = 800D4DBC
 Coins Collect = 380
 Total gourds = 2
load str file name = \MOVIES\L1E.STR;1
MOVIE: w = 320, h = 240, sectors = 9
FrameCount 129
Movie buffer size = 48640 Bytes
 ENTRY gpMasterMemoryBase = 800D4DBC
 _mem_base_context = 0
load str file name = \MOVIES\L2S.STR;1
MOVIE: w = 320, h = 240, sectors = 9
FrameCount 52
Movie buffer size = 51072 Bytes
...
...
...