The Lion King: Simba's Mighty Adventure (PlayStation)
The Lion King: Simba's Mighty Adventure |
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Developer: Paradox Development This game has hidden development-related text. |
The Lion King: Simba's Mighty Adventure is a rather bland platformer with stiff controls. But at least it features clips from the first two movies, right?
Unused Graphics
SCARB.OLD
LEVELS/BOSS1/MOBILES/SCARB.OLD contains some early Scar textures.
Debug Menu
Use the following code to enable a series of debugging functions during gameplay. Set this value to 0 to close the menu.
8009389C 0001
- Camera Target - Opens a menu to change the camera position.
- Camera Source - Opens a menu to change the camera angle and depth.
- Control - Opens a menu to change speed and angle.
- Object Menu - Opens a menu to view all objects in a level. Once a model has been selected, it is possible to play as that model / character. If playing as adult Simba, selecting another character will change the life icon back to cub Simba.
- Debug Text - Toggles subtitles.
- Invunrable - Toggles invincibility.
- Land On - Toggles the level itself.
- Objects On - Toggles level objects, including player.
- Player Rails On - Unknown.
- Camera Rails On - Unknown.
- Infinite Lives - Toggles infinite lives.
- Save Checkpoint - Does not work.
- Load Checkpoint - Does not work.
- R-PAD - MOVE - Move the debug screen around.
Debug Text
The tty debug console displays a lot of chatter whenever loading game objects or movies. The following is output from booting the game to the completion of level 1, and is not visible to the player.
... ... ... init memory card. load str file name = \MOVIES\DISNEY.STR;1 MOVIE: w = 320, h = 240, sectors = 10 FrameCount 107 Movie buffer size = 49408 Bytes ResetGraph:jtb=8007abd8,env=8007ac20 ENTRY gpMasterMemoryBase = 800D4DBC _mem_base_context = 0 CD_LoadFile : \LEVELS\FRONTEND\RAILS2.BIN;1 Best Possible Coins Tally = 0 Memory TOP 800EA4B8 Memory TOP 8018115C EXIT gpMasterMemoryBase = 800D4DBC ENTRY gpMasterMemoryBase = 800D4DBC _mem_base_context = 0 load str file name = \MOVIES\L1S.STR;1 MOVIE: w = 320, h = 240, sectors = 9 FrameCount 55 Movie buffer size = 48256 Bytes CD_LoadFile : \LEVELS\PRIDERCK\RAILS2.BIN;1 Best Possible Coins Tally = 500 Memory TOP 801B17CC Memory TOP 801C471C pSfxPracticeList = 800d52e0 contains = 225 sector=513 page id=0 sector=928 page id=1 sector=1283 page id=2 pSfxPracticeList = 800d52e6 contains = 226 sector=483 page id=0 sector=963 page id=1 sector=1473 page id=2 Simba Died Simba Died Simba Died pSfxPracticeList = 800d52ec contains = 227 sector=803 page id=0 sector=1408 page id=1 pSfxPracticeList = 800d52f1 contains = 228 sector=448 page id=0 sector=1088 page id=1 sector=1603 page id=2 Practice Climb pSfxPracticeList = 800d52f7 contains = 229 sector=388 page id=0 sector=803 page id=1 Major bug. Shared 2!!! EXIT gpMasterMemoryBase = 800D4DBC Coins Collect = 380 Total gourds = 2 load str file name = \MOVIES\L1E.STR;1 MOVIE: w = 320, h = 240, sectors = 9 FrameCount 129 Movie buffer size = 48640 Bytes ENTRY gpMasterMemoryBase = 800D4DBC _mem_base_context = 0 load str file name = \MOVIES\L2S.STR;1 MOVIE: w = 320, h = 240, sectors = 9 FrameCount 52 Movie buffer size = 51072 Bytes ... ... ...
The Lion King series
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Game Boy (Color) | The Lion King • Simba's Mighty Adventure |
Game Boy Advance | The Lion King 1½ |
NES | The Lion King |
SNES | The Lion King (Prototypes) • Timon & Pumbaa's Jungle Games |
Genesis | The Lion King |
Sega Master System | The Lion King |
Game Gear | The Lion King (Prototypes) |
Sega Pico | Adventures at Pride Rock (Prototypes) |
DOS | The Lion King |
Windows, Mac OS Classic | Activity Center • Timon & Pumbaa's Jungle Games • Simba's Pride GameBreak! Adventures in Typing with Timon & Pumbaa • Operation Pridelands • Active Play: Simba's Pride |
PlayStation | Simba's Mighty Adventure |
Adobe Flash | Crocodile Adventure |
Adobe Shockwave | Timon & Pumbaa Bug Out Game |
The Lion Guard | |
HTML5 | Protectors of the Pride Lands • The Lion Guard to the Rescue • Soaring Over Summer Arcade |
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