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Batman & Robin (PlayStation)
| Batman & Robin |
|---|
|
Developer:
Probe Entertainment
|
Batman & Robin is possibly one of the earliest examples of a sandbox-styled open world game, but unfortunately was plagued with horrible gameplay ideas and execution, even with a 1 year delay.
Unused Instruction Menu
An unused instruction screen which displays the game's controls. Also contains text for option menu items, some debug related that aren't in the game anymore. Apply the below code to see this screen when first starting the game.
USA code: D008E7A4 0003 8008E7A4 00FF
Uncompiled and Debugging Code
The game's entire script can been seen in plain text with a hex editor, but also tons of uncompiled code and what seems to be a hidden debug menu.
CreatePickup Add power Sub power Set power Give world posn GiveWorldPosition Wait till Kill if ALL_WEAPONS BATMAN_SAD GIVE_COMBINES NOSTALGA DAY_JOB MMM_DONUT MICROMACHINES BATGIRL_STARKERS ROBIN_KINKY LEVEL_SELECT GIVE_CLUES TEST_1 INVINCIBLE Turn on full debugging Press a key... Debug Marker (%d) Cheat %d = %d (1=on, 0=off)
fpStart player combo %d Player out of duct, directio Player into duct, direction
Data1 %d Enable (1) Disable (0) player = %d Change level to %d Swimming function (1=on,0=off)
Change player to character %d Teleport to X=%d,Y=%d, Flag=%d Light(%d).Power = %d Light(%d).Power -= %d Light
(%d).Power += %d Reset Animation %d Frame L:%d, H:%d, wait(Random(%d)) Frame L:%d, H:%d, wait(%d) Force Anim %d
Start Anim %d Anim(%d).Power = %d Anim(%d).Power -= %d Anim(%d).Power += %d Loose game
EndLoop Loop (%d) { Never run event (%d) Stop event (%d) Start event (%d) Goto event (%d) Kill if not
chunk (X:%d, Y:%d in chunkmap) Display hint message %d for %d 1/10ths of a sec. --End of day-- SFX %d, Vol %d Play
CDDA track %d, Vol User Attribute %d = %d Set trigger %d timer to %d Wait (%d seconds) Wait (%d frames) Wait (%d *
1/10sec) Wait For mocap slot to be free Use load buffer, type %d, flags %d Set user defined camera attribute %d to be
camera type %d Clear Flag(%d) Set Flag(%d) Toggle Flag
(%d) Var(%d) = Var(%d) + Var(%d) Var(%d) = Random(0 -> %d) Var(%d) -> Var(%d) Var(%d) = %d Var(%d) -= %d Var(%d)
+= %d Terminate if Var(%d) [%d] Var(%d) if Flag(%d) = CLEAR, goto line %d if Flag(%d) = SET, goto line %d if Var(%d)
<> %d, goto line %d if Var(%d) = %d, goto line %d Goto if Flag(%d) = %d, event %d Terminate if Flag(%d) = %d Wait
until Flag(%d) = %d Terminate if Var(%d) [%d] %d Wait until Var(%d) [%d] %d Change lift model to %d Wait until
Lift(%d) stops Lift(%d) goes to hgt(%d), spd(%d) Kill if lift(%d) not powered Force Lift(%d) to %d, spd(%d) Lift
(%d).Power = %d Lift(%d).Power -= %d Lift(%d).Power += %d Use object %d as camera for %d 1/10th secs, flags=%d
Wait until object %d has property %d Damage object %d, behaviour %d, -%d Hit pts Is Object %d Powered up Give world
position To 3DObject (%d) 3DObject(%d).Power = %d
Games > Games by content > Games with debugging functions
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Acclaim Entertainment > Games developed by Acclaim Studios Cheltenham > Games developed by Acclaim Studios London > Games developed by Probe Entertainment
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Acclaim Entertainment
Games > Games by release date > Games released in 1998
Games > Games by series > Batman series




