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Batman & Robin (PlayStation)
Batman & Robin |
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Developer: Probe Entertainment This game has uncompiled source code. |
Batman & Robin is possibly one of the earliest examples of a sandbox-styled open-world game, based on the movie, but unfortunately was plagued with horrible gameplay ideas and execution, even with a 1-year delay which caused it to be released after the film was out.
Contents
Leftover Graphics
Found in GFX/D1.MCD:
Unused Graphics
An unused texture of Waynedos'98 can be found in archive SECT1/IU.MCD.
Unused Instruction Menu
An unused instruction screen that displays the game's controls. Also contains some text for option menu items, some being debug-related text not in the game anymore. Apply the below code to see this screen when first starting the game.
USA code: D008E7A4 0003 8008E7A4 00FF
Uncompiled and Debugging Code
The game's entire scribean be seen in plain text with a hex editor, but also tons of uncompiled code and what seems to be a hidden debug menu.
CreatePickup Add power Sub power Set power Give world posn GiveWorldPosition Wait till Kill if ALL_WEAPONS BATMAN_SAD GIVE_COMBINES NOSTALGA DAY_JOB MMM_DONUT MICROMACHINES BATGIRL_STARKERS ROBIN_KINKY LEVEL_SELECT GIVE_CLUES TEST_1 INVINCIBLE Turn on full debugging Press a key... Debug Marker (%d) Cheat %d = %d (1=on, 0=off)
fpStart player combo %d Player out of duct, directio Player into duct, direction Data1 %d Enable (1) Disable (0) player = %d Change level to %d Swimming function (1=on,0=off) Change player to character %d Teleport to X=%d,Y=%d, Flag=%d Light(%d).Power = %d Light(%d).Power -= %d Light (%d).Power += %d Reset Animation %d Frame L:%d, H:%d, wait(Random(%d)) Frame L:%d, H:%d, wait(%d) Force Anim %d Start Anim %d Anim(%d).Power = %d Anim(%d).Power -= %d Anim(%d).Power += %d Loose game EndLoop Loop (%d) { Never run event (%d) Stop event (%d) Start event (%d) Goto event (%d) Kill if not chunk (X:%d, Y:%d in chunkmap) Display hint message %d for %d 1/10ths of a sec. --End of day-- SFX %d, Vol %d Play CDDA track %d, Vol User Attribute %d = %d Set trigger %d timer to %d Wait (%d seconds) Wait (%d frames) Wait (%d * 1/10sec) Wait For mocap slot to be free Use load buffer, type %d, flags %d Set user defined camera attribute %d to be camera type %d Clear Flag(%d) Set Flag(%d) Toggle Flag (%d) Var(%d) = Var(%d) + Var(%d) Var(%d) = Random(0 -> %d) Var(%d) -> Var(%d) Var(%d) = %d Var(%d) -= %d Var(%d) += %d Terminate if Var(%d) [%d] Var(%d) if Flag(%d) = CLEAR, goto line %d if Flag(%d) = SET, goto line %d if Var(%d) <> %d, goto line %d if Var(%d) = %d, goto line %d Goto if Flag(%d) = %d, event %d Terminate if Flag(%d) = %d Wait until Flag(%d) = %d Terminate if Var(%d) [%d] %d Wait until Var(%d) [%d] %d Change lift model to %d Wait until Lift(%d) stops Lift(%d) goes to hgt(%d), spd(%d) Kill if lift(%d) not powered Force Lift(%d) to %d, spd(%d) Lift (%d).Power = %d Lift(%d).Power -= %d Lift(%d).Power += %d Use object %d as camera for %d 1/10th secs, flags=%d Wait until object %d has property %d Damage object %d, behaviour %d, -%d Hit pts Is Object %d Powered up Give world position To 3DObject (%d) 3DObject(%d).Power = %d
- Pages missing developer references
- Games developed by Probe Entertainment
- Pages missing publisher references
- Games published by Acclaim Entertainment
- PlayStation games
- Pages missing date references
- Games released in 1998
- Games released in August
- Games released on August 7
- Games released on August 5
- Games with uncompiled source code
- Games with unused graphics
- Games with unused text
- Games with debugging functions
- Batman series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Throwback Entertainment > Games developed by Acclaim Entertainment > Games developed by Acclaim Studios Cheltenham > Games developed by Acclaim Studios London > Games developed by Probe Entertainment
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Throwback Entertainment > Games published by Acclaim Entertainment
Games > Games by release date > Games released in 1998
Games > Games by release date > Games released in August
Games > Games by release date > Games released in August > Games released on August 5
Games > Games by release date > Games released in August > Games released on August 7
Games > Games by series > Batman series