Digimon World, while not the very first Digimon game to be made, is the first Digimon game to get outside Japan. The goal is to train your Digimon to get other Digimon back into File City and then save the Digital World. Just make sure your Digimon isn't hungry, needs to poop, sick, sleepy, overworked, or injured, then you should be fine.
- 1 Unused Digimon
- 2 Debug Room
- 3 Second Debug Room
- 4 Unused Tournament
- 5 Unused Graphics
- 6 Etemon's Open Tree House
- 7 Early Mt. Panorama Spore Area
- 8 Unused Warp
- 9 Unused Areas
- 10 Korean PC Version Differences
- 11 Regional Differences
There are a handful of Digimon still in the game that were evidently going to be included but were scrapped for unknown reasons. Most of them still work within the game, but special items have to be used to Digivolve to them, which need codes to get, further making the items themselves unused.
There is a simple debug room within the game that would allow the developers access to various things in the game. This "room" is basically the area with Jijimon's house only with various Jijimon actors that do different things. It can be accessed with the following GameShark codes:
NTSC: 301BDFD2 0000 301BDFD3 0000 301BDFD4 0000 301BDFE6 0000
PAL: 30158BE3 0000 30158BE4 0000 30158BE5 0000 30158BF6 0000
After the code is activated, enter the area with Jijimon's house to get to the debug room. This will remove Agumon from the city, but won't change anything else.
Document this process and find out how exactly it differs from using the codes instead.
Alternatively, a method can be used to access debug mode on an official PS1 console where the lid can be opened to stop the disc from spinning mid-game. This method requires no third-party cheat devices. Unbeknownst to the player, debug mode is entered at the beginning of every new game after the CGI cutscene finishes. Under normal circumstances, the player is spawned onto a plane that immediately teleports the player as though moving from one screen to another before the screen even fades in. The interactive cutscene with Jijimon and the others around the player then starts as normal. Interrupting the disc reading process by opening the PS1 disc tray and stopping the disc from spinning beforehand will prevent this plane from spawning, but leaves the rest of the area intact. When performed correctly, you will have multiple Jijimon around you and can continue as documented below. Note that at this point, you may close your disc tray, but the plane will respawn if you return to this screen and you must carefully avoid it to continue in debug mode.
The following is a documentation of everything that is offered with the debug code. The Jijimon are designated by their locations in the picture above.
Top Left Jijimon
- Half dead - Lowers your Digimon's HP to 1.
- Opening mode - Plays opening cutscene. Yuramon is misplaced upon exiting Jijimon's house.
- Fast forward time - Advances clock by what option is selected next.
- Forward one hour - Advances clock one hour.
- Forward six hours - Advances clock six hours.
- Forwards ten days - Advances the game ten days. Quite a jump, huh?
Bottom Left Jijimon
This Jijimon's first screen comprises White, Blue, and Red listed three times each, all in their respective colors. The second screen then tells the player's exact in-game play time. It's not until the third screen does this Jijimon tell you that he's in fact Mr. Warp and gives you options of where to go:
- Near - Takes the player to a nearby place.
- The peak of Mt. Panorama - Takes the player to the very first path to Mt. Panorama, not the peak.
- Tropical Jungle - Takes the player to the first Tropical Jungle area.
- Drill Tunnel - Takes the player to the entrance of Drill Tunnel.
- Far away - Takes the player a bit farther.
- Gear Savanna - Takes the player to the Gear Savanna area that contains the electronic sign.
- Grey Lord's Mansion - Takes the player to the entrance of Grey Lord's Mansion.
- Great Canyon - Takes the player to the area right after the invisible bridge, with Monochromon's store.
- Very far away - Takes the player even farther!
- Anc. Dino Region: gate - The entrance of the Ancient Glacial Region, right after Amida Forest. Its loading screen calls it the Ancient Dino Region, but time goes slow.
- Anc. Dino Region: back - The very back of the Ancient Speedy Region, where the player finds Meteormon. Time doesn't go fast (because the actor doing this is only present at the entrance, since you never cross it, time doesn't go faster).
- Unknown World - More options, basically:
- In front of Curling Cave - Takes the player to the area in Freezeland that is the front of the Curling Cave.
- Seadra fishing - Takes the player to Dragon Eye Lake. Not really that far away...
- Lava Cave - Takes the player to where Meramon is fought.
Bottom Left Tokomon
The first screen actually refers to Tokomon as Jijimon. On this screen, Tokomon tells how many lives the player's current Digimon has. On the sceond screen, Tokomon is not Jijimon anymore, yet he claims to be Mr. Digivolution. Whatever he's called, he will digivolve your Digimon into one of the following:
- Numemon - Digivolve to Numemon.
- Sukamon - Digivolve to Sukamon.
- Botamon - Digivolve to Botamon.
Bottom Right Jijimon
- Store one - Gives you several store options:
- Shop - A shop with quite an expansive inventory. (based on city shop?)
Research what the price, point, and arena sections do.
- Market - A shop with only three things.
- Point -
- Store two - Gives you more shops:
- Card - Pulls up the card dealer's shop.
- Item Keeper - Pulls up the item keeper's menus.
- Other shops - More options that aren't necessarily shops...
- Sound Test - Giromon's Jukebox, complete with the odd crashing.
- Warp Shop - Pulls up Pheonixmon's warp spots and prices.
- Exchange - Pulls up a Mojyamon's text for trading.
- Others - Options for rather random things. This is the most dysfunctional part of all of the debug options.
- Entry - Game hangs up, places the menu browsing/selecting sounds randomly. Other times, it simply crashes.
- Arena -
- Various - More options.
- Opening - Does nothing.
- Ending - Crashes.
- Morph - Initiates a Digivolution to the Digimon the player already has, although it claims it will be to Sukamon. Gotcha!
- Gone - Messages of techniques not getting passed on are shown. These effectively remove the technique from the list if they are there. Continuing to select this option will get rid of more techniques, but the number of successive techniques removed will drop until only one technique gets dropped at a time. After a while, the option will start doing nothing.
- Price -
- Enter Name - Allows the player to change either their name or their Digimon's name.
Second Debug Room
If the player ventures to the area of Native Forest that contains the entrances to Drill Tunnel and Mt. Panorama, they will find a couple Sukamon, one sitting still (right Sukamon) and one meandering (left Sukamon), that also do debugging stuff.
Research what Treasure Hunter and Fortune Teller do.
- Change his Parameters - Changes the player's Digimon's stats based on the following choices:
- Make him most powerful - Sets all of the Digimon's stats to maximum.
- Make him most weak - Sets all of the Digimon's stats to 1.
- Make him average - Sets all of the Digimon's stats to half their maximum.
- Speed up time for us - Advances time, just like one of the Jijimon did:
- Make one hour pass - Advances time one hour.
- Make six hours pass - Advances time six hours.
- Make twenty four hours pass - Advances time twenty-four hours.
- Change this into a store - Offers more shops that the Jijimon didn't cover:
- Clinic - Acts as Centaumon's Clinic.
- Treasure Hunter -
- Fortune Teller -
This Sukamon's first screen simply tells the player their current in-game play time, like one of the Jijimon did. His second screen tells the player what type of Digimon they have in the form of a confirmation-type question. And that's it.
The game features 22 different tournaments, including the Beetle Cup. However, only 21 are normally accessible. The Royal Grade Tournament can only be played by overwriting the actual tournament with this one before entering in the arena. You can use the GameShark code 30158C90 0005 on the French version to access it. (The code is untested on other versions.)
Another way to enter without any code is to use Piximon to overwrite the current number of seconds into the tournament value before entering in the arena. To do so, speak to Piximon (before 12 o clock in the current day) in the town shop when 5 seconds have passed in the current hour and cancel its dialogue by pressing Triangle when choosing to buy the training manual or not.
Unlike in other tournaments, any Digimon of any kind can be met here, (including ultimate and in-training Digimons) but all their stats, including their HP, aren't actually programmed, so they will be 0, which causes them to die right after the battle starts. This also means there's no way to lose... ''unless you force your HP to 0 with another code to tie a battle.'' (but why would you do that anyway?)
Prizes also aren't programmed, so winning this tournament doesn't give anything to the player. But entering in it with an ultimate can decrease the tamer level if a yellow tournament was selected before.
A video is available here to explain the tournament.
All of the unused Digimon have accompanying sprites for the tournaments. WereGarurumon also has sprites for the tournament, even though he has no associated model.
Etemon's Open Tree House
A door blocks entry into the tree house during the entire game, but a graphic shows the tree house open instead. Although the door can be moved with hacks, there is nothing inside and no warp associated with the area.
Early Mt. Panorama Spore Area
Change the value at 00A0E00 to 21 to enter an earlier version of the Mt. Panorama Spore Area. This version is much larger than the final, and the palette for this area is missing. It has three paths to choose from - The upper left and right both lead to Mt. Panorama Plains, just at different sides. In the final version of this area, you can only enter the right path from this part. If you leave the area from below, you're taken to Path Thru Mt. Panorama as opposed to the forked Spore Area (which is where you would normally enter the left side of Mt. Panorama Plains from). The computers are also placed differently, although they are linked to the final version of the area, meaning that if you grab the items from here, the computers won't have any new items for you if you load the final map afterwards. The used version of this level can be found at 234, far away from the values for other areas in this level.
There is an unused warp in Freezeland that can be accessed by glitching out of bounds. In the area that contains Whamon, move to the far left of the screen and keep moving up and down until your character goes out of bounds. Keep moving left and up a bit and you'll be taken to 'Native Forest'. The game appears to load garbage data.
Some areas in the game can never be entered by any normal means and are left unused. They become accessible by using the cheat code 8013C08C 00XX on the PAL version (replace the XX by the area ID). Most areas are just a glitch screen with nothing interesting to see whereas some others are playable. The video shows the actual areas able to be explored with their IDs in decimal.
Korean PC Version Differences
Digimon World while released to Korea on PS1 but was also ported to the PC being called 디지몬 월드. This version is not a 1:1 port, it contains changes to the GUI and more.
The game itself runs too fast on modern PC's so playing it can be a bit strange.
The game has added real time shadows and also plays at a 4:3 aspect ratio like the PS1.
The video cutscenes are from the US version of Digimon World and have been squished to 4:3.
The sound quality in this port has also taken a hit compared to the PS1 version.
You can save anywhere you want in-game, unlike having to wait for your Digimon to fall asleep or saving at Jijimon's house.
In-game items that are in the overworld have different graphics which appear to be squished versions or smaller version of their PS1 counterparts.
The credits for beating the game are the same to the US version of the game.
With the game itself being in Korean it's hard to say what else has changed but to play the game make sure to set your computer's unicode to Korean or it will not start, you also either need the disc in the drive or the ISO mounted to your PC.
Video Footage: https://youtu.be/1fVAC1kehYA?t=2m10s
- On US copies of the game, trying to listen to any song on Giromon's Jukebox causes the game to crash.
- In the European versions, the player isn't able to interact with the Agumon guarding the fortress, preventing all events related to that part of the game to happen. This is mostly a bug and players must either use a patched version or repeated console openings while loading the Machinedramon battle room through the Back Dimension, after forcing their way to the gate (by mashing the Triangle button while moving up and right / left in the gap between the Agumon and the left wall).
|The Digimon series|
|WonderSwan (Color)||Digimon Adventure: Anode Tamer • Digimon Anode/Cathode Tamer: Veedramon Version • Digimon Adventure 02: Tag Tamers|
Digimon Tamers: Digimon Medley • Digimon Tamers: Battle Spirit • Digimon Tamers: Battle Spirit Ver. 1.5
Digital Monster Card Game: Ver. WonderSwan Color
|PlayStation||Digimon World • Digimon Rumble Arena • Digimon World 2 • Digimon World 3 • Digimon Digital Card Battle|
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|PlayStation 2||Digimon Rumble Arena 2 (Prototype)|
|Xbox||Digimon Rumble Arena 2 (Prototype)|
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