If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Quake (Nintendo 64)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Quake

Also known as: Quake 64
Developer: Midway Games
Publisher: Midway Games
Platform: Nintendo 64
Released in US: March 24, 1998
Released in EU: May 24, 1998


DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


From the team that brought you Doom 64 comes Quake 64, just another one in a series of Nintendo 64 ports of successful PC games. This version of the game was included with the 2021 remaster as a neat bonus.

Unused Text

Note: all Offsets refer to the US version.

Found at 0x749CC are internal names for the levels that are leftovers from the original PC version. They are never used in-game.

ne1m1
ne1m2
ne1m3
ne1m5
ne1m6
ne1m7
ne1m8
ne2m2
ne2m3
ne2m5
ne2m6
ne2m7
ne3m1
ne3m2
ne3m3
ne3m4
ne3m6
ne3m7
ne4m2
ne4m3
ne4m4
ne4m6
ne4m7
ne4m8
nend
ndm1
ndm2
ndm3
ndm4
ndm5
ndm6
ndm7

Found at 0x75790:

palette
conchars
conchars
conback


Found at 0x75830:

num_minus
num_0
num_1
num_2
num_3
num_4
num_5
num_6
num_7
num_8
num_9
sb_armor1
sb_armor2
sb_armor3
disc
face5
face4
face3
face2
face1
face_invis
face_invul2
face_inv2
face_quad
sb_shells
sb_nails
sb_rocket
sb_cells
sb_keya
sb_keyb
sb_keyc
sb_keyd
sb_keye
sb_keyf
666
sbpics
sbar
sbar
slash
colon
tcompleted
time
secrets
kills
frags
tpassword [ ]

Found at 0x75A60:

unknown
temp
temp

Found at 0x75C20:

absmin
absmax
origin
oldorigin
velocity
angles
avelocity
punchangle
mins
maxs
size
view_ofs
v_angle
mangle
dest
dest1
dest2
finaldest
finalangle
pos1
pos2
movedir
groundentity
chain
enemy
goalentity
dmg_inflictor
owner
oldenemy
trigger_field
movetarget
model
netname
target
targetname
message
killtarget
mdl
map
touch
use
think
blocked
th_stand
th_walk
th_run
th_missile
th_melee
th_die
think1
th_pain
ltime
nextthink
health
idealpitch
max_health
teleport_time
armortype
armorvalue
waterlevel
ideal_yaw
yaw_speed
dmg_take
dmg_save
style
speed
lefty
search_time
attack_finished
pain_finished
invincible_finished
invisible_finished
super_damage_finished
radsuit_finished
invincible_time
invincible_sound
invisible_time
invisible_sound
super_time
super_sound
rad_time
fly_sound
show_hostile
jump_flag
swim_flag
air_finished
t_length
t_width
wait
delay
pausetime
dmg.count
lip.height
waitmin.healamount
dmgtime.effects.items
buttons.flags
spawnflags
deathtype
inpain
healtype
state
cnt.aflag
axhitme.walkframe
attack_state
worldtype
watertype
fixangle
deadflag
takedamage
skin
solid
movetype
modelindex
sounds
frame
entitytype
frags
weapon
weaponmodel.weaponframe
currentammo.ammo_shells
ammo_nails
ammo_rockets
ammo_cells
noise
noise1
noise2
noise3
noise4
alpha
event_lightning.func_bossgate
func_button.func_door
func_door_secret
func_episodegate
func_illusionary
func_plat
func_train
func_wall
info_intermission
info_null
info_notnull
info_player_start
info_teleport_destination
item_armor1
item_armor2
item_armorInv
item_artifact_envirosuit
item_artifact_invulnerability
item_artifact_invisibility
item_artifact_super_damage
item_cells
item_health
item_key1
item_key2
item_rockets
item_shells
item_sigil
item_spikes
item_weapon
light_flame_large_yellow
light_flame_small_yellow
light_flame_small_white
light_torch_small_walltorch
misc_explobox
misc_explobox2
misc_fireball
misc_teleporttrain
monster_army
monster_boss
monster_demon1
monster_dog
monster_enforcer
monster_fish
monster_hell_knight
monster_knight
monster_ogre
monster_oldone
monster_shalrath
monster_shambler
monster_tarbaby
monster_wizard
monster_zombie
noclass.path_corner.trap_shooter
trap_spikeshooter
trigger_changelevel.trigger_counter.trigger_hurt
trigger_monsterjump.trigger_multiple
trigger_once
trigger_push
trigger_relay
trigger_secret
trigger_teleport
weapon_grenadelauncher
weapon_lightning
weapon_nailgun
weapon_rocketlauncher
weapon_supernailgun.weapon_supershotgun.worldspawn
info_player_deathmatch
angle
angles
light
light_lev
classname

Found at 0x76938:

OSAIALIGN8
MAXRSPCMDS
DMAPTRNULL
DMANOTDONE
SN64
SN64

Found at 0x77070:

RSP Gfx ucode F3DEX.NoN     1.21 Yoshitaka Yasumoto Nintendo


Found at 0x77870:

RSP Gfx ucode F3DLP.Rej     1.21 Yoshitaka Yasumoto Nintendo

Debug Mode

Quake64-debug.png

Go to the Load menu. When it prompts you for a password, type in QQQQ QQQQ QQQQ QQQQ. You'll get an "Invalid password" message, now exit with B and enter the Options menu. You'll find a new debug menu here, where you can change things at your leisure.

Version Gameshark code
USA 8006C4C3 0001
Europe 8006C4E3 0001