Tales of the Abyss (PlayStation 2)
Tales of the Abyss |
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Developer: Namco This game has unused areas. |
This page or section has one or more broken YouTube links. Please find an archived version of the video(s) or a suitable replacement. Specifically: Channel hosting one of the Unused Artes videos was terminated. |
Tales of the Abyss is considered by many to be the best PlayStation 2 3D entry in the Tales series. This game celebrated the 10th Anniversary of the Tales series, and introduced features such as Free Run. To this day, it remains one of the most popular games in the series in Japan.
A 3DS version was released in 2011 and also was the first European release for this game.
Contents
Unused Techniques and Voice Clips
On the game's disc, some voice clips for attacks that were never implemented are viewable via hacking. Only one unused arte remains in the game.
Luke and Asch have 'Falling Dragon' and 'Ravaging Hell'. Their Japanese names are Tsuiga Soushouzan (Falling Dragon) and Tenma Senretsushou (Ravaging Hell). Their kanji suggests that they're combination arcane artes. For Falling Dragon, the sounds seem like a combination of Senkou Tsuijinga (Light Spear Canon), and Sougazan (Fang Blade). For Ravaging Hell, it sounds like some sort of combination of Senkou Tsuijinga and Senshouha (Rending Thrust), and the 'Tenma' part may relate to Devil's Inferno.
Tear had a line she was supposed to say after using Innocent Shine: "And purify all!" But the animation is so fast, it skips past this. Also, her Grand Fonic Hymn can be hacked in - it is similar to the one she will use in the final battle against Van, but nothing happens at all once it is done casting.
Anise's unused techniques, of which only voice data remain, are 'Dragon Rampage' and 'Fang Shot'. These were likely incomplete or weaker versions of her existing artes (i.e., Dragon Shot). Also, she has 'Fatal strike! Valkyrie Sabre!', most definitely a skill only usable if she equips the Valkyrie accessory for Tokunaga.
Guy's are 'Dragon Swarm', and he has an unused line for Brilliant Overlord: "Behold its splendor!"
Natalia has a tech called Chronos Raid, which actually remains in the game, but it appears to be a slower version of Piercing Line. Yet, it is an Arcane Arte, so it can be used to trigger Astral Rain. She also has voice data for 'Sting Maker', and 'Behold this Lanvaldearean Arte! Imperial Raid!'. The latter may have been another tech she could learn from Nick, a traveling archery master who teaches her Gallant Barrage and Healing Force. Alternatively, it may have been a FoF change, judging by the line before the arte name.
Dist has voice clips for a Mystic Arte of some kind, and there are two cut-ins that were for this purpose. "Behold this arte of the Rose! You will rue this day! D-Buster!" There are animations for this Arte, but nothing happens if hacked in-game.
Likewise, Asch had a second Mystic Arte, with the following quotes: "I'm done playing! Binding Doom! Now die! The weak should stay back!" He has an unused facial cut in, unlike Legretta and Largo (the only other characters that don't have facial cut-ins at all).
Largo has voice data for Thunder Beast, a FoF change of Beast. Legretta has several unused attacks/spells, namely 'Bright Fear', 'Grieving Rune', and 'Divine Field'. The latter may have created a Light Field of Fonon, similar to Tear's 'Invoke' spells. Alternatively, it may have been similar to Fatal Circle. Grieving Rune is actually a variant of Ray Satellite (one of Colette Brunel's techs from Tales of Symphonia), due to the Japanese equivalent audio clip saying "Rune Steer" (the Japanese name for Ray Satellite).
Van also has clips for an unused Mystic Arte: "This world ends now! As do you! Majestic Apocalypse!"
Reid was to have an arte called 'Final Dragon Fang', apparently an alternate name for Wyrm Wrath, a FoF change of Tiger Blade. Also, he has voice data for a Mystic Arte he used in his original game, Tales of Eternia: "Sacred Skill! This is it! Aurora Slash!" Philia has data for 'Inspect Eye', an ability she had in Tales of Destiny, and 'Revitalize'. She has no real use for the former, and the second was likely removed due to Mint already being the healer for the cameo battle.
Unused Graphics
To do: Better quality rips. |
Cut-in Graphics
Some cut-in graphics never made the cut in the final game. They include:
- Mint: Time Stop
- Nanaly: Wild Geese
- Philia: Big Bang
- Nebilim
- Nebilim: Fortunes Arc
- Asch: Binding Doom
- Dist: has two, including D-Buster
Unused Cinematics
Certain unused videos can be found in the Japanese version of the game. They are located in to7MOV.cvm.
AS_010.sfd
While most of the cinematics in to7MOV.cvm are Anime or CG cutscenes, AS_010.sfd contains in-game footage. A duplicate version of this video exists named SS0000.sfd.
OP.sfd
A version of the opening that is more like a rough storyboard. It uses the same theme song as the final, but the vocals are notably a bit different. The timing and transitioning of the logo fading in is also different than the final.
S101.sfd
A version of the scene that plays when Akzeriuth falls. It lacks sound effects and plays the opening theme to Tales of Phantasia.
S104.sfd
The scene where the Tartarus is lifted to the surface by a Sephiroth tree. It also lacks sound effects and plays the main world theme from the 1989 arcade game Valkyrie no Densetsu.
S105.sfd
A different version of the scene that has the Tartarus diving into the core. Again, it has no sound effects and plays the main theme from the arcade version of The Return of Ishtar: Ishtar no Fukkatsu.
Debug Map
To do: Organize this section better. |
A debug map exists only in the North American release of the game. The following codes will take you to the debug map. Unfortunately, there isn't much you can do on this map as it needs proper Japanese text. Talking to Luke or Tear will likely crash the game. Activate one of the following codes while in town or a dungeon to be placed in the debug map.
GameShark / CodeBreaker codes:
Enable Code (for console only) 90106210 0C04182C
Press L1+R1 In-Game For Debug Map 1 D0720AEA 0000F3FF 206D2C24 00000000 D0720AEA 0000F3FF 206D2C2C C14C4D00 D0720AEA 0000F3FF 206D2C30 4267D4BE D0720AEA 0000F3FF 206D2C34 4415F49D D0720AEA 0000F3FF 206D2C38 00000000
Or:
Press L1+L2 In-Game For Debug Map 2 D0720AEA 0000FAFF 206D2C24 00000300 D0720AEA 0000FAFF 206D2C2C C14C4D00 D0720AEA 0000FAFF 206D2C30 4267D4BE D0720AEA 0000FAFF 206D2C34 4415F49D D0720AEA 0000FAFF 206D2C38 00000000
Debug Map 1
- Two old man NPCs. One will chase after you and spawn random enemies in battle.
- The other old man will show a corrupted skit.
- Upon entering, you will have a corrupted skit at the bottom of the screen. You can view this without crashing the game, however nothing happens.
- Luke and Tear both show corrupted text.
- Natalia shows the end credits.
- The guy pushing an invisible block takes you to a minigame.
- In the middle of the pushing block guy, you can push an invisible block.
- Down by the staircase, there is red lighting.
- Somewhere around Natalia, the character around that spot will glow.
- Somewhere around Luke, corrupted text will appear on-screen for a split second.
Debug Map 2
- Same as above but does not have a skit when entering nor does it have the old man NPC that follows you.
List of Debug and Unused Maps
000 -------------- <Debug Map 1> 001 Main -debug 002 System text -Debug 003 Battle -Debug 004 Skit -Debug 005 Shop -Debug 006 Effect -Debug 007 Sound 01 -Debug 008 Sound 02 -Debug 009 Sound 03 -Debug 00A Town - 00 Debug 00B Town - 01 Debug 00C Town - 02 Debug 00D Town - 03 Debug 00E Town - 04 Debug 00F Town - 05 Debug 010 Town - 06 Debug 011 Town - 07 Debug 012 Town - 08 Debug 013 Town - 09 Debug 014 Town - 10 Debug 015 Dungeon -Debug 016 Indoor -Debug 017 Field -Debug 018 Character -Debug 019 Monster -Debug 01A Motion -Debug 01B Creek & River -Debug 01C Minryu -Debug 01D Prokion -Debug 01E System 01 -Debug 01F System 02 -Debug 208 Keterburg, Casino (DUMMY MAP) 212 Keterburg (DUMMY MAP) 21B Keterburg (DUMMY MAP) 261 Inista Marsh (Unused) 262 Inista Marsh (Unused) 26F Aiuchi -Debug 270 Anabuki 01 -Debug 271 Anabuki 02 -Debug 272 Enomoto -Debug 273 Hasegawa -Debug 274 Takami -Debug 275 Kanemaru -Debug 276 Kawase -Debug 277 Koizumi -Debug 278 Miyadera 01 -Debug 279 Miyadera 02 -Debug 27A Murai -Debug 27B Otsuka -Debug 27C Wakatsuki -Debug 27D Yamauchi 01 -Debug 27F Mizushima -Debug 280 Matsushita -Debug 281 Ito -Debug 282 Clear Data 283 Endo -Debug 284 Suzuki -Debug 285 Nagasawa -Debug 286 Sawada -Debug 287 Tanaka -Debug 289 SP Encount -Debug 28A Onwards is blank debug maps
Unused Skit
To do: Organize this section better. Needed translation with unused skit. |
There are some unused skits in both the PS2 and 3DS versions, many of which are about Jade. None of them were translated into English. The unused skits listed below are from the 3DS version.
134 You can't take it home? (Playable only on PS2 version) 168 Reflect, and act accordingly (Freeze) 217 Hot, hot... 221 Secret prophecy 232 Aggressive strategy? (Freeze) 252 The Six God-Generals' intentions 266 We must hurry to Tear... 314 The inheritor of Van's will 319 Jade, after a long time 380 He's alive... 421 I've had enough of being a record keeper 431 Lost child, cat person 441 Not funny 445 Annoying talent 457 Memento 487 Tokunaga's mystery 535 Sword Dancer 1 (Playable only on PS2 version) 536 Sword Dancer 2 (Playable only on PS2 version) 537 Sword Dancer 3 (Playable only on PS2 version)
Regional Differences
The Japanese version was infamously unfinished, so in localizing the game for North America, the developers took the opportunity to finish the game, adding many things that were originally in the Japanese version as unused content, like unused Hi-Ougi (called Mystic Artes in English), cut-ins, items, etc.
It is worth mentioning that all versions of the 3DS version, including the Japanese version, are based on the North American PS2 version.
The North American version adds the following:
- Added Mystic Artes for playable characters:
- Luke has an extension to his Mystic Arte if Ion is in the party.
- Guy and Natalia have two Mystic Artes.
- Fortunes Arc has an extension.
- Added Mystic Artes for bosses:
- The final boss has a second Mystic Arte.
- Nebilim had around 7 Mystic Artes added; some being used by playable characters.
- The cameo bosses now all have their cut-ins; Philia and Reid even have two.
- Many bug fixes were implemented, notably the bug with Tear and Jade freezing while casting in overlimit, among countless other bugs that riddled the Japanese version.
- Like Tales of Symphonia, the fully-voiced skits in the Japanese version were not dubbed into English.
- The theme song in the opening movie had its vocals removed in the North American version due to licensing issues.
Japan | North America |
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The Tales series
| |
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SNES | Tales of Phantasia |
PlayStation | Tales of Destiny • Tales of Phantasia • Tales of Destiny II |
Game Boy Color | Tales of Phantasia: Narikiri Dungeon |
Game Boy Advance | Tales of Phantasia • Tales of the World: Narikiri Dungeon 3 |
GameCube | Tales of Symphonia |
PlayStation 2 | Tales of Symphonia • Tales of Legendia • Tales of the Abyss |
PlayStation 3 | Tales of Xillia • Tales of Xillia 2 • Tales of Berseria |
Nintendo DS | Tales of the Tempest • Tales of Innocence • Tales of Hearts • Keroro RPG: Kishi to Musha to Densetsu no Kaizoku |
PlayStation Portable | Tales of Eternia • Tales of the World: Radiant Mythology • Tales of the World: Radiant Mythology 2 • Tales of Phantasia: Narikiri Dungeon X |
Xbox 360 | Tales of Vesperia |
Wii | Tales of Symphonia: Dawn of the New World |
iOS | Tales of Phantasia |
Android | Tales of Luminaria |
PlayStation 4 | Tales of Berseria • Tales of Arise |
Xbox One, PlayStation 5, Xbox Series X | Tales of Arise |
Windows | Tales of Berseria • Tales of Arise |
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