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The Elder Scrolls Travels: Oblivion

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Title Screen

The Elder Scrolls Travels: Oblivion

Developer: Climax Group
Platform: PlayStation Portable


DevTextIcon.png This game has hidden development-related text.


NotesIcon.png This game has a notes page
ProtoIcon.png This game has a prototype article

We could only wish we were playing this right now... maybe...
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves.
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

The Elder Scrolls Travels: Oblivion is a PSP spinoff of Oblivion which takes place in the province of High Rock during the Oblivion crisis. The game was cancelled for unknown reasons in mid-2007, with five builds (ranging from June 9, 2006 to April 27, 2007) leaked online.

This page documents the April 27, 2007 build, which consists of two demo areas: the Combat Demo and the Quest Demo.

Combat Demo

The Combat Demo begins.

Choosing the Combat Demo spawns you in a prison, armed with nothing but your Flare and Heal Minor Wounds spells, and gives you the Zombie attack of Rhalta Prison quest.

The prison is inhabited by many hungry zombies and sad skeletons, and contains a variety of weapons for you to try on them. Killing all the zombies and skeletons will complete the quest, and result in a prompt to quit the level.

Quest Demo

The gatekeeper welcomes you to the Quest Demo.

In the Quest demo, you enter the town of Anticlere, where the gatekeeper alerts you that The Temple of the Nine has been raided by the Mythic Dawn, and you are given the quest The Crystal of Akatosh. Anticlere's temple is guarded by Mythic Dawn and some Daedra.

There are several NPCs with several quests contained within Anticlere's two accessible zones, as well as a pretty comprehensive demonstration of the NPC dialogue and quest systems in play.

Leftover Strings

Leftover strings in the game's string database points to the game being based off Climax's previous PSP title Ghost Rider.

Data has changed. Overwrite previous (GhostRider) data?
Save Successful
Save failed! Do you wish to rewrite GhostRider game data? Yes or No
Cancel load? Yes or No
Load Successful
Load failed! Data Corupt. Do you wish to remove the GhostRider game data? Yes or No
Create failed! Do you wish to rewrite GhostRider game data? Yes or No
create (GhostRider) game data?

Some placeholder text seems very excited to be part of this game!

Yes the design team at Climax have been hard at work!
They really know their stuff on Tamriel and its design! ^_^
So I'm told, Oblivion will be released on the PSP soon!

A set of credits are scattered through the game's "strings" files:

--- Code Team ---
James Bailey
Sam Scott
Leigh Bird
Rob Brooks
Tadhg Kelly
Darren Anderson
Pete Hennig
Dave Llewellyn
Mudasir Ahmed
-
--- Design Team ---
Tim Spencer
Massimo Maietti
Dave Hardcastle
Dave McMullen
Gareth Ward
Henric Swahn
Tamas Ujszaszi
--- Art Team ---
Georgina Mackenzie
Lee Brown
David Ramsbottom
Steven Herft
Mark Smith
Paul Christey
Richard Turner
Paul Boulden
Chris Abedelmassieh
--- Production Team ---
Hannah Peppiatt
Chris Keegan
Geraldine Wales
--- Special Thanks ---
Climax Solent

Many strings only used in earlier builds are also present here.