If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Five Nights at Freddy's 3 (Windows)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Five Nights at Freddy's 3

Also known as: FNAF3 (title screen)
Developer: Scott Cawthon
Publisher: Scott Cawthon
Platforms: Windows
Released internationally: March 2, 2015

GraphicsIcon.png This game has unused graphics.
Carts.png This game has revisional differences.

PrereleaseIcon.png This game has a prerelease article

To do:
Perhaps make a prerelease page and document the [official interview with Scott Cawthon, the developer of the game.]

Five Nights at Freddy's 3 is the third game in the series. Set thirty years after the first game, a horror-themed amusement park based on the old pizzeria is set to open, using actual props, pieces, and one of the animatronics! What could possibly go wrong?

(Here's a hint; everything.)


Read about prerelease information and/or media for this game.
Prerelease Info

Unused Mechanics

Seal Vent Button

Originally, a button was used to seal the vents, but in the final game, you double-click a vent cam instead. This button is still fully functioning, although the event to make the button graphic appear is missing. Interestingly, vents will seal quicker if you use the button.

Unused Graphics


The "Lives" text and stickman are in the third game's files, and, like with their presence in FNaF 2, are probably leftovers from the first game, as they were never updated for this game either (the “Lives” text still uses the font from the first game).

This is the last time these graphics appear in the files of a FNaF game, as Five Nights at Freddy’s 4 and onwards lack these graphics entirely.


Some leftovers from the game's demo can be found. Another thing that's interesting, is that the "Demo Ext" graphic was also found in the Five Nights at Freddy's 3 troll game, and also, it is the same one from the Five Nights at Freddy's 2 extended demo.

The previously mentioned "Seal Vent" button's text.

The version number from the second game is present.

Graphics exist for a seventh, custom night, even though there are only six accessible in-game.

Night 2 also had a green colored variant.

FNaF3-Puppetleftover.png ThePuppetsFace.png PuppetHeadThrow.png AngryPuppetCloseUp.png
Many leftover sprites of the Puppet (in its Five Nights at Freddy's 2 rendition) are in Five Nights at Freddy's 3, excluding most of its jumpscare and the unused sprite showing its control.

Obscured Graphics

He is the dancing queen, young and sweet, only seventeen.
The animation of Springtrap walking in front of the office is cut off halfway, hiding his (stationary) legs.

Just like Springtrap's walking animation, his standing-behind-window-pose is not seen in full.

FNAF3 Phantom Mangle Head.png
Only the top half of Phantom Mangle's head can be seen normally, leaving the rest of the head hidden from view.

Cut-Off Sounds

Volume warning!

Like the previous game, the sound (named "crazy garble" in the files) that plays when William Afton dismantles the Animatronics in the post-night minigame and in the three rare screens was recorded at twenty seconds long, this sound only plays the first five seconds (three seconds during minigame) before cutting out to the next scene. Furthermore, pausing the game on the PC version by pressing CTRL+P on the keyboard during any of the three rare screens reveals that the sound repeats itself after playing for twenty seconds long but not during the post-night minigames.


Reused Code

The rare screens appear to use recycled code from the second game, as they have the same chance of appearing as the ones from that game, and appear in the same places with the exception of a timer being set down to 5 seconds instead of 10 in the previous game.

Revisional Differences


The v1.01 patch of the game, released on March 6, 2015, fixes several issues with the game.

  • The "Reboot All" option on the maintenance panel takes less time to finish.
  • The static on the cameras has been slightly reduced.
  • Using the audio option takes less time.
  • Phantom Chica's jumpscare has a smaller chance of breaking.
  • It's easier to avoid Phantom BB's jumpscare.
  • It was possible for Springtrap to appear in two places in the Office.
  • The chance of the game freezing or crashing has been reduced.


The v1.02 patch, released on March 12, 2015, fixes minor bugs.


The v1.03 patch, released on March 23, 2015, adds a fourth star to the menu when Aggressive Nightmare mode is beaten.


The v1.031 patches, which were released on April 1 and April 2, 2015, change several things related to sound effects.

  • The volume on certain sound effects have been fixed.
  • Springtrap makes noises when he moves between rooms.
  • Phantom Freddy makes footsteps sound when he appears in the Office's window.

Halloween Update

Released on October 27th, 2015. Just like the first two games, this update adds decorations to the office that only appear on Halloween. Like the other games, the decorations consist of lights and a jack-o-lantern. Notably, said jack-o-lantern appears to be the same one from the first game.