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Freddy Fazbear's Pizzeria Simulator

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Title Screen

Freddy Fazbear's Pizzeria Simulator

Developer: Scott Cawthon
Publisher: Scott Cawthon
Platform: Windows
Released internationally: December 4, 2017

AnimationsIcon.png This game has unused animations.
CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
Carts.png This game has revisional differences.

Freddy Fazbear's Pizzeria Simulator is another freeware spin-off released in which you design your very own pizzeria with Freddy! Design your pizza, feed your customers, and grow your pizza empire!

..wait is that Circus Baby..?

In a surprise turn of events and through a very well-played prank, this game is the anticipated Five Nights at Freddy's 6, the "true" end to the Clickteam / Scott Cawthon era of FNAF games.

Unused Graphics

FFPS molten freddy blueprint.png

There is a blueprint of Molten Freddy only found in the game files. It belongs supposedly to the rest of the blueprints found in the Insanity Ending. Despite being unused, the description for this blueprint is considered canon to the lore.

(Source: https://freddy-fazbears-pizza.fandom.com/wiki/Unused_Content#FFPS)

FNaF6 reverse button.png FNaF6 stop button.png FNaF6 fast forward button.png FNaF6 play button.png

Various buttons, likely intended for use with Cassette Man's tape recorder. Due to the tape recorder having actual buttons to interact with, all four buttons went completely unused.

(Source: https://freddy-fazbears-pizza.fandom.com/wiki/Unused_Content#FFPS)
FFPS preformancebonus.png

An earlier version of the Performance Bonus seen in the Tycoon mode.

FFPS 30000 Bonus.gif

Unused sprites for a $30,000 achievement bonus, the largest in the game. Certainly meant for the "Posh Pizzeria" achievement, the only one which lacks a monetary reward and instead making the Pickles to be buyable.

Unused Animations

Uncut Jumpscares

To do:
Upload the rest of the 'scares.

Due to a screen black-out bug, a good number of the updated jumpscare animation frames had to be cut. They can still be viewed in the game's files.

Full Animation In-Game Animation
FFPS MoltenFreddy FullAnimation.apng FFPS MoltenFreddy InGameAnimation.apng

Old Jumpscares

Prior to v1.017, the Office animatronic jumpscares had different lighting and animations. After the update, the animations were replaced by better, more fitting ones.

FFPS ScrapBaby2.gif FFPS MoltenFreddy2.gif FFPS WilliamAfton2.gif FFPS Lefty2.gif

Unused Mechanics

Multiple Tycoon Rooms

To do:

In the Tycoon mode of the game, only one room can be edited by the player. However, judging by some unused code, it seems there were plans to have the player unlock more rooms. This can be partially implemented back into the game, as the video above shows.

(Source: TheUltimateCyborg)

Revisional Differences

The following changes are sourced from ItzTaken's FNaF changelogs document.


The initial release, released on December 4th, 2017.


Released on December 5th, 2017.

[New Features]

  • The ability to delete the game's save by holding the Dash key was added to the Salvage minigame's "death screen".

[Gameplay Updates]

  • When finished, the bad ending transitions to the player's final Faz-Rating instead of the disclaimer screen.

[Bug Fixes]

  • Some broken "stuck in wall" collision detection in the Fruity Maze minigame was fixed.

v1.018 and v1.019

Both of these updates were released on December 6th, 2017.

[Gameplay Updates]

  • (v1.019) The ability to exit the game during the day totals were removed.
  • (v1.019) The green guy encountered in the secret Midnight Motorist minigame was moved down, making him easier to talk to.

[Bug Fixes]

  • (v1.018) Fixed instances where the player could get the Salvage minigame's rewards even if it was lost.
  • (v1.018) The in-game achievement checks now reset every half-second, instead of the full second from previous versions. This was done to ensure that players had to place down every animatronic required for an achievement.

v1.020 and v1.021

Both of these updates were released on December 7th, 2017.

[Gameplay Updates]

  • (v1.020) The Balloon Cart minigame's score was increased from 500 to randomly selecting 1,000, 2,000, 3,000, 4,000, or 5,000. The score itself also appears a second earlier.
  • (v1.020) The requirements for continuing to the next prompt in the Salvage minigame were lessened. Now, it only requires the player to have flipped the page down in the last ten seconds, instead of requiring the page to be down.
  • (v1.021) The "monotony meter" used to punish players for not moving doesn't increase on Nights 1 and 2.
  • (v1.021) The frequency of the animatronics' movement changes were decreased for the first two nights. Night 1's were lowered from 4 seconds to 8 seconds, while Night 2's were lowered from 4 seconds to 6 seconds.

[Bug Fixes]

  • (v1.020) The ability to shock the animatronics during the Salvage minigame's fade-out was removed.


Three patches released between v1.021 and v1.023 are internally labeled as v1.022. They were released on December 7th, 11th, and 12th, 2017.

[Gameplay Updates]

  • Night 2's movement chance frequency was increased from 6 seconds to 5 seconds.

[Bug Fixes]

  • The thickness of Midnight Motorist's next lap area was increased.


Released on December 12th, 2017.

[Graphical Updates]

  • The Office's jumpscares have been updated with additional frames and improved lighting.
    • A silent patch would end up cutting the additional frames (and cropping the remaining ones) as they could cause the screen to black-out.
  • In addition, the Office now shakes when getting jumpscared.

[Bug Fixes]

  • Advertisements can no longer pop-up while being jumpscared.