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Ganbare Goemon: Toukai Douchuu Ooedo Tengurigaeshi no Maki

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Title Screen

Ganbare Goemon: Toukai Douchuu
Ooedo Tengurigaeshi no Maki

Developer: Konami
Publisher: Konami
Platform: Nintendo DS
Released in JP: June 23, 2005


AreasIcon.png This game has unused areas.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


Take the 3D-platformer experience from the first N64 game, and the PS2 game, with improved controls. Tack on useless touch screen controls and sumi-e graphics, and you get this nice DS Goemon game. To this date, this is the last Goemon title to be released - after the miserable attempt to retool the series into a XTREME DBZ ripoff, this entry is a return to form.

Debug Mode

Ganbare Goemon Tokai Douchuu Ooedo Tengurigaeshi no Maki Debug Menu.png
Hmmm...
To do:
There's a whole lot more to cover than this.

Use the following Action Replay code to activate a functional debug screen. You can navigate it with the D-Pad, and confirm options with the A button.

Hold Select
At Menus
94000130 FFFB0000
220F6DB8 00000008
220F6DC4 00000000
D2000000 00000000
During Gameplay, while Pausing (less stable)
94000130 FFFB0000
020F6DB8 00000008
D2000000 00000000
  • GAME is pretty much a character and level select, which includes some unused areas.
  • SAMPLE has the most interesting options (although some crash the game):
    • TEST STAGE: You must already enter normal gameplay then quit back to the debug screen to make it work. It leads to a crudely modeled textureless test area with slopes, elevated climbable platforms, water surfaces and damaging floors.
    • IMPACT: Loads a debug screen for Impact.
    • BUSTUP VIEWER: Test character portraits during events. May freeze the game when selecting non-existing ones for a given character.

Face Demo

Similar to Super Mario 64, this game has a screen where you can drag a 3D Goemon's chins, though the feature is inaccessible during normal play. A certain value (?) needs to be changed from the Debug menu from 07 to 08, so that the textures will be loaded, or else you'll just have the model. You can see a working example of this face in this YouTube video.

Hold L+R, Then Press B
52008FC0 E0840100
94000130 FCFF0000
22008FC3 000000E2
D2000000 00000000
52008FC0 E2840100
94000130 FFFD0000
02008FC0 E2840F07
D2000000 00000000
52008FC0 E2840F07
94000130 FDFF0000
22008FC3 000000E0
D2000000 00000000
52008FC0 E0840F07
94000130 FEFF0000
02008FC0 E0840100
D2000000 00000000
(Source: C.Guru)