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Harvest Moon 3

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Title Screen

Harvest Moon 3

Developer: Victor Interactive Software
Publishers: Natsume (US), Victor Interactive Software (JP)
Platform: Game Boy Color
Released in JP: September 29, 2000
Released in US: November 29, 2000

CodeIcon.png This game has unused code.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.

Harvest Moon 3: farming, eating, and more farming all over again.

Planned Super Game Boy Support

Like Pokemon Crystal, several Super Game Boy features exist but are either disabled or unused; only palette settings and the other basic commands load that Harvest Moon 2 also uses. To enable them, either modify the Super Game Boy flag at 0x146 to 03 or use the Game Genie code 031-46F-E6A. Likely added early on some time when the game was compatible with all Game Boy consoles.

Super Game Boy packets start at 0x0B68, 0x0BA6 and end at 0x67A5, 0x68A5.

(Source: nensondubois)

Debug Menu

Harvest Moon 3 GBC US DEBUG.png

Game Genie code 012-96F-3B2 starts the game in a debug menu offering time settings, event testing, area warping, item modifiers, and a sound test. The Japanese version shows the text 0710 1452 which is likely a build version number.

The options present in this menu are:

  • Time Set - Set the game's time settings.
  • Program Jump - Warp to any area in the game. Text for all versions are in Japanese.
  • Item Level Set - Set the level status of each item.
  • S Taneset - Seed item modifiers.
  • H Taneset - Hoe item modifiers.
  • Playr Set - Sets the Player's Gender and pet.
  • Kawa Test - Modifies event data settings. Also plays the minigames.
  • Soundtest - Basic sound test.
  • Tuushin - Start a trade.

(Source: nensondubois)