The SNES version of Lemmings is surprisingly faithful to the Amiga original, given the constraints of the SNES hardware. Too bad it predated the release of the SNES Mouse by about 7 months.
Lots of differences in the spelling structures of two-player level 17 between US and Japanese versions of the game. Also, it's very likely that the Japanese version skips the statistics screen and goes directly onto the credits after beating Sunsoft Special 5, while the US version includes the statistics screen before the credits. Check if this also happens in the European version
- 1 Unused Graphics
- 2 Partially Unused Music
- 3 Unused Passwords
- 4 Debugging Text
- 5 Leftover Levels
- 6 Sound Test
- 7 Regional Differences
- 8 References
Hidden within the Sunsoft logo. The mascot from some earlier Sunsoft commercials was supposed to appear but was left unused in the final game. This graphic is also present (but still unused) in Hebereke's Popoon, Hebereke no Oishii Puzzle wa Irimasenka and the SNES port of Xak: The Art of Visual Stage.
Partially Unused Music
This song is used during the rating completed cutscenes, these cutscenes usually last around 19 seconds. If you play this song in the game's sound test, you will notice there is more to hear than what is played in the cutscenes: 41 seconds of this song is cut during these cutscenes!
Starting at offset 0x7749 in the US version, 0x7738 in the Japanese version and 0x7742 in the European version (right after the SUNSOFT SPECIAL 5 password) there is a set of 25 unused passwords, suggesting that the Sunsoft rating was originally planned to encompass 30 levels, as seen in the later Genesis port. The final game has only 5 levels.
Starting at offset 0x00ED93 in the US version, 0x00ED9D in the European version and 0x00ECF8 in the Japanese version, there are are remnants of a debug menu, likely used to quickly access various events from the game.
DEMO1 DEMO2 DEMO3 ENDING DEMO ENDING DEMO2 NEW LEVEL OPENNING DEMO
|This needs some investigation.|
Discuss ideas and findings on the talk page.
As mentioned here, a few levels had to be slightly modified and/or replaced in the international versions to meet Nintendo's copyright/censorship policies. What is interesting about this is that the modified/replaced levels were actually given their own level IDs, leaving the original levels untouched and unused in the international versions.
Edit offset x8C58F with one of the following values to replace the first level:
|14||Fun 16/Taxing 3|
Hold Select and press Start at the title screen to be taken to a hidden menu that contains a sound test.
An odd melange of classic Nintendo censorship, reference loss, and copyright censorship.
The Japanese version uses a full alphabet for its password system, whereas the US and European versions do not use vowels.
Level Name Changes
|Tricky Level 16||Luvly Jubly||Lovely Jubilee|
|Tricky Level 21||All the 6's ........||Ohayo Lemming san!|
|Tricky Level 28||Lost something?||Exit in the ground|
|Taxing Level 3||Heaven can wait (we hope!!!!)||Paradise can wait (we hope!!!)|
|Taxing Level 16||Mary Poppins' land||Umbrella land|
|Mayhem Level 12||The Far Side||The Other Side|
|Mayhem Level 20||No added colours or Lemmings||No added colors or Lemmings|
|2P Level 11||Just for fun or to the death?||Just for fun or to your doom?|
Tricky 21 is the infamous "All the 6's" level, which originally featured the number "666" made out of rocks. Along with the name change, the level itself was changed to spell out "ohayou" in hiragana in the English versions, and all of the 6-based level statistics (time, number of abilities, etc.) were changed to twos instead.
The level structure spelling out the word "heaven" was changed to "paradise", predictably.
The level structure spelling out the word "death" was changed to... "terminate"? Oddly, the "MAD DAM DMA" graffiti was left untouched.
The crosses in the dirt tileset were changed to signs in the US and European versions.
The Christian cross in the beginning of the level A Beast II of a level was changed to generic pieces of wood.
As usual, the Japanese and European versions uses the colored buttons while the US version uses the purple buttons.
End of Taxing Cutscene
The cutscene after completing the Taxing rating was changed. In the Japanese version, the last Lemming down the slide has the seat of its tunic thing chafed off, exposing its bottom and causing it to blush when it notices. In the international versions, it keeps sliding after it hits the ground.
Level Completion Messages
On the exact-percent level completion message, "SPOT ON." was replaced by "Right on!" on the US release, may be to be more accurate to the DOS version, although it was reverted to "SPOT ON." for the European release.
Same for the required + 20 completion message, but this time, "to you on that attempt" was replaced by "for you".
- Worked on Sound; Music Composer and Sound Programmer also worked on other games by the company
The Lemmings series
|Amiga||Lemmings (Prototype) • Lemmings 2: The Tribes (Demo)|
|DOS||Lemmings • Oh No! More Lemmings • Lemmings 2: The Tribes (Demo) • 3D Lemmings|
|Mac OS Classic||Lemmings|
|SNES||Lemmings • Lemmings 2: The Tribes|
|Amiga CD32, CDTV||Lemmings|
|Game Gear, Sega Master System||Lemmings • Lemmings 2: The Tribes|
|Genesis||Lemmings • Lemmings 2: The Tribes|
|Game Boy (Color)||Lemmings (Prototype) • Lemmings 2: The Tribes • Lemmings & Oh No! More Lemmings (Localization Prototype)|
|Windows||Lemmings • Lemmings Paintball • Lemmings Revolution|
|PlayStation||3D Lemmings (Prototypes) • The Adventures of Lomax|
|Sega Saturn||3D Lemmings|
|PlayStation Vita||Lemmings Touch|