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Nicktoons Unite! (PlayStation 2, GameCube)

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Title Screen

Nicktoons Unite!

Also known as: SpongeBob SquarePants and Friends Unite! (EU)
Developer: Blue Tongue Entertainment
Publisher: THQ
Platforms: PlayStation 2, GameCube
Released in US: October 26, 2005
Released in EU: March 3, 2006


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


PrereleaseIcon.png This game has a prerelease article

SpongeBob SquarePants, Timmy Turner, Jimmy Neutron, and Danny Phantom team up against the syndicate of their respective nemeses. And together, they can be justice!

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
SoundIcon.png
Unused Audio
Music and countless voice clips that didn't make the cut.

Unused Graphics

Early Title Screen

Nicktoonsunite earlytitle.png

BKG_NTU_STARTSCREEN_NTSC.TTL is an early version of the title screen, in which the characters sport their in-game models instead of official artwork in the final title screen.

Test World

There is a folder titled TestWorld accessible by modifying game folders (inverting two folders per example).

Unused Text

Cut Characters

Common/Actors.ini contains a list of all the characters in the game, including several that don't appear in the game at all. Whether they have models and textures or not is unknown. (Gary, Cindy, and the generic fish do appear in the FMV cutscenes, and seem to have meshes associated with them, but they're never actually seen in-game.)

actor
{
	id	= gary;
	mesh	= gary;
}
actor
{
	id	= carl;
}
actor
{
	id	= cindy;
	mesh	= cindy;
}
actor
{
	id	= sheen;
}
actor
{
	id	= FishGenericA;
	mesh	= FishGenericA;
}
actor
{
	id	= FishGenericA_02;
	mesh	= FishGenericA;
}
actor
{
	id	= FishGenericB;
	mesh	= FishGenericB;
}
actor
{
	id	= FishGenericB_02;
	mesh	= FishGenericB;
}
actor
{
	id	= FishGenericC;
	mesh	= FishGenericC;
}
actor
{
	id	= FishGenericC_02;
	mesh	= FishGenericC;
}
actor
{
	id	= jazz;
}
actor
{
	id	= mrLancer;
}
actor
{
	id	= vicky;
}

empty.txt

In the SaveGame folder is a lone empty.txt that reads the following;

please leave empty

Credits file

Hmmm...
To do:
Add credits text file.

There is a text file that shows the credits. This is a leftover from Jurassic Park: Operation Genesis.