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Renegade (Arcade)

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Title Screen


Also known as: Nekketsu Kouha Kunio-kun (JP)
Developer: Technos Japan
Publishers: Technos Japan (JP), Taito (US)
Platform: Arcade (Custom)
Released in JP: May 1986[1]
Released in US: September 1986[2]

SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.

Renegade is the game that innovatively introduced the 8-direction movement to the beat-'em-up genre, and depending on where you were from, it was either a game where you go against those who attack one of your high school classmates or just a game of senseless street violence. It also debuted Technos' titular mascot, but he, along with most of the future Kunio-kun games, would remain a Japan-exclusive and wouldn't get a definitive identity in the West.

Test Mode

Hold 1P Start and 2P Start while turning on the machine to activate a test mode. The game will run through several test screens:

  • BACK TEST — Scrolls through the backgrounds of Stage 4.
  • MIX TEST — Diagonally scrolls a wall of Kunio sprites (they look somewhat glitched in the US version).
  • SOUND TEST — Briefly plays through some of the music and sound effects.
  • FLIP TEST — Flips the screen vertically.
  • SW TEST — Displays dip switch settings.

(Source: arcade-museum.com)

Unused Sounds

Sound Transcript
Get outta town!

The US version curiously has a fourth boss quote, meant for Sabu. But it's not used and instead, just like in the Japanese version, he is silent when he throws Kunio off him and the generic "Wah!" male defeat sound is used when the player loses on Stage 4.

Regional Differences

The high school setting of the Japanese version, which was somewhat inspired by game director Yoshihisa Kishimoto's youth as a high school delinquent, was changed for the US version to a ghetto/slum setting. This setting change was carried to the non-Japanese versions of the NES port.

Title Screen

Japan US
RenegadeARC-Title-JP.png RenegadeARC-Title-US.png
  • In the Japanese version, the title screen's background depicts the front of Nekketsu High School (熱血高校), this was changed in the US version to a concrete wall with the game's logo spraypainted on it. Also, the two Technos Japan logos at the bottom were removed in the US version.
  • The Japanese version exclusively has a music track that plays here, the US version is silent. This track was later used in all regions of the NES port.

Attract Mode

Japan US
KunioKunArcHighScore.png RenegadeArcHighScore.png
  • The high score list in the Japanese version shows the rankings in front of a plain green background, the US version has a slightly different version of the background seen on the title screen. Also, the default scores had the name of the game's protagonist and the four bosses (read more about them below) but were changed to unrelated initials in the US version, the score themselves were changed as well.
  • Another track exclusive to the Japanese version, this one plays during the gameplay demo, which is also silent in the US version.


  • Something exclusive to the Japanese version is that when the score rankings are shown, the stage's background during the gameplay demos is replaced with the score list, with the characters still being seen. The US version instead completely goes to the high score screen.

Credit Sound

Japan US

In the Japanese version, the sound heard when inserting a credit is a female voice saying "ganbatte ne" (がんばって ね), meaning "Do your best". In the US version, it's a male voice saying "Good luck, kid".

Stage Intermissions

KunioKunArcStageIntro1.png KunioKunArcStageIntro1B.png KunioKunArcStageIntro2.png

In the Japanese version, the game shows short sequences before each stage that give context as to why we're beating up everyone, they're all the same, only changing up the enemy characters depending on the upcoming stage. They show the enemies beating up Kunio's classmate Hiroshi, then Kunio chases after them. A 1-second looping track also plays exclusively here.

When cashing the enemies, Kunio says "mate konoyarou" (まて この野郎), a quote unique to the Japanese version which translates to "Wait, you bastards!".

There are no intermissions in the US version, the stages immediately, making the game lack an apparent plot. The flyer for the game does try to give a story, saying that we gotta save the city's population by fighting the gangs that have taken over the place.


Japan US

The game's protagonist was changed from a high schooler in uniform dude with an open vest.


The player and stage bosses' life bars in the Japanese version show the characters' names. The cast of characters became nameless in the US version, although the international versions of the NES port would later gave them different names (except for Sabu).

Japan US
KunioKunArcHudKunio.png RenegadeArcHud1P.png RenegadeArcHud2P.png

The titular high school student that we control in the Japanese version is called Kunio (くにお). In the US version, the name was replaced with two separate graphics that indicate the players' turn to control the character.

Japan US
KunioKunArcHudRiki.png KunioKunArcHudShinji.png KunioKunArcHudMisuzu.png KunioKunArcHudSabu.png RenegadeArcHudBoss.png

The game's four bosses: Riki (りき), Shinji (しんじ), Misuzu (みすず), and Sabu (さぶ), respectively, had their names replaced by their enemy type.


Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Notes: The signs in the stage's backgrounds were not directly translated for the US version, so mention how their text changed.

Stage 1


The first stage was completely changed from an outdoor train station to an underground one, and the train became heavily vandalized.

Japan US

The unarmed enemy student in school uniform became a guy wearing a tank top and his hairstyle was changed.

Japan US

The bald enemy student armed with a stick became a dark-skinned guy and his white shirt was changed to a color-patterned one in addition to getting unbuttoned.

Japan US

Riki, the first boss (and Kunio's future companion in later Kunio-kun games), had his school uniform changed to an outfit similar to the protagonist's. His hair also became longer and gained a headband.

Stage 2

Japan US

The unarmed biker enemy went from having a mouth mask and sunglasses to what seems like either a full-face mask or face paint, his shirt also became a tanktop, received wristbands, and the hair was made longer.

Japan US

The stick-armed biker received almost the same design change as the unarmed one, except he had sunglasses added, a reverse of what was the case in the Japanese version.

Japan US

Shinji, the leader of the motorcycle gang, also joined the trend of being shirtless and with an open vest. Also, his hair was turned into just a mohawk with a ponytail and his mouth got covered with something.

Stage 3

  • One particular sign on the top left was removed.
  • The "たのしい オモチャ" sign above some stairs on the right, which translated to "Fun Toys", was changed to give Taito some credit.
Japan US

The chain-wielding female student became a blonde woman with slightly longer hair and had her attire changed to a dress with an opened jacket and knee-high boots, she also became gloved in one hand.

Japan US

The red-haired female goon became dark-skinned, her sunglasses and mouth mask got removed, she now wears a tank top with jeans, and her weapon was changed from a purse to a way more painful-looking spiked mace.

Japan US

Misuzu, the leader of the girl gang, had her school uniform changed to a tank top with jeans and also got large boots.

Stage 4


The graffiti text behind the parked cars was removed.

Japan US

The knife-wielding goons had their skin darkened.

Japan US

Sabu had the red color in his palette slightly brightened, just that.

Japan US

The impact effect when getting hit by Sabu's bullets or stabbed by his henchman was redesigned a bit and changed from white to red.


Japan US
RenegadeARC-End1-JP.png RenegadeARC-End2-JP.png RenegadeARC-End1-US.png RenegadeARC-End2-US.png

In the Japanese version, Kunio exits Sabu's building and meets Hiroshi, the two shake hands while other students clap. In the US version, the protagonist meets a girl and they kiss, it's not explained who she is though.

Game Over

Japan US
KunioKunArcGameOver.png RenegadeArcGameOver.png

In the Japanese version, the Game Over screen has the background of Nekketsu High School's front. In the US version, it shows another variation of the title screen's wall, with a "The End" graffiti.

Name Entry

Japan US
KunioKunArcNameEntry.png RenegadeArcNameEntry.png
  • The name entry screen has a fancier look in the Japanese version, with the letters arranged in rows, the bosses' portraits and Kunio's extra life icon as decorations, and the presence of the timer. In the US version, it looks the same as the high score list in the attract mode and has no decorative icons or timer, and the letter selection went from moving a cursor around to cycling between the letters.
Japan US
  • The music that plays was changed to a completely different tune that's way shorter (by 47 seconds, in fact).
  • The US version added the function to immediately enter the name by pressing 1P Start or 2P Start without needing to type all the letters.