Renegade (Arcade)
Renegade |
---|
Also known as: Nekketsu Kouha Kunio-kun (JP) This game has unused sounds. |
Renegade is the game that innovatively introduced the 8-direction movement to the beat-'em-up genre, and depending on where you were from, it was either a game where you go against those who attack one of your high school classmates or just a game of senseless street violence. It also debuted Technos' titular mascot, but he, along with most of the future Kunio-kun games, would remain a Japan-exclusive and wouldn't get a definitive identity in the West.
Contents
Test Mode
Hold 1P Start and 2P Start while turning on the machine to activate a test mode. The game will run through several test screens:
- RAM TEST
- ROM TEST
- BACK TEST — Scrolls through the backgrounds of Stage 4.
- MIX TEST — Diagonally scrolls a wall of Kunio sprites (they look somewhat glitched in the US version).
- SOUND TEST — Briefly plays through some of the music and sound effects.
- FLIP TEST — Flips the screen vertically.
- SW TEST — Displays dip switch settings.
Unused Sounds
Sound | Transcript |
---|---|
Get outta town! |
The US version curiously has a fourth boss quote, meant for Sabu. But it's not used and instead, just like in the Japanese version, he is silent when he throws Kunio off him and the generic "Wah!" male defeat sound is used when the player loses on Stage 4.
Regional Differences
The high school setting of the Japanese version, which was somewhat inspired by game director Yoshihisa Kishimoto's youth as a high school delinquent, was changed for the US version to a ghetto/slum setting. This setting change was carried to the non-Japanese versions of the NES port.
Title Screen
Japan | US |
---|---|
- In the Japanese version, the title screen's background depicts the front of Nekketsu High School (熱血高校), this was changed in the US version to a concrete wall with the game's logo spraypainted on it. Also, the two Technos Japan logos at the bottom were removed in the US version.
- The Japanese version exclusively has a music track that plays here, the US version is silent. This track was later used in all regions of the NES port.
Attract Mode
Japan | US |
---|---|
- The high score list in the Japanese version shows the rankings in front of a plain green background, the US version has a slightly different version of the background seen on the title screen. Also, the default scores had the name of the game's protagonist and the four bosses (read more about them below) but were changed to unrelated initials in the US version, the scores themselves were changed as well.
- Another track exclusive to the Japanese version, this one plays during the gameplay demo, which is also silent in the US version.
- Something exclusive to the Japanese version is that when the score rankings are shown, the stage's background during the gameplay demos is replaced with the score list, with the characters still being seen. The US version instead completely goes to the high score screen.
Credit Sound
Japan | US |
---|---|
In the Japanese version, the sound heard when inserting a credit is a female voice saying "ganbatte ne" (がんばって ね), meaning "Do your best". In the US version, it's a male voice saying "Good luck, kid".
Stage Intermissions
In the Japanese version, the game shows short sequences before each stage that give context as to why we're beating up everyone, they're all the same, only changing up the enemy characters depending on the upcoming stage. They show the enemies beating up Kunio's classmate Hiroshi, and then Kunio chases after them. A 1-second looping track also plays exclusively here.
When cashing the enemies, Kunio says "mate konoyarou" (まて この野郎), a quote unique to the Japanese version which translates to "Wait, you bastards!".
There are no intermissions in the US version and the stages start immediately, making the game lack an apparent plot. The flyer for the game does try to give a story, saying that we gotta save the city's population by fighting the gangs that have taken over the place.
Graphics
Japan | US |
---|---|
The game's protagonist was changed from a high schooler in uniform to a dude with an open vest.
HUD
The player and stage bosses' life bars in the Japanese version show the characters' names. The cast of characters became nameless in the US version, though the manual of the US version of the NES port would later give them different names (except for Sabu).
Japan | US |
---|---|
The titular high school student that we control in the Japanese version is called Kunio (くにお). In the US version, the name was replaced with two separate graphics that indicate the players' turn to control the character.
Japan | US |
---|---|
The game's four bosses: Riki (りき), Shinji (しんじ), Misuzu (みすず), and Sabu (さぶ), respectively, had their names replaced by their enemy type.
Stages
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! Notes: The signs in the stage's backgrounds were not directly translated for the US version, so mention how their text changed. |
Stage 1
Japan |
---|
US |
The first stage was completely changed from an outdoor train station to an underground one, and the train became heavily vandalized.
Japan | US |
---|---|
The unarmed enemy student in school uniform became a guy wearing a tank top and his hairstyle was changed.
Japan | US |
---|---|
The bald enemy student armed with a stick became a dark-skinned guy and his white shirt was changed to a color-patterned one in addition to getting unbuttoned.
Japan | US |
---|---|
Riki, the first boss (and Kunio's future companion in later Kunio-kun games), had his school uniform changed to an outfit similar to the protagonist's. His hair also became longer and gained a headband.
Stage 2
Japan | US |
---|---|
The unarmed biker enemy went from having a mouth mask and sunglasses to what seems like either a full-face mask or face paint, his shirt also became a tanktop, received wristbands, and the hair was made longer.
Japan | US |
---|---|
The stick-armed biker received almost the same design change as the unarmed one, except he had sunglasses added, a reverse of what was the case in the Japanese version.
Japan | US |
---|---|
Shinji, the leader of the motorcycle gang, also joined the trend of being shirtless and with an open vest. Also, his hair was turned into just a mohawk with a ponytail and his mouth got covered with something.
Stage 3
Japan |
---|
US |
- One particular sign on the top left was removed.
- The "たのしい オモチャ" sign above some stairs on the right, which translated to "Fun Toys", was changed to give Taito some credit.
Japan | US |
---|---|
The chain-wielding female student became a blonde woman with slightly longer hair and had her attire changed to a dress with an open jacket and knee-high boots, she also became gloved in one hand.
Japan | US |
---|---|
The red-haired female goon became dark-skinned, her sunglasses and mouth mask got removed, she now wears a tank top with jeans, and her weapon was changed from a purse to a way more painful-looking spiked mace.
Japan | US |
---|---|
Misuzu, the leader of the girl gang, had her school uniform changed to a tank top with jeans and also got large boots.
Stage 4
Japan |
---|
US |
The graffiti text behind the parked cars was removed.
Japan | US |
---|---|
The knife-wielding goons had their skin darkened.
Japan | US |
---|---|
Sabu had the red color in his palette slightly brightened, just that.
Japan | US |
---|---|
The impact effect when getting hit by Sabu's bullets or stabbed by his henchman was redesigned a bit and changed from white to red.
Ending
Japan | US |
---|---|
In the Japanese version, Kunio exits Sabu's building and meets Hiroshi, the two shake hands while other students clap. In the US version, the protagonist meets a girl and they kiss, it's not explained who she is though.
Game Over
Japan | US |
---|---|
In the Japanese version, the Game Over screen has the background of Nekketsu High School's front. In the US version, it shows another variation of the title screen's wall, with a "The End" graffiti.
Name Entry
Japan | US |
---|---|
- The name entry screen has a fancier look in the Japanese version, with the letters arranged in rows, the bosses' portraits and Kunio's extra life icon as decorations, and the presence of the timer. In the US version, it looks the same as the high score list in the attract mode and has no decorative icons or timer, and the letter selection went from moving a cursor around to cycling between the letters.
Japan | US |
---|---|
- The music that plays was changed to a completely different tune that's way shorter (by 47 seconds, in fact).
- The US version added the function to immediately enter the name without needing to type all the letters, by pressing 1P Start or 2P Start.
The Renegade series
| |
---|---|
Arcade | Renegade |
NES | Renegade • Target: Renegade |
Commodore 64 | Target: Renegade |
The Kunio-kun series
| |
---|---|
Arcade | Renegade |
NES | Renegade • River City Ransom • Nintendo World Cup • Downtown Nekketsu Koushin Kyoku • Downtown Special • Ike Ike! Nekketsu Hockey-Bu • Crash 'n the Boys: Street Challenge • Nekketsu Kakutou Densetsu • Kunio-kun no Nekketsu Soccer League • Nekketsu! Street Basket: Ganbare Dunk Heroes |
Game Boy | Double Dragon II • Nekketsu! Beach Volley dayo Kunio-kun |
SNES | River City Girls Zero |
Game Boy Advance | River City Ransom EX |
Nintendo DS | River City: Soccer Hooligans |
Nintendo 3DS | River City: Rival Showdown |
Windows | River City Girls |
Super Dodge Ball | |
Arcade | Super Dodge Ball |
NES | Super Dodge Ball |
SNES | Kunio-kun no Dodgeball da yo Zen'in Shuugou! |
Genesis | Nekketsu Koukou Dodgeball Bu: Soccer Hen MD |
TurboGrafx-16 | Nekketsu Koukou Dodgeball Bu: PC Bangai-hen • Nekketsu Koukou Dodgeball Bu: PC Soccer-hen |
Nintendo DS | Super Dodgeball Brawlers |
See Also | |
Renegade |
- Pages missing developer references
- Games developed by Technos Japan
- Pages missing publisher references
- Games published by Technos Japan
- Games published by Taito
- Arcade games
- Games released in 1986
- Games released in May
- Games released in September
- Games with unused sounds
- Games with debugging functions
- Games with regional differences
- Articles needing translation/ja
- Renegade series
- Kunio-kun series
Cleanup > Articles needing translation > Articles needing translation/ja
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Technos Japan
Games > Games by platform > Arcade games
Games > Games by publisher
Games > Games by publisher > Games published by Square Enix > Games published by Taito
Games > Games by publisher > Games published by Technos Japan
Games > Games by release date > Games released in 1986
Games > Games by release date > Games released in May
Games > Games by release date > Games released in September
Games > Games by series > Kunio-kun series
Games > Games by series > Renegade series