Counter-Strike: Source
Counter-Strike: Source |
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Developers: Valve,
Hidden Path Entertainment
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This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? Notes: Some of the stuff written in here is downright nonsensical. |
Counter-Strike: Source is the remake of the original Counter-Strike for the Source Engine, as well as the first released game to use that engine, roughly 2 weeks before Half-Life 2 came out.
Contents
Sub-Pages
Development Info |
Prototype Info |
Unused Graphics A whole lot of leftovers from other Valve games. |
Unused Models Lots of props and even prefabs. |
Unused Text
Developer credits
A complete list of Valve and Turtle Rock Studios staff is provided inside of cstrike_pak_dir.vpk
's main directory, simply named credits.txt. There is no option to display this list anywhere in-game.
Valve: Viktor Antonov Ted Backman Kelly Bailey Jeff Ballinger Matt Bamberger Aaron Barber Yahn Bernier Ken Birdwell Derrick Birum Chris Bokitch Steve Bond Matt Boone Charlie Brown Julie Caldwell Dario Casali Yvan Charpentier Jess Cliffe John Cook Greg Coomer Kellie Cosner Scott Dalton Kerry Davis Jason Deakins Ariel Diaz Quintin Doroquez Martha Draves Laura Dubuk Mike Dunkle Mike Dussault Rick Ellis Dhabih Eng Miles Estes Adrian Finol Bill Fletcher Moby Francke Pat Goodwin Chris Grinstead John Guthrie Leslie Hall Damarcus Holbrook Tim Holt Brian Jacobson Erik Johnson Jakob Jungels Iikka Keranen Eric Kirchmer Marc Laidlaw Jeff Lane Tom Leonard Doug Lombardi Randy Lundeen Scott Lynch Ido Magal Gary McTaggart John Morello II Bryn Moslow Gabe Newell Tri Nguyen Jake Nicholson Martin Otten Kristen Perry Bay Raitt Alfred Reynolds Dave Riller Danika Rogers David Sawyer Aaron Seeler Nick Shaffner Taylor Sherman Eric Smith David Speyrer Jay Stelly Mikel Thompson Kelly Thornton Carl Uhlman Bill Van Buren KayLee Vogt Robin Walker Josh Weier Doug Wood Matt T Wood Matt Wright Turtle Rock Studios: Chris Ashton Michael Booth Matt Campbell Bryan Cleveland Phil Robb Todd Williams
Ballistic Helmet and Kevlar Vest
To do: There is zero information to this section. Where are these located? What do the text strings mean? What file do these come from? |
914 line:
"Cstrike_TitlesTXT_Kevlar_Vest_Ballistic_Helmet" "Kevlar Vest + Ballistic Helmet"
Tactical Shield
CS 1.6 Equipment - removed for balance in Alpha-Beta stage.
"Cstrike_TitlesTXT_TactShield" "Tactical Shield" "Cstrike_TitlesTXT_TactShield_Desc" "Tactical Shield"
Alt names for TMP
"Cstrike_TitlesTXT_Schmidt" "Schmidt" "Cstrike_TitlesTXT_SchmidtMP" "Schmidt MP"
VIP Mode
"Cstrike_TitlesTXT_VIP" "VIP" "Cstrike_TitlesTXT_VIP_Assassinated" "VIP has been assassinated!" "Cstrike_TitlesTXT_VIP_Escaped" "The VIP has escaped!" "Cstrike_TitlesTXT_VIP_Not_Escaped" "VIP has not escaped." "Cstrike_TitlesTXT_VIP_cant_buy" "You are the VIP. You can't buy anything." "Cstrike_VIP_Team" "&3 VIP" "Cstrike_vip_spotted" "'VIP spotted!' "Cstrike_protect_the_vip" "'Protect the VIP'" "Cstrike_TitlesTXT_All_VIP_Slots_Full" "All 5 VIP slots have been filled up. Please try again later." "Cstrike_TitlesTXT_Cannot_Switch_From_VIP" "You are the VIP. You cannot switch roles now." "Cstrike_TitlesTXT_Hint_ct_vip_zone" "You are in a VIP escape zone. Escort the VIP to any one of these zones." "Cstrike_TitlesTXT_Hint_reward_for_killing_vip" "You have been rewarded $2500 for killing the VIP!" "Cstrike_TitlesTXT_Hint_terrorist_vip_zone" "You are in a VIP escape zone. Prevent the VIP from reaching any one of these zones." "Cstrike_TitlesTXT_Hint_you_are_the_vip" "You are the VIP Make your way to the safety zones." "VipRescueZone" "VIP Rescue Zone" "Career_Task_killvip" "You must kill the VIP." "Career_Task_killvip_multi" "You must kill the VIP %s2 times." "winpanel_end_terrorists_escaped" "Terrorists escaped" "winpanel_end_vip_not_escaped" "VIP escape failed" "winpanel_end_vip_escaped" "VIP escaped" "winpanel_end_cts_prevent_escape" "CTs prevented escape" "winpanel_end_escaping_terrorists_neutralized" "Escaping terrorists neutralized" "winpanel_end_cts_win" "Terrorists eliminated" "winpanel_end_terrorists_not_escaped" "Terrorist escape failed"
Condition Zero Leftovers
"CZero_Credits_Title" "Counter-Strike: Condition Zero" "CZero_Credits_Programming" "Programming" "CZero_Credits_Art" "Art" "CZero_Credits_Managing_Director" "Managing Director" "CZero_Credits_COO" "C.O.O." "CZero_Credits_Production" "Production" "CZero_Credits_Mapping" "Mapping" "CZero_Credits_Art_Director" "Art Director" "CZero_Credits_Art_Lead" "Art Lead" "CZero_Credits_Technical_Art" "Technical Art" "CZero_Credits_Biz" "Biz" "CZero_Credits_Game_Design" "Game Design" "CZero_Credits_Lead_Level_Designer" "Lead Level Designer" "CZero_Credits_Level_Design" "Level Design" "CZero_Credits_Lead_Programmer" "Lead Programmer" "CZero_Credits_Project_Manager" "Project Manager" "CZero_Credits_Support" "Support" "CZero_Credits_Testing" "Testing" "CZero_Credits_Additional_Art" "Additional Art" "CZero_Credits_Executive_Producer" "Executive Producer" "CZero_Credits_Administration" "Administration" "CZero_Credits_Marketing_Director" "Marketing Director" "CZero_Credits_Brand_Manager" "Brand Manager" "CZero_Credits_Director_of_Public_Relations" "Director of Public Relations" "CZero_Credits_Public_Relations_Manager" "Public Relations Manager" "CZero_Credits_Creative_Group_Account_Supervisor" "Creative Group Account Supervisor" "CZero_Credits_Vice_President_Development" "Vice President, Development" "CZero_Credits_Operations_and_Production_Manager" "Operations and Production Manager" "CZero_Credits_Sr_Production_Admin" "Sr. Production Admin" "CZero_Credits_Vice_President_Finance" "Vice President, Finance" "CZero_Credits_Vice_President_and_Assistant_Counsel_VUG_Legal" "Vice President and Assistant Counsel, VUG Legal" "CZero_Credits_Corporate_Counsel_VUG_Legal" "Corporate Counsel, VUG Legal" "CZero_Credits_Special_Thanks" "Special Thanks" "CZero_NewCustomGame" "Play &custom game" "CZero_PlayOnLine" "Play online using &Steam" "CZero_PlayOnLineText" "This will exit your current game. Continue anyway?" "CZero_LearningMap" "Learning the map..." "CZero_AnalyzingHidingSpots" "Analyzing hiding spots..." "CZero_AnalyzingApproachPoints" "Analyzing approach points..." "CZero_Tutor_Turned_On" "The interactive tutor is now enabled." "CZero_Tutor_Turned_Off" "The interactive tutor is now disabled."
Unused Maps
test_speakers
A rather bizarre map for testing audio outputs. The audios played in this map dynamically change depending on what speaker configuration is being used. It could be initially loaded through the Audio tab in settings, although it was later removed for unknown reasons.
Loading the map unmodified will normally have ERROR models, as it still references the original playermodels from 2004, no longer included with the game.
Unused Map Content
cs_assault
Right below the map in CT Spawn, there is an inaccessible room, completely isolated from the rest of the map which contains a single boot prop. It is usually referred to as the boot room.
de_piranesi
Like the original version, there's an inaccesible room containing a brush-based giraffe.
Unused Sounds
Ambient
Sound | Filename | Notes |
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3dmeagle.wav | ||
trailer_wndinsidepark_loop.wav | ||
water_splash1.wav | Low quality splash sounds. | |
water_splash2.wav | ||
water_splash3.wav |
Animal
Sound | Filename | Notes |
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dog_lick_chops_behind_wall_1.wav | ||
dog_med_inside_bark_4.wav | ||
dog_med_inside_growl_1.wav | ||
dog_med_inside_growl_2.wav | ||
dog_med_inside_growl_3.wav |
Atmosphere
Sound | Filename | Notes |
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garage_tone.wav | ||
inside_lighthouse_amb.wav |
Machines
Sound | Filename | Notes |
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diesel_1.wav | ||
pneumatic_drill_1.wav | ||
pneumatic_drill_2.wav | ||
pneumatic_drill_3.wav | ||
pneumatic_drill_4.wav | ||
squeak_1.wav |
Misc
Sound | Filename | Notes |
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tink1.wav |
Weather
Sound | Filename | Notes |
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rumble_rain.wav | A windy variant of rumble_rain_nowind.wav. |
Wind
Sound | Filename | Notes |
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wind_gusty1.wav |
Buttons
The following all originate from either Half-Life or Half-Life 2.
Sound | Filename | Notes |
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bell1.wav | Same as stuck1.wav. | |
blip2.wav | Used for bot debugging. | |
button11.wav | ||
latchunlocked2.wav | ||
weapon_cant_buy.wav |
Common
Sound | Filename | Notes |
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bass.wav | All of these sounds are used in test_speakers.bsp. The map has been removed from the in-game menu and can only be accessed via console. | |
center.wav | ||
frontleft.wav | ||
frontright.wav | ||
left.wav | ||
rearleft.wav | ||
rearright.wav | ||
right.wav | ||
stuck1.wav | An entry in a file suggests that these sounds were used for bot debugging when they get stuck. | |
stuck2.wav |
V.I.P. Mode
In the audio files, there is one only for the radio chat. They were going to bring the mode back into the game but only mods have brought it back.
Sound | Comment(s) |
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"Protect the V.I.P., team!" |
Valve's Gift Grab 2011
Sound | Comment(s) |
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Exactly like Team Fortress 2. |
Regional Differences
This page or section needs more videos. There's a whole lotta words or pictures here, but not enough videos. Please fix this. Specifically: Record a demo, and playback on both games for comparison. |
The USK 16 German version removes blood and plays a "surrender" animation when the player is killed.
To enable this in uncensored releases, enter the following commands in the in-game console (~):
violence_agibs 1 violence_ablood 1 violence_hgibs 1 violence_hblood 1
Oddity
Whenever a hostage is killed, their model will seemingly duplicate.
Revisional Differences
To do: No dates (or context for that matter) at all. |
Main Menu
The main menu was changed in an update. Some of these changes include:
- The background was changed to depict two SEAL Team 6 soldiers in a brown background.
- The Friends menu was removed and a total of 147 achievements were added.
- The background could now be widescreen.
Initial Release | Post-Update |
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The Counter-Strike series
| |
---|---|
Windows | Counter-Strike (Prototypes) • Condition Zero (Prototype) (Deleted Scenes) • Counter-Strike: Source (Prototype) • Global Offensive |
Xbox | Counter-Strike |
Mac OS X, Linux | Counter-Strike: Source • Global Offensive |
- Pages missing developer references
- Games developed by Valve
- Games developed by Hidden Path Entertainment
- Pages missing publisher references
- Games published by Valve
- Games published by CyberFront
- Games published by Vivendi Universal Games
- Windows games
- Mac OS X games
- Linux games
- Pages missing date references
- Games released in 2004
- Games with unused areas
- Games with hidden developer credits
- Games with unused graphics
- Games with unused models
- Games with unused sounds
- Games with unused text
- Games with regional differences
- Games with revisional differences
- Stubs
- To do
- Needs more videos
- Counter-Strike series
Cleanup > Needs more videos
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Hidden Path Entertainment
Games > Games by developer > Games developed by Valve
Games > Games by platform > Linux games
Games > Games by platform > Mac OS X games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by CyberFront
Games > Games by publisher > Games published by Valve
Games > Games by publisher > Games published by Vivendi Universal Games
Games > Games by release date > Games released in 2004
Games > Games by series > Counter-Strike series