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Counter-Strike: Source
| Counter-Strike: Source |
|---|
|
Developers: Valve,
Hidden Path Entertainment
|
Counter-Strike: Source is the remake of Counter-Strike for the Source Engine, and the first released game to use that engine, roughly 2 weeks before Half-Life 2 came out.
Sub-Page
| Prototype Info |
Hidden Development Related
Credits.txt
Found in cstrike_pak_dir.vpk's directory
Valve: Viktor Antonov Ted Backman Kelly Bailey Jeff Ballinger Matt Bamberger Aaron Barber Yahn Bernier Ken Birdwell Derrick Birum Chris Bokitch Steve Bond Matt Boone Charlie Brown Julie Caldwell Dario Casali Yvan Charpentier Jess Cliffe John Cook Greg Coomer Kellie Cosner Scott Dalton Kerry Davis Jason Deakins Ariel Diaz Quintin Doroquez Martha Draves Laura Dubuk Mike Dunkle Mike Dussault Rick Ellis Dhabih Eng Miles Estes Adrian Finol Bill Fletcher Moby Francke Pat Goodwin Chris Grinstead John Guthrie Leslie Hall Damarcus Holbrook Tim Holt Brian Jacobson Erik Johnson Jakob Jungels Iikka Keranen Eric Kirchmer Marc Laidlaw Jeff Lane Tom Leonard Doug Lombardi Randy Lundeen Scott Lynch Ido Magal Gary McTaggart John Morello II Bryn Moslow Gabe Newell Tri Nguyen Jake Nicholson Martin Otten Kristen Perry Bay Raitt Alfred Reynolds Dave Riller Danika Rogers David Sawyer Aaron Seeler Nick Shaffner Taylor Sherman Eric Smith David Speyrer Jay Stelly Mikel Thompson Kelly Thornton Carl Uhlman Bill Van Buren KayLee Vogt Robin Walker Josh Weier Doug Wood Matt T Wood Matt Wright Turtle Rock Studios: Chris Ashton Michael Booth Matt Campbell Bryan Cleveland Phil Robb Todd Williams
Unused Text
Ballistic Helmet and Kevlar Vest
914 line
"Cstrike_TitlesTXT_Kevlar_Vest_Ballistic_Helmet" "Kevlar Vest + Ballistic Helmet"
Tactical Shield
CS 1.6 Equipment - removed for balance in Alpha-Beta stage.
"Cstrike_TitlesTXT_TactShield" "Tactical Shield" "Cstrike_TitlesTXT_TactShield_Desc" "Tactical Shield"
Alt names for TMP
"Cstrike_TitlesTXT_Schmidt" "Schmidt" "Cstrike_TitlesTXT_SchmidtMP" "Schmidt MP"
VIP Mode
"Cstrike_TitlesTXT_VIP" "VIP" "Cstrike_TitlesTXT_VIP_Assassinated" "VIP has been assassinated!" "Cstrike_TitlesTXT_VIP_Escaped" "The VIP has escaped!" "Cstrike_TitlesTXT_VIP_Not_Escaped" "VIP has not escaped." "Cstrike_TitlesTXT_VIP_cant_buy" "You are the VIP. You can't buy anything." "Cstrike_VIP_Team" "&3 VIP" "Cstrike_vip_spotted" "'VIP spotted!' "Cstrike_protect_the_vip" "'Protect the VIP'" "Cstrike_TitlesTXT_All_VIP_Slots_Full" "All 5 VIP slots have been filled up. Please try again later." "Cstrike_TitlesTXT_Cannot_Switch_From_VIP" "You are the VIP. You cannot switch roles now." "Cstrike_TitlesTXT_Hint_ct_vip_zone" "You are in a VIP escape zone. Escort the VIP to any one of these zones." "Cstrike_TitlesTXT_Hint_reward_for_killing_vip" "You have been rewarded $2500 for killing the VIP!" "Cstrike_TitlesTXT_Hint_terrorist_vip_zone" "You are in a VIP escape zone. Prevent the VIP from reaching any one of these zones." "Cstrike_TitlesTXT_Hint_you_are_the_vip" "You are the VIP Make your way to the safety zones." "VipRescueZone" "VIP Rescue Zone" "Career_Task_killvip" "You must kill the VIP." "Career_Task_killvip_multi" "You must kill the VIP %s2 times." "winpanel_end_terrorists_escaped" "Terrorists escaped" "winpanel_end_vip_not_escaped" "VIP escape failed" "winpanel_end_vip_escaped" "VIP escaped" "winpanel_end_cts_prevent_escape" "CTs prevented escape" "winpanel_end_escaping_terrorists_neutralized" "Escaping terrorists neutralized" "winpanel_end_cts_win" "Terrorists eliminated" "winpanel_end_terrorists_not_escaped" "Terrorist escape failed"
Condition Zero leftovers
"CZero_Credits_Title" "Counter-Strike: Condition Zero" "CZero_Credits_Programming" "Programming" "CZero_Credits_Art" "Art" "CZero_Credits_Managing_Director" "Managing Director" "CZero_Credits_COO" "C.O.O." "CZero_Credits_Production" "Production" "CZero_Credits_Mapping" "Mapping" "CZero_Credits_Art_Director" "Art Director" "CZero_Credits_Art_Lead" "Art Lead" "CZero_Credits_Technical_Art" "Technical Art" "CZero_Credits_Biz" "Biz" "CZero_Credits_Game_Design" "Game Design" "CZero_Credits_Lead_Level_Designer" "Lead Level Designer" "CZero_Credits_Level_Design" "Level Design" "CZero_Credits_Lead_Programmer" "Lead Programmer" "CZero_Credits_Project_Manager" "Project Manager" "CZero_Credits_Support" "Support" "CZero_Credits_Testing" "Testing" "CZero_Credits_Additional_Art" "Additional Art" "CZero_Credits_Executive_Producer" "Executive Producer" "CZero_Credits_Administration" "Administration" "CZero_Credits_Marketing_Director" "Marketing Director" "CZero_Credits_Brand_Manager" "Brand Manager" "CZero_Credits_Director_of_Public_Relations" "Director of Public Relations" "CZero_Credits_Public_Relations_Manager" "Public Relations Manager" "CZero_Credits_Creative_Group_Account_Supervisor" "Creative Group Account Supervisor" "CZero_Credits_Vice_President_Development" "Vice President, Development" "CZero_Credits_Operations_and_Production_Manager" "Operations and Production Manager" "CZero_Credits_Sr_Production_Admin" "Sr. Production Admin" "CZero_Credits_Vice_President_Finance" "Vice President, Finance" "CZero_Credits_Vice_President_and_Assistant_Counsel_VUG_Legal" "Vice President and Assistant Counsel, VUG Legal" "CZero_Credits_Corporate_Counsel_VUG_Legal" "Corporate Counsel, VUG Legal" "CZero_Credits_Special_Thanks" "Special Thanks" "CZero_NewCustomGame" "Play &custom game" "CZero_PlayOnLine" "Play online using &Steam" "CZero_PlayOnLineText" "This will exit your current game. Continue anyway?" "CZero_LearningMap" "Learning the map..." "CZero_AnalyzingHidingSpots" "Analyzing hiding spots..." "CZero_AnalyzingApproachPoints" "Analyzing approach points..." "CZero_Tutor_Turned_On" "The interactive tutor is now enabled." "CZero_Tutor_Turned_Off" "The interactive tutor is now disabled."
Unused Graphics
Half-Life/Half-Life 2 Leftovers
Leftovers from Half-Life.
A leftover of Antlion Goop from (the yet unreleased) Half-Life 2.
sky_c17_05*.vtf contains a skybox with a purple X on each texture. Judging by its name, it may have been a leftover from the development of Half-Life 2.
cs_havana Materials Folder
| To do: Find and compare with textures that are used if necessary. Also there might be more that need to be uploaded. |
For whatever reason, there are a bunch of files from multiple directories including non-existant ones copied into the cs_havana folder. Most of the textures were either removed or redesigned for the final release.
More Half-Life/Half-Life 2 Leftovers
Half-Life
Half-Life 2
Map Textures
Model Textures
Two solid colors for a logo of some sort.
An off texture for a security light.
A trim texture.
A metal pipe texture.
A rock texture.
A treebark texture.
Two twig textures.
cs_italy
Early version of it_logs.vtf.
A few textures of fruit and vegetables and a wood texture.
A couple of street light textures.
Two dead-looking plants.
cs_office
A bunch of box textures. Most of them were later put into one whole texture sheet.
File box textures, only a couple of them were reused.
Textures for filing cabnets. The textures were later re-edited and used.
Missing office painting variants.
A package of printing paper.
Earlier versions of the posters.
de_dust
A generic barrel.
A biohazardous barrel. Leftover from Condition Zero.
An explosive barrel. Leftover from Condition Zero.
A clearly unfinished basket texture.
Two clay pots.
Unfinished texture sheet for a crate.
Early textures for a dome, the temple door, a wide door and a wall window.
Placeholder texture possibly for the hanging rug display.
A placeholder palm tree and a tree "billboard" texture.
Another texture for the hanging rug display, however this one is closer to final.
A bunch of textures for windows.
Office Monitor Screen
| To do: Photoshop & icon expert needed to identify all text & icons. |
The files, computer2a.vtf & computer2b.vtf, contain the unedited screen captures from the monitor in cs_office. The unused screen captures can give us a look at what a developer actually had installed on their Windows XP system at the time.
| Original (unused) | Edited (used) |
|---|---|
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Looking at the screen captures from computer monitors, reveals various items used on a Valve employee's system. This print screen was taken by "Todd" as seen in the command prompt window and "Todd's Hours.doc" word document. Most likely created by Todd Williams.
| Recycle Bin | Steam | Shortcut to vtex_gui.exe | Shortcut to vtex.exe | The Shared Folder |
| Internet Explorer 6 | hlmv.af | Todd's Hours.doc | ||
| 3DS Max 4.2 | Play Splinter Cell Pandora | s Backup | ||
| Batch Compiler | Valve VP | ???.zip | ||
| wally | ||||
| sync_cz.bat | ||||
| ??? | ||||
| Shortcut to terror.exe | ||||
| Shortcut to Wally.exe | Shortcut to studiovo.exe. | Command Prompt |
Other windows show an Excel spreadsheet TPS Reports - Jan 1998.xls, and Outlook 2003 running in the background.
The second image is an edited version of the first, most likely using Paint Shop Pro that is installed and the default for JPG files as seen in the window, changes include:
- The Microsoft Word Logo, Recycle Bin, media logo, 3DS Max 4.2 are all removed or replaced by another icon.
- The Start button logo replaced with a yellow happy face and the word start was replaced with "fart".
- Most of the icons in the taskbar have been replaced with a Counter-Strike: Condition Zero shortcut.
- The Command Prompt's Windows build number and Microsoft trademark was removed.
Old Weapons
All files listed here were once under a folder called OLD_weapons.
Misc.
A texture named floodlightbulb.vtf. It can also be found in the same folder under many different names and can also be found in models/props_c17.
There's an overview for a map called fy_rockworld. Likely a test map.
V.I.P. Class Selection Graphic
A graphic for the V.I.P's class selection is located in materials/vgui/gfx/vgui.
Misplaced Graphics
The file, flowerbed1.vtf, can be found in the models folder of props/de_tides. Comparing it to the used file, the "dirt" was changed to an actual dirt texture and some grass was added to the bottom of the texture.
| Unused | Used |
|---|---|
flowerbed2.vtf can also be found in the same directory as flowerbed1.vtf. The only difference is that they added pine branches in the empty space.
| Unused | Used |
|---|---|
Unused Models
Counter-Terrorist
An odd model that only has one animation and the texture of the eyes are on the ankle.
Valve's Gift Grab 2011
This was only used in 2011. It went unused after Christmas time.
prop_junk
food_pile02.mdl
A bunch of garbage that never got used.
Unused Map Models
Models that were not placed in the maps.
cs_assault
dryer_box2.mdl and washer_box.mdl
An open variant of dryer_box.mdl and washer_box2.mdl.
fireescape_repeatable.mdl
moneypallet02abcde.mdl, moneypallet03abcde.mdl, and moneypalletabcde.mdl
All of the money pallets never got to see the light of day. Though most of them are repeated.
railingalley01.mdl
cs_militia
skylight_glass_p1.mdl
tv_console.mdl
This gets replaced by a different model in-game.
cs_office
coffee_mug3.mdl
A coffee mug that says "What's Sleep?" This particular model is unused but another model uses the same material as a skin in the map.
computer.mdl
A model that contains the keyboard, mouse and monitor altogether with wires. Suggesting that this was made before making each object individual and breakable.
computer_case.mdl
Another model that contains the computer tower with wires, too. Again this may have been cut due to being a different model and breakable.
light_shop_on.mdl
An untextured fluorescent light fixture.
projector_p7a.mdl & projector_p7b.mdl
Pieces of the projector's motherboard.
de_inferno
archroofb.mdl
bushgreenbig.mdl and bushgreensmall.mdl
chimney01.mdl
A big chimney. Only the second chimney gets to play a role in the game and at a smaller size.
plasterinfwndwh.mdl
railing02.mdl
railing04.mdl
spirea.mdl
succulant.mdl
wall_lamp_ring.mdl
windowbreakable_damage_01.mdl
wood_fence_corner.mdl
wood_fence_end.mdl
de_nuke
car_nuke_black.mdl and car_nuke_red.mdl
equipment3b.mdl
file_cabinet1_group.mdl
nuclearcontrolbox.mdl
railing_bombsitea.mdl
de_port
clouds.mdl and clouds2.mdl
Clouds designed for the skybox.
tankoil01.mdl and tankoil02.mdl
de_prodigy
ammo_can_03.mdl
desk_console1.mdl
prodcratesa.mdl and prodcratesb.mdl
tire1.mdl and tire2.mdl
de_tides
gate.mdl
gate_large.mdl
patio_table.mdl
tides_light_fixture.mdl
A lamp that never was implemented into a map. Using Valve's model viewer and checking "Physics Model", the collision is out of place.
turtle_rock_flag.mdl
A Turtle Rock Studios flag! Why this was never used is a mystery.
woodframe_courtyard_e2.mdl
de_train
ammo_can_01.mdl
de_train_ibeam_03.mdl
de_train_windowframe_02.mdl
light_inset.mdl
lockers001a.mdl
railroadtracks128.mdl
train_wheels.mdl
Misc.
river.vmf, river2.vmf and river3.vmf can be found in the models folder of props/cs_militia. Opening them with Valve's Hammer editor shows these.
rocks.3ds may be a developer leftover. Judging by how it looks, it may have been a physics model.
Unused Level Content
cs_assault
In a July 7, 2005 update, the cs_assault map was added. For unknown reasons, it has an inaccessible room, completely isolated from the rest of the map which contains a boot. So, it's usually referred to as the boot room.
test_speakers
A map to test the speaker settings with. It was removed from the options for unknown reasons.
Unused Sounds
Ambient
| Sound | Filename | Notes |
|---|---|---|
| 3dmeagle.wav | ||
| trailer_wndinsidepark_loop.wav | ||
| water_splash1.wav | Low quality splash sounds. | |
| water_splash2.wav | ||
| water_splash3.wav |
Animal
| Sound | Filename | Notes |
|---|---|---|
| dog_lick_chops_behind_wall_1.wav | ||
| dog_med_inside_bark_4.wav | ||
| dog_med_inside_growl_1.wav | ||
| dog_med_inside_growl_2.wav | ||
| dog_med_inside_growl_3.wav |
Atmosphere
| Sound | Filename | Notes |
|---|---|---|
| garage_tone.wav | Unused eerie atmospheric noises. | |
| inside_lighthouse_amb.wav |
Machines
| Sound | Filename | Notes |
|---|---|---|
| diesel_1.wav | ||
| pneumatic_drill_1.wav | ||
| pneumatic_drill_2.wav | ||
| pneumatic_drill_3.wav | ||
| pneumatic_drill_4.wav | ||
| squeak_1.wav |
Misc
| Sound | Filename | Notes |
|---|---|---|
| tink1.wav |
Weather
| Sound | Filename | Notes |
|---|---|---|
| rumble_rain.wav | A windy variant of rumble_rain_nowind.wav. |
Wind
| Sound | Filename | Notes |
|---|---|---|
| wind_gusty1.wav |
Buttons
| Sound | Filename | Notes |
|---|---|---|
| bell1.wav | Same as stuck1.wav. | |
| blip2.wav | Used for bot debugging. | |
| button11.wav | ||
| latchunlocked2.wav | ||
| weapon_cant_buy.wav |
Common
| Sound | Filename | Notes |
|---|---|---|
| bass.wav | All of these sounds are used in test_speakers.bsp. The map has been removed from the in-game menu and can only be accessed via console. | |
| center.wav | ||
| frontleft.wav | ||
| frontright.wav | ||
| left.wav | ||
| rearleft.wav | ||
| rearright.wav | ||
| right.wav | ||
| stuck1.wav | An entry in a file suggest that these sounds were used for bot debugging when they get stuck. | |
| stuck2.wav |
V.I.P. Mode
In the audio files, there is one only for the radio chat. They were going to bring the mode back into the game but only mods have brought it back.
| Sound | Comment(s) |
|---|---|
| "Protect the V.I.P., team!" |
Valve's Gift Grab 2011
| Sound | Comment(s) |
|---|---|
| Exactly like Team Fortress 2. |
Region Differences
| To do: Record demo, and playback on both games for comparison |
The USK 16 German version removed the blood and has you lie down when you get killed then disappear.
To enable this, enter the following commands in the in-game console (~)
violence_agibs 1 violence_ablood 1 violence_hgibs 1 violence_hblood 1
Oddity
If you were to kill a hostage, two of that same model will show up.
| The Counter-Strike series | |
|---|---|
| Windows | Counter-Strike (Prototypes) • Condition Zero (Deleted Scenes) • Counter-Strike: Source • Global Offensive |
| Xbox | Counter-Strike |
| Mac OS X | Counter-Strike: Source • Global Offensive |
| Linux | Counter-Strike: Source • Global Offensive |
- Games developed by Valve
- Games developed by Hidden Path Entertainment
- Games published by Valve
- Games published by CyberFront
- Games published by Vivendi Universal Games
- Windows games
- Mac OS X games
- Linux games
- Games released in 2004
- Games with unused areas
- Games with hidden developer credits
- Games with unused graphics
- Games with unused models
- Games with unused sounds
- Games with unused text
- Games with regional differences
- To do
- Counter-Strike series
Cleanup > To do
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Hidden Path Entertainment
Games > Games by developer > Games developed by Valve
Games > Games by platform > Linux games
Games > Games by platform > Mac OS X games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by CyberFront
Games > Games by publisher > Games published by Valve
Games > Games by publisher > Games published by Vivendi Universal Games
Games > Games by release date > Games released in 2004
Games > Games by series > Counter-Strike series














