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Counter-Strike: Source

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Title Screen

Counter-Strike: Source

Developers: Valve, Hidden Path Entertainment
Publishers: Valve, CyberFront (JP), Vivendi Universal Games (EU)
Platforms: Windows, Mac OS X, Linux
Released internationally: November 1, 2004
Released in JP: December 2, 2005
Released in EU: October 21, 2005


AreasIcon.png This game has unused areas.
CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


DevelopmentIcon.png This game has a development article
ProtoIcon.png This game has a prototype article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Notes: Some of the stuff written in here is downright nonsensical.

Counter-Strike: Source is the remake of the original Counter-Strike for the Source Engine, as well as the first released game to use that engine, roughly 2 weeks before Half-Life 2 came out.

Sub-Pages

Read about development information and materials for this game.
Development Info
Read about prototype versions of this game that have been released or dumped.
Prototype Info
CSS-cs havana-fruit1.png
Unused Graphics
A whole lot of leftovers from other Valve games.
Css valvegiftgrabbox2011.png
Unused Models
Lots of props and even prefabs.

Unused Text

Developer credits

A complete list of Valve and Turtle Rock Studios staff is provided inside of cstrike_pak_dir.vpk's main directory, simply named credits.txt. There is no option to display this list anywhere in-game.

Valve:
Viktor Antonov
Ted Backman
Kelly Bailey
Jeff Ballinger
Matt Bamberger
Aaron Barber
Yahn Bernier
Ken Birdwell
Derrick Birum
Chris Bokitch
Steve Bond
Matt Boone
Charlie Brown
Julie Caldwell
Dario Casali
Yvan Charpentier
Jess Cliffe
John Cook
Greg Coomer
Kellie Cosner
Scott Dalton
Kerry Davis
Jason Deakins
Ariel Diaz
Quintin Doroquez
Martha Draves
Laura Dubuk
Mike Dunkle
Mike Dussault
Rick Ellis
Dhabih Eng
Miles Estes
Adrian Finol
Bill Fletcher
Moby Francke
Pat Goodwin
Chris Grinstead
John Guthrie
Leslie Hall
Damarcus Holbrook
Tim Holt
Brian Jacobson
Erik Johnson
Jakob Jungels
Iikka Keranen
Eric Kirchmer
Marc Laidlaw
Jeff Lane
Tom Leonard
Doug Lombardi
Randy Lundeen
Scott Lynch
Ido Magal
Gary McTaggart
John Morello II
Bryn Moslow
Gabe Newell
Tri Nguyen
Jake Nicholson
Martin Otten
Kristen Perry
Bay Raitt
Alfred Reynolds
Dave Riller
Danika Rogers
David Sawyer
Aaron Seeler
Nick Shaffner
Taylor Sherman
Eric Smith
David Speyrer
Jay Stelly
Mikel Thompson
Kelly Thornton
Carl Uhlman
Bill Van Buren
KayLee Vogt
Robin Walker
Josh Weier
Doug Wood
Matt T Wood
Matt Wright

Turtle Rock Studios:
Chris Ashton
Michael Booth
Matt Campbell
Bryan Cleveland
Phil Robb
Todd Williams

Ballistic Helmet and Kevlar Vest

Hmmm...
To do:
There is zero information to this section. Where are these located? What do the text strings mean? What file do these come from?

914 line:

"Cstrike_TitlesTXT_Kevlar_Vest_Ballistic_Helmet"			"Kevlar Vest + Ballistic Helmet"

Tactical Shield

CS 1.6 Equipment - removed for balance in Alpha-Beta stage.

"Cstrike_TitlesTXT_TactShield"			"Tactical Shield"
"Cstrike_TitlesTXT_TactShield_Desc"			"Tactical Shield"

Alt names for TMP

"Cstrike_TitlesTXT_Schmidt"			"Schmidt"
"Cstrike_TitlesTXT_SchmidtMP"			"Schmidt MP"

VIP Mode

"Cstrike_TitlesTXT_VIP"			"VIP"
"Cstrike_TitlesTXT_VIP_Assassinated"			"VIP has been assassinated!"
"Cstrike_TitlesTXT_VIP_Escaped"			"The VIP has escaped!"
"Cstrike_TitlesTXT_VIP_Not_Escaped"			"VIP has not escaped."
"Cstrike_TitlesTXT_VIP_cant_buy"			"You are the VIP.
You can't buy anything."

"Cstrike_VIP_Team"				"&3 VIP"

"Cstrike_vip_spotted"		"'VIP spotted!'

"Cstrike_protect_the_vip"	"'Protect the VIP'"

"Cstrike_TitlesTXT_All_VIP_Slots_Full"			"All 5 VIP slots have been filled up.
Please try again later."

"Cstrike_TitlesTXT_Cannot_Switch_From_VIP"			"You are the VIP.
You cannot switch roles now."

"Cstrike_TitlesTXT_Hint_ct_vip_zone"			"You are in a VIP escape zone.
Escort the VIP to any one of these zones."

"Cstrike_TitlesTXT_Hint_reward_for_killing_vip"			"You have been rewarded $2500 for killing the VIP!"

"Cstrike_TitlesTXT_Hint_terrorist_vip_zone"			"You are in a VIP escape zone.
Prevent the VIP from reaching any one of these zones."

"Cstrike_TitlesTXT_Hint_you_are_the_vip"			"You are the VIP
Make your way to the safety zones."

"VipRescueZone"		"VIP Rescue Zone"

"Career_Task_killvip"			"You must kill the VIP."
"Career_Task_killvip_multi"		"You must kill the VIP %s2 times."

"winpanel_end_terrorists_escaped"				"Terrorists escaped"
"winpanel_end_vip_not_escaped"					"VIP escape failed"

"winpanel_end_vip_escaped"						"VIP escaped"
"winpanel_end_cts_prevent_escape"				"CTs prevented escape"
"winpanel_end_escaping_terrorists_neutralized"	"Escaping terrorists neutralized"
"winpanel_end_cts_win"							"Terrorists eliminated"
"winpanel_end_terrorists_not_escaped"			"Terrorist escape failed"

Condition Zero Leftovers

"CZero_Credits_Title"				"Counter-Strike: Condition Zero"
"CZero_Credits_Programming"			"Programming"
"CZero_Credits_Art"				"Art"
"CZero_Credits_Managing_Director"		"Managing Director"
"CZero_Credits_COO"				"C.O.O."
"CZero_Credits_Production"			"Production"
"CZero_Credits_Mapping"				"Mapping"
"CZero_Credits_Art_Director"			"Art Director"
"CZero_Credits_Art_Lead"			"Art Lead"
"CZero_Credits_Technical_Art"			"Technical Art"
"CZero_Credits_Biz"				"Biz"
"CZero_Credits_Game_Design"			"Game Design"
"CZero_Credits_Lead_Level_Designer"		"Lead Level Designer"
"CZero_Credits_Level_Design"			"Level Design"
"CZero_Credits_Lead_Programmer"			"Lead Programmer"
"CZero_Credits_Project_Manager"			"Project Manager"
"CZero_Credits_Support"				"Support"
"CZero_Credits_Testing"				"Testing"
"CZero_Credits_Additional_Art"			"Additional Art"
"CZero_Credits_Executive_Producer"		"Executive Producer"
"CZero_Credits_Administration"			"Administration"
"CZero_Credits_Marketing_Director"		"Marketing Director"
"CZero_Credits_Brand_Manager"			"Brand Manager"
"CZero_Credits_Director_of_Public_Relations"	"Director of Public Relations"
"CZero_Credits_Public_Relations_Manager"	"Public Relations Manager"
"CZero_Credits_Creative_Group_Account_Supervisor"	"Creative Group Account Supervisor"
"CZero_Credits_Vice_President_Development"	"Vice President, Development"
"CZero_Credits_Operations_and_Production_Manager"	"Operations and Production Manager"
"CZero_Credits_Sr_Production_Admin"		"Sr. Production Admin"
"CZero_Credits_Vice_President_Finance"		"Vice President, Finance"
"CZero_Credits_Vice_President_and_Assistant_Counsel_VUG_Legal"	"Vice President and Assistant Counsel, VUG Legal"
"CZero_Credits_Corporate_Counsel_VUG_Legal"	"Corporate Counsel, VUG Legal"
"CZero_Credits_Special_Thanks"			"Special Thanks"

"CZero_NewCustomGame"				"Play &custom game"
"CZero_PlayOnLine"				"Play online using &Steam"
"CZero_PlayOnLineText"				"This will exit your current game.
Continue anyway?"

"CZero_LearningMap"				"Learning the map..."
"CZero_AnalyzingHidingSpots"			"Analyzing hiding spots..."
"CZero_AnalyzingApproachPoints"			"Analyzing approach points..."

"CZero_Tutor_Turned_On"			"The interactive tutor
is now enabled."
"CZero_Tutor_Turned_Off"		"The interactive tutor
is now disabled."

Unused Maps

test_speakers

CSS-map-test speakers.png

A rather bizarre map for testing audio outputs. The audios played in this map dynamically change depending on what speaker configuration is being used. It could be initially loaded through the Audio tab in settings, although it was later removed for unknown reasons.

Loading the map unmodified will normally have ERROR models, as it still references the original playermodels from 2004, no longer included with the game.

Unused Map Content

cs_assault

Right below the map in CT Spawn, there is an inaccessible room, completely isolated from the rest of the map which contains a single boot prop. It is usually referred to as the boot room.

This American boot just kicked your ass back to Russia!

de_piranesi

Like the original version, there's an inaccesible room containing a brush-based giraffe.

Unused Sounds

Ambient

Sound Filename Notes
3dmeagle.wav
trailer_wndinsidepark_loop.wav
water_splash1.wav Low quality splash sounds.
water_splash2.wav
water_splash3.wav

Animal

Sound Filename Notes
dog_lick_chops_behind_wall_1.wav
dog_med_inside_bark_4.wav
dog_med_inside_growl_1.wav
dog_med_inside_growl_2.wav
dog_med_inside_growl_3.wav

Atmosphere

Sound Filename Notes
garage_tone.wav
inside_lighthouse_amb.wav

Machines

Sound Filename Notes
diesel_1.wav
pneumatic_drill_1.wav
pneumatic_drill_2.wav
pneumatic_drill_3.wav
pneumatic_drill_4.wav
squeak_1.wav

Misc

Sound Filename Notes
tink1.wav

Weather

Sound Filename Notes
rumble_rain.wav A windy variant of rumble_rain_nowind.wav.

Wind

Sound Filename Notes
wind_gusty1.wav

Buttons

The following all originate from either Half-Life or Half-Life 2.

Sound Filename Notes
bell1.wav Same as stuck1.wav.
blip2.wav Used for bot debugging.
button11.wav
latchunlocked2.wav
weapon_cant_buy.wav

Common

Sound Filename Notes
bass.wav All of these sounds are used in test_speakers.bsp. The map has been removed from the in-game menu and can only be accessed via console.
center.wav
frontleft.wav
frontright.wav
left.wav
rearleft.wav
rearright.wav
right.wav
stuck1.wav An entry in a file suggests that these sounds were used for bot debugging when they get stuck.
stuck2.wav

V.I.P. Mode

In the audio files, there is one only for the radio chat. They were going to bring the mode back into the game but only mods have brought it back.

Sound Comment(s)
"Protect the V.I.P., team!"
(Source: Counter-Strike Wikia)

Valve's Gift Grab 2011

Sound Comment(s)
Exactly like Team Fortress 2.

Regional Differences

BZZZRRRRRRTTTT
This page or section needs more videos.
There's a whole lotta words or pictures here, but not enough videos. Please fix this.
Specifically: Record a demo, and playback on both games for comparison.

The USK 16 German version removes blood and plays a "surrender" animation when the player is killed.

To enable this in uncensored releases, enter the following commands in the in-game console (~):

violence_agibs 1
violence_ablood 1
violence_hgibs 1
violence_hblood 1

Oddity

Whenever a hostage is killed, their model will seemingly duplicate.

Magic. *snort snort*

Revisional Differences

Hmmm...
To do:
No dates (or context for that matter) at all.

Main Menu

The main menu was changed in an update. Some of these changes include:

  • The background was changed to depict two SEAL Team 6 soldiers in a brown background.
  • The Friends menu was removed and a total of 147 achievements were added.
  • The background could now be widescreen.
Initial Release Post-Update
Css old titlescreen.png Css titlescreen.png