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Five Nights at Freddy's 2 (Windows)

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Title Screen

Five Nights at Freddy's 2

Developer: Scott Cawthon
Publisher: Scott Cawthon
Platform: Windows
Released internationally: November 10, 2014


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:
  • Create a bugs sub-page, and move any and all bugs and glitches to there.
  • Move any and all unused or duplicate strings to its own sub-page entitled "Unused Text".
  • Move any and all version differences to its own sub-page entitled "Version Differences".

Five Nights at Freddy's 2 is the (rather quickly released) sequel prequel to the popular 2014 horror game, featuring eleven animatronics, more areas to check on, and some strange post-mortem minigames. Oh yeah, with zero doors, obviously.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info
FNaF2 skull.png
Unused Graphics and Objects
Hello, Mike Schmidt! Wait, sorry, that's a different game.

Unused Graphics

Old New
FNAF2NewspaperArticle (2).png Fnaf2newpaper.png


In an update for the game, the newspaper that appears at the start of the game was slightly changed, changing the phone-number to a 1-555 number instead of a 1-888 number. Possibly changed to prevent fans from calling and harassing anybody who actually had the old phone number in real life.

Obscured Graphics

Fnaf2toybonniestare.png
When Toy Bonnie enters your office and the Freddy head is equipped, only his face is visible.

BBEasterEggFNAF2.png
JJ's graphic is obscured below the eyes off-screen, as well as above them, behind the office desk.

FNaF2 ItsHimText.png
The text "it's him" is located out-of-frame on the screen used post-cutscene and can never be seen. Curiously, while other strings in the game are images, this text is made using Clickteam Fusion's "string" object, making it look completely different from other text present in the game.

FNaF2 LoadingText.png
Similarly to the aforementioned string, a "Loading..." text placed off-screen during loading sections also exists. Normally, only an icon can be seen at the bottom-right.

Cut-Off Sounds

Volume warning!


Like the previous game, the animatronic scream only plays for a second before cutting out to static.

Cheat Codes

The cheat codes from the first game are still present and work exactly the same. However, the night skip code was changed slightly; in addition to holding down the C, D and + keys, the left mouse button has to be pressed and held down on Toy Freddy's nose on the poster in the office.

File Naming Leftover/"Oddity"

The music that plays after you beat the game is named "musicbox2.wav". This matches up with the "musicbox.wav" from the first game, which is the music that plays during the power outage scene. FNAF 2 does not have a power mechanic; Scott Cawthon himself said that he was going to include the power mechanic from the first game but later decided to leave it out, explaining the file name. However, the first game uses "musicbox.wav" as the ending theme just like FNAF 2 and "musicbox2.wav", so this may simply be a direct leftover.

Phone Guy Oddity

During the Night 1 phone call, Phone Guy refers to the Prize Corner exclusively as the Prize Counter despite the in-game camera text still referring to it as the Prize Corner. This suggests that Prize Counter may have been the original name for the camera, later being changed to Prize Corner after the Phone Guy audio had already been recorded.

Revisional Differences

v1.03

The 1.03 patch, released on November 11, 2014, added some hallucinations to the game:

  • A bare endoskeleton will sometimes appear while checking the Prize Corner or Left Air Vent.
  • Very rarely, putting the Monitor down will show a shadowy version of Toy Bonnie at the left side of the Office. After four seconds of it appearing, the game will close.

An additional patch, v1.031, was released 6 hours later.

v1.032

Released on December 16th, 2014.

  • Fixed a bug where the flashlight and the Freddy mask could be used at the same time.
  • The Custom Night menu no longer fades in from the main menu. This was likely done to fix a glitch where pressing the 'READY!' button before the menu had finished loading caused all of the animatronics to be set to level 0, but would still reward you for "beating" whatever preset was selected.

Halloween Update

Released on October 27th, 2015. Added decorations for the office that only appear during Halloween. These decorations consist of string lights and a jack-o-lantern.