Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.

Grand Theft Auto: Liberty City Stories

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Grand Theft Auto Liberty City Stories

Developer: Rockstar Leeds
Publishers: Rockstar Games, Take-Two Interactive (AUS), Capcom (JP)
Platforms: PlayStation Portable, PlayStation 2, iOS, Android
Released in JP: July 26, 2007 (PlayStation Portable) September 6, 2007 (PlayStation 2)
Released in US: October 25, 2005 (PlayStation Portable), June 6, 2006 (PlayStation 2)
Released in EU: November 4, 2005 (PlayStation Portable), June 23, 2006 (PlayStation 2)
Released in AU: December 2, 2005 (PlayStation Portable), June 6, 2006 (PlayStation 2)


GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


Hmmm...
To do:
More info on the regional differences.

Grand Theft Auto: Liberty City Stories is the prequel to Grand Theft Auto III, taking place in 1998 and starring Toni Cipriani. Though a fair number of content was scrapped compared to other entries, most of it can be surprisingly accessed via trainers.

Sub-Pages

SoundIcon.png
Unused Mission Related Text and Audio
Not nearly as interesting, but still enough to fill up the page.

Unused Vehicles

Hmmm...
To do:
Replace these images as they are converted JPEGs.

DeadDodo

GTALCS-PSP-Dodo-front.png
The Dodo plane that is always in the air back in Grand Theft Auto: Vice City is in this game. The DeadDodo is mentioned in handling file and and can be spawned with third-party trainers. However, simply spawning through it without further modifications will crash the game upon spawning.

Hunter

GTALCS-PSP-Hunter-front.png
The Hunter attack helicopter is in the game as a leftover from Grand Theft Auto: Vice City, but is never used. It can be spawned during story mission Karmageddon by getting on top of the biggest pyramid opposite police station in Staunton Island and pressing L + Up + Select + Cross. If done correctly, a sound will be heard and the Hunter will be accessible on the helipad on top of Big Shot Casino.

RC Goblin

GTALCS-PSP-RC Goblin.png
The little toy copter from Vice City was to return, but was cut. It can still be spawned with trainers, but a mod needs to be installed in order to control it.

RC Raider

GTALCS-PSP-RC RAIDER.png
Another toy helicopter that was cut. It can still be obtained through trainers.

VCN Maverick

GTALCS-PSP-VCNMaverick-front.png
Yet another leftover Vice City asset, can be obtained with trainers. However, it has no acceleration, suggesting it never went any further than a concept.

Bus

GTALCS-PSP-Bus.png
The Bus from Grand Theft Auto III was most likely mean to return. However, it was disabled for spawning and can now only be spawned via trainers.

Ghost

Another vehicle from Grand Theft Auto III. The vehicle is functionable, but the texture mapping is rather buggy and always appears as a black paintjob.

Tommy

An odd-looking vehicle that can only be found in the iOS/Android versions, which can be modded back into the game as it has the necessary filenames.

Mafiablood

An unused and rather gory variant of the Leone Sentinel likely intended for The Made Man. In the final game, a regular Leone Sentinel is used instead.

Other Vehicles

  • Toyota Supra: Interestingly, a Toyota Supra is listed in text files. It is unknown what its in-game name would be (assuming it would be changed), although the previous game's Jester did resemble a Toyota Supra.
  • Subaru Impreza WRX: Just as interesting, a Subaru Impreza WRX is also listed in text files. It is unknown if this would be its name if it made it to the final, although the previous game's Sultan did resemble a Subaru Impreza.
  • Dodo: Unlike the DeadDodo, this one will not crash the game upon spawning. However, it has no acceleration, making it undrivable.

Unused Weapons

Hmmm...
To do:
Showcase The Weapon And Upload The Model From The Tear Gas.

Tear Gas

Like most games from the Grand Theft Auto series Tear Gas is not available normally, but can be obtained through trainers.

Ruger

Data for the scrapped returning weapon from Vice City can be found in the PlayStation 2 version, but only the texture and HUD icon remains. The icon interestingly contrasts with the other weapons in the game, signifying it may have been cut early in development.

Unused Graphics

Placeholder Loading Screens

Three placeholder loading screens which can only be found unused in the PlayStation 2 version.

Newscast Screens

Unused screens for a TV newscast about the closing/opening of the bridges are present on the PS2 disc.

Debug Textures

Some leftover debug textures can be found on some .chk files in the PlayStation 2 version.

Early Map Icons

Early map icons for JD O'Toole, Salvatore Leone, Maria Latore and Leon McAffrey. Oddly, the early textures are named after Vice City characters, radar_diaz, radar_cortez, radar_lawyer and radar_kent, respectively.

Early Final
LCS MapIcon Early (1).png LCS MapIcon Final (1).png
Early Final
LCS MapIcon Early (2).png LCS MapIcon Final (2).png
Early Final
LCS MapIcon Early (3).png LCS MapIcon Final (3).png
Early Final
LCS MapIcon Early (4).png LCS MapIcon Final (4).png

Unused Dialogue

Coast Guard

Police boats are in the game, but never used by LCPD. However, unused quotes for the coast guard can be found in the files.

Unused Text

It seems that the player was originally going to have to pick up a change of clothes at Mr.Benz, instead of the safehouse.

~w~New outfits become available to the player during the game, and must be collected from Mr. Benz.
~w~Follow the ~h~Shirt blip~w~ on the radar to find ~h~Mr. Benz clothes shop.

GTA 3 Radio Stations

Head Radio
Double Clef FM
Flashback FM
Rise FM
Lips 106
Chatterbox FM
K-Jah Radio
Game Radio FM
MSX FM

Unknown messages.

KABOOOM!
SPLAT!
PANCAKED!
SOAKED!

You cannot name your save files in either version.

Your saved filename is:

Radio stations are cycled with the R3 button.

Radio station cycle (L3 button)

Among the debug text above, the "Sick Fuck" strings from GTA 3 are present.

Sick Fuck
Sick Fucker
Sick Fuck Selected
Sick Fucker Selected

Debug Related

LOADING VEHICLE... (PRESS L button TO CANCEL)
Cars turned off.
Cars turned on.
Writing coordinates to file...
Cheat mode ON
Cheat mode OFF
Go outside and wait for your vehicle.

Menu Debug
Reload IDE
Reload IPL
Parse Heap
CCullZones::RecalculateCullZoneData
CTheScripts::DbgFlag
Big White Debug Light Switched
Show Ped Road Groups
Show Car Road Grups
Show Cull Zones
Debug Streaming Requests
gbShowCollisionPolys
Memory Card Menu
Register MemCard One
Test Format MemCard One
Test UnFormat MemCard One
Create Root Dir
Create And Load Icons
Fill First File with Guff
Save Only The Game
Check Every 0kB4 Save
Save The Game
Save The Game under GTA3 name
Create copy protected mag directory
Memory Card Menu 2
Test Save:
Test Load:
Test Delete:
Slot0

Debug Menu
Quit Options
Control Configuration
SetUp 1. Enabled
SetUp 1.
SetUp 2. Enabled
SetUp 2
SetUp 3. Enabled
SetUp 3
SetUp 4. Enabled
SetUp 4
GoBack
SOUND
Music Volume
SFX Volume
SCREEN OPTIONS
Center Screen
Screen format
GAME SAVE-LOAD-QUIT
Restart Game
Load Game
Save Game
Can save only at your hideout.
Delete Grand Theft Auto Files
CHOOSE FILE TO LOAD
CHOOSE FILE TO DELETE
SAVE CONFIRMATION
Your saved file name is
LANGUAGE SELECTION
English
German
Italian
French
Spanish
ReLoadIde
ReLoadIpl
Parse Heap
CTheScripts::DbgFlag On
CTheScripts::DbgFlag Off
Big White Debug Light Switched On
Big White Debug Light Switched Off
Debug Streaming Requests On
Debug Streaming Requests Off
ShowPedRoadGroups On
ShowPedRoadGroups Off
ShowCarRoadGroups On
ShowCarRoadGroups Off
Show Cull Zones On
Show Cull Zones Off
gbShowCollisionPolys On
gbShowCollisionPolys Off
CCullZones::RecalculateCullZoneData()
FormatMemCard 1 (teststuff)
UnFormatMemCard 1 (teststuff)
Gore Level
Sick Fuck
Sick Fucker
Sick Fuck Selected
Sick Fucker Selected
Previous Mission Briefs
Format Menu
MemoryCardTest screen
Register MemoryCard One
Test Format MemCard One
Test UnFormat MemCard One
CreateRootDir
Create and Load Icons
Fill First File With Guff
Save Only the game
CheckEveryOkB4Save
SaveTheGame
Can't save the game. On a mission.
Can't save the game. You're in a car.
Create copy protected magazine directory
MagazineDirectory Created
MagazineDirectory Not Created

!!Debug Event!!
!!Player is dead or not playing!!
!!Player is in INDUSTRIAL level!!
Trying to make COLLECTIVE with ~1~
Debug Value: ~1~
Debug Values: A: ~1~ B: ~1~
Debug Values: A: ~1~ B: ~1~ C: ~1~
This is Line ~1~

DEBUG 0
DEBUG 1
DEBUG 2
DEBUG 3
DEBUG 4
DEBUG 0 (~1~)
DEBUG 1 (~1~)
DEBUG 2 (~1~)
DEBUG 3 (~1~)
DEBUG 4 (~1~)


~h~DEBUG MENU~w~ Select Item with ~h~left button & right button. ~w~Press ~h~X button ~w~to launch. Press ~h~TRIANGLE button ~w~to quit menu.
Level Skip Menu
Car Viewer
Character Viewer
Building Viewer
Weapon Cheat
Player Cheat
Weather and Time Changer
Marketing Camera
MoCap Menu
USJ Editor
Toggle Player Coordinates
Ped Selector
Car Selector
Placeholder: mission will complete in 5 seconds
Placeholder Cutscene
Placeholder (MOCAP) Cutscene
Ma Cipriani stream
J.D. O'Toole stream
Salvatore stream
Completed all Missions in this stream
Number: ~1~
Use ~h~analog up & down ~w~to select story stream. Use ~h~analog left & right ~w~to select mission. Use ~h~L button & R button ~w~to select an island. Press ~h~X button ~w~to start mission. Press ~h~TRIANGLE button ~w~to exit.
You cannot use levelskip when you are ~h~on a mission.
~y~Vincenzo Cilli -~g~ ~a~
~y~Ma Cipriani -~g~ ~a~
~y~J.D. O'Toole -~g~ ~a~
~y~Salvatore -~g~ ~a~
~y~Maria -~g~ ~a~
~y~Ned Burner -~g~ ~a~
~y~Donald Love -~g~ ~a~
~y~Ray Machowski -~g~ ~a~
~y~Toshiko Kasen -~g~ ~a~
Time Frozen
Time Unfrozen
Use ~h~analog up & down ~w~to change weather. Use ~h~analog left & right ~w~to change hour. Press ~h~TRIANGLE button ~w~to exit. Press ~h~SQUARE button ~w~to freeze time.
TIME: ~1~:00
WEATHER: CLOUDY
WEATHER: EXTRA COLOURS
WEATHER: EXTRA SUNNY
WEATHER: FOGGY
WEATHER: HURRICANE
WEATHER: RAINY
WEATHER: SNOW
WEATHER: SUNNY
Use ~h~up button and down button ~w~to change character. Use ~h~left button and right button ~w~to rotate camera. HOLD ~h~SQUARE ~w~to zoom in (toggles upper and lower body). Press ~h~TRIANGLE ~w~to quit character viewer.
--------- Select a Viewer --------- --- ~h~Car~w~ - Character - Building --
--------- Select a Viewer --------- --- Car - ~h~Character~w~ - Building --
--------- Select a Viewer --------- --- Car - Character - ~h~Building~w~ --
COMPARISON MODEL
ROW: -- MODEL: player
ROW: 114 MODEL: cop
ROW: 115 MODEL: swat
ROW: 116 MODEL: fbi
ROW: 117 MODEL: army
ROW: 118 MODEL: medic
ROW: 119 MODEL: fireman
ROW: 71 MODEL: male01
ROW: 120 MODEL: taxi_d
ROW: 2 MODEL: pimp
ROW: 13 MODEL: criminal01
ROW: 14 MODEL: criminal02
ROW: 15 MODEL: male02
ROW: 16 MODEL: male03
ROW: 121 MODEL: fatmale01
ROW: 17 MODEL: fatmale02
ROW: 18 MODEL: female01
ROW: 19 MODEL: female02
ROW: 20 MODEL: female03
ROW: 21 MODEL: fatfemale01
ROW: 22 MODEL: fatfemale02
ROW: 23 MODEL: prostitute
ROW: 24 MODEL: prostitute2
ROW: 25 MODEL: p_man1
ROW: 26 MODEL: p_man2
ROW: 27 MODEL: p_wom1
ROW: 28 MODEL: p_wom2
ROW: 29 MODEL: ct_man1
ROW: 30 MODEL: ct_man2
ROW: 31 MODEL: ct_wom1
ROW: 32 MODEL: ct_wom2
ROW: 33 MODEL: li_man1
ROW: 34 MODEL: li_man2
ROW: 35 MODEL: li_wom1
ROW: 36 MODEL: li_wom2
ROW: 37 MODEL: docker1
ROW: 38 MODEL: docker2
ROW: 39 MODEL: scum_man
ROW: 40 MODEL: scum_wom
ROW: 41 MODEL: worker1
ROW: 42 MODEL: worker2
ROW: 43 MODEL: b_man1
ROW: 44 MODEL: b_man2
ROW: 67 MODEL: b_man3
ROW: 45 MODEL: b_wom1
ROW: 46 MODEL: b_wom2
ROW: 70 MODEL: b_wom3
ROW: 47 MODEL: mod_man
ROW: 48 MODEL: mod_wom
ROW: 49 MODEL: st_man
ROW: 50 MODEL: st_wom
ROW: 51 MODEL: fan_man1
ROW: 52 MODEL: fan_man2
ROW: 53 MODEL: fan_wom
ROW: 54 MODEL: hos_man
ROW: 55 MODEL: hos_wom
ROW: 56 MODEL: const1
ROW: 57 MODEL: const2
ROW: 58 MODEL: shopper1
ROW: 59 MODEL: shopper2
ROW: 60 MODEL: shopper3
ROW: 61 MODEL: stud_man
ROW: 62 MODEL: stud_wom
ROW: 63 MODEL: cas_man
ROW: 64 MODEL: cas_wom
ROW: 123 MODEL: gang01 LEONE_A
ROW: 124 MODEL: gang02 LEONE_B
ROW: 69 MODEL: gang03 TRIAD_A
ROW: 3 MODEL: gang04 TRIAD_B
ROW: 4 MODEL: gang05 DIABLO_A
ROW: 5 MODEL: gang06 DIABLO_B
ROW: 68 MODEL: gang07 YAKUZA_A
ROW: 6 MODEL: gang08 YAKUZA_B
ROW: 7 MODEL: gang09 YARDIE_A
ROW: 8 MODEL: gang10 YARDIE_B
ROW: 9 MODEL: gang11 COLOMBIAN_A
ROW: 10 MODEL: gang12 COLOMBIAN_B
ROW: 11 MODEL: gang13 HOOD_A
ROW: 12 MODEL: gang14 HOOD_B
ROW: 89 MODEL: gang15 Forelli thug1
ROW: 90 MODEL: gang16 Forelli thug2
ROW: 88 MODEL: gang17 Sindacco thug1
ROW: 89 MODEL: gang18 Sindacco thug2
ROW: 65 MODEL: SAL_01 Salvatore (Mob Don)
ROW: 66 MODEL: RAY_01 Ray (Bad Cop)
ROW: 72 MODEL: VINC_01 Vincenzo Cilli
ROW: 73 MODEL: GRDANG1 Avenging Angel
ROW: 74 MODEL: NED_01 Ned Burner (Reporter)
ROW: 75 MODEL: MASTOR Massimo Torrini (Assassin)
ROW: 76 MODEL: TOOL_01 JD O'Toole
ROW: 77 MODEL: Not used Fthr Kenny
ROW: 78 MODEL: GRDANG2 Avenging Angel 2
ROW: 79 MODEL: M_HOLE Mayor RC Hole
ROW: 80 MODEL: FRANFOR Franco Forelli
ROW: 81 MODEL: KAZUKI Kazuki Kasen
ROW: 82 MODEL: PAULIE Paulie Sindacco
ROW: 83 MODEL: HOPPER Jane Hopper
ROW: 84 MODEL: AVERY Avery Carrington
ROW: 85 MODEL: CASA Giovanni Casa
ROW: 86 MODEL: BABY Giovanni Casa (baby)
ROW: 87 MODEL: MCAFFRY Det. Leon McAffrey
ROW: 92 MODEL: EIGHT 8Ball
ROW: 93 MODEL: MAR_01 Maria
ROW: 94 MODEL: LOVE_01 Donald Love
ROW: 95 MODEL: MICKEYH Mickey H
ROW: 96 MODEL: WAYNE Wayne (Biker Dude)
ROW: 97 MODEL: BIKER1 Biker Dude 1
ROW: 98 MODEL: BIKER2 Biker Dude 2
ROW: 99 MODEL: DONOVAN O'Donovan
ROW: 100 MODEL: KAS_01 Toshiko Kasen (kimono)
ROW: 101 MODEL: WKAS_01 Toshiko Kasen (western)
ROW: 104 MODEL: JDMADE JD O'Toole - Made Man
ROW: 106 MODEL: THUG_01 Sicilian Thug 1
ROW: 107 MODEL: THUG_02 Sicilian Thug 2
ROW: 109 MODEL: CAMP_MAN Campaign Worker
ROW: 110 MODEL: CAMP_WOM Campaign Worker 2
ROW: 111 MODEL: MIGUEL Miguel
ROW: 112 MODEL: DELIASS Deli Assistant
ROW: 113 MODEL: HOBO_01 Donald Love 2
ROW: 122 MODEL: HITMAN Hitman
ROW: 125 MODEL: HOLEJOG Mayor RC Hole (Jogging outfit)
ROW: 126 MODEL: Chauff Chauffeur
ROW: 128 MODEL: plr2 (Lawyer)
ROW: 129 MODEL: plr3 (Travel clothes)
ROW: 130 MODEL: plr4 (Chauffeur)
ROW: 131 MODEL: plr5 (Hockey mask)
ROW: 132 MODEL: plr6 (Tuxedo)
ROW: 133 MODEL: plr7 (Avenging Angel)
ROW: 134 MODEL: plr8 (The King of Rock'n Roll)
ROW: 135 MODEL: plr9 (Cock's Mascot)
ROW: 136 MODEL: plr10 (Boxer Shorts)
ROW: 137 MODEL: plr11 (Bad Super Hero)
ROW: 138 MODEL: plr12 (Dragon)
ROW: 139 MODEL: PHILC Phil Cassidy
ROW: 140 MODEL: GREASE Grease Zuko
ROW: 141 MODEL: GUN_ASS Gun assistant
ROW: -- MODEL: JD_shot JD shot dead
ROW: -- MODEL: BODYBAG bodybag
ROW: 142 MODEL: SAL_CON Sal Convict
ID:131 MODEL: Landstalker (TBC)
ID:135 MODEL: Perenial (TBC)
ID:138 MODEL: Firetruck
ID:141 MODEL: Manana (TBC)
ID:148 MODEL: FBI Car (TBC)
ID:152 MODEL: Kuruma (TBC)
ID:164 MODEL: Dodo (TBC)
ID:169 MODELL: Rc Bandit
ID:170 MODEL: BellyUp (Triad) (TBC)
ID:172 MODEL: Leone Sentinel (TBC)
ID: 174 MODEL: Yakuza (TBC)
ID:179 MODEL: Flatbed (TBC)
ID:181 MODEL: Borgnine Taxi (TBC)
ID: 188 MODEL: Sindacco Argento (TBC)
ID: 189 MODEL: Forelli Lexcess (TBC)
ID:192 MODEL: Speeder (TBC)
Press CIRCLE to swap building model.
ROW: 2 - Portland. Safehouse Exterior. Press CIRCLE to swap.
ROW:24 - Portland. Safehouse Interior. Press CIRCLE to swap.
ROW: 3 - Portland. Ferry Terminal.
ROW: 4 - Portland. Callahan Bridge 1. Press CIRCLE to swap.
ROW: 4 - Portland. Callahan Bridge 2. Press CIRCLE to swap.
ROW: 5 - Portland. Les Cargo Freighter.
ROW: 6 - Portland. Doll's House Brothel 1. Press CIRCLE to swap.
ROW: 6 - Portland. Doll's House Brothel 2. Press CIRCLE to swap.
ROW: 7 - Portland. Tower Block.
ROW: 8 - Portland. Eddie's Garage.
ROW: 9 - Portland. Bowler's Fist Pub.
ROW:10 - Portland. Hepburn Heights.
ROW:11 - Portland. Short Stay Hotel.
ROW:12 - Portland. Car Dealership.
ROW:13 - Portland. Bus Graveyard.
ROW:14 - Portland. Drugs Warehouse 1 (awaiting approval). Press CIRCLE to swap.
ROW:14 - Portland. Drugs Warehouse 2 (awaiting approval). Press CIRCLE to swap.
ROW:15 - Portland. Ma Cipriani's Restaurant.
ROW:17 - Portland. Basketball Court, Callahan.
ROW:18 - Portland. Bike Shop.
ROW:19 - Portland. Building near Basketball Court.
ROW:20 - Portland. Luigi's Nightclub 1.
ROW:20 - Portland. Luigi's Nightclub 2.
ROW:20 - Portland. Luigi's Nightclub 3.
ROW:21 - Portland. Casa's Gourmet Deli.
ROW:22 - Portland. Rusty Ship.
ROW:23 - Portland. Door for Shopfront.
ROW:25 - Staunton. Casino.
ROW:26 - Staunton. Phil Cassidy's Store.
ROW:27 - Staunton. Zip store.
ROW:28 - Staunton. Container Park.
ROW:29 - Staunton. Ferry Terminal.
ROW:30 - Staunton. Fort Staunton 1 NORTH.
ROW:30 - Staunton. Fort Staunton 2 NORTH.
ROW:30 - Staunton. Fort Staunton 1 SOUTH.
ROW:30 - Staunton. Fort Staunton 2 SOUTH.
ROW:31 - Ferry - Not Visible At Present.
ROW:32 - Staunton. Safehouse Exterior (unchanged). Press CIRCLE to swap.
ROW:32 - Staunton. Safehouse Interior. Press CIRCLE to swap.
ROW:33 - Staunton. Steps Added To Building.
ROW:34 - Portland. Outbuilding.
ROW:34 - Shoreside. Safehouse Exterior (unchanged). Press CIRCLE to swap.
ROW:34 - Shoreside. Safehouse Interior. Press CIRCLE to swap.
Not in Doc - Staunton - Warehouse Interior (not internally approved).
Not in Doc - Staunton - Church Exterior. Press CIRCLE to swap.
Not in Doc - Staunton - Church Interior for scripted cutscene. Press CIRCLE to swap.
Modify World Speed
Changing World Speed

MOCAP Scenes
You cannot be on a mission when using the cutscene selector.
Select the scene you want and press CROSS. Press TRIANGLE to exit.
~g~scene name - script name~w~
1. Biker - mar4
2. Bonevoy - jdt1
3. Campain - dons3
4. Cashchp - tosh4
5. Contban - sal5
6. Crazy69 - rays3
7. Cuttest - none
8. Deadly - tosh1
9. Donprob - donh6
10. Drivnmr - sal8
11. Electon - dons7
12. Homswet - vic1
13. Hotwhel - vic6
14. Kidnapp - jdt5
15. Landgrb - donh1
16. Morgue - dons1
17. Overdos - mar5
18. Rufjust - salh1
19. Sayonar - rays1
20. sicilan - salh5
21. Theofer - sal1
22. Intro
23. Final
24. Final_2

Cut Sidejobs

 ENGLISH.gxt/TURPASS/~W~Massacre Passed! 

Most likely an early name for the Rampages or something completely different.

ENGLISH.gxt/TURTXT/Mobile Massacre!

Seems to be all that remains of a cut RC Car mission.

 ENGLISH.gxt/ST_ASSI/Assasination contracts complete

It seems that the assassination missions from Vice City were going to return at one point.

Early Mission Complete Theme

An early Mission Complete theme is present on the disc. It's a clip from the intro cutscene of the game, with the sound effects from the cutscene still there, hinting that it might just have been a placeholder.

Vice City Leftovers

There's quite a few Vice City Leftovers to be found.

Graphics

Text

Radio Stations

The radio stations and two assets are listed in ENGLISH.GXT among the Map Legends, oddly enough.

Wildstyle Radio Station
Flash FM Radio Station
KChat Radio Station
Fever 105 Radio Station
VROck Radio Station
VCPR Radio Station
Espantoso Radio Station
Emotion 98.3 Radio Station
Wave 103 Radio Station
Sun Yard
Strip Club


Oddities

  • Leon McAffrey's missions are labeled RAY1 to RAY5. Ray Machowski is his partner who was more prominently featured in Grand Theft Auto III.
  • Between the Ma Cipriani missions Dead Meat (MAC4) and No Son of Mine (MAC5) is an additional mission Casa (MAC4_0). Nothing remains of it but the name, it could be a simple leftover however.

Regional Differences

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

The menu in the Japanese version uses different wording for its options. Additonally, subtitles are turned on by default in the Japanese version.

US/EU JP
GTA LCS US Menu.png GTA LCS JP Menu.png

For the German version, many of the changes done were similar to that of Grand Theft Auto III. These include:

  • Blood was removed, including bloodied tire tracks when driving over pedestrians.
  • The ability to kick enemies when they are lying on the ground.
  • The removal of headshots caused by the sniper rifle and katana.
  • Pedestrians won't drop money when they are killed.
  • The massacre minigame is removed.
  • The statistic menu removes the body count numbers.

Revisional Differences

Early PSP versions of the game was notable for a buffer overflow exploit in the saved games, opening the floodgates of homebrew programs to be run using specially crafted saves by Fanjita and n00bz. Not only a new firmware was released to patch it (which turned out to be ineffectual for a while), the game was reissued with the exploit fixed; distinguishing fixed and original versions were noticeably difficult, likely to crack down the use of the exploit.

This was an important point in PSP homebrew history.