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Grand Theft Auto: Liberty City Stories (PlayStation Portable)

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Title Screen

Grand Theft Auto Liberty City Stories

Developer: Rockstar Leeds
Publishers: Rockstar Games, Take-Two Interactive (AUS), Capcom (JP)
Platform: PlayStation Portable
Released in JP: July 26, 2007
Released in US: October 25, 2005
Released in EU: November 4, 2005
Released in AU: December 2, 2005

GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
To do:
More info on the regional differences.

Released in 2005, Grand Theft Auto: Liberty City Stories is the prequel to Grand Theft Auto III taking place in 1998 and starring Toni Cipriani. Though a fair number of content was scrapped, surprisingly, most of it can be accessed via trainers.

Unused Vehicles

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Replace these images as they are converted JPEGs.
  • DeadDodo: The Dodo plane that is always in the air back in Grand Theft Auto: Vice City is in this game. The DeadDodo is mentioned in handling file and and can be spawned with third-party trainers. However, simply spawning through it without further modifications will crash the game upon spawning.
  • Toyota Supra: Interestingly, a Toyota Supra is listed in text files. It is unknown what its in game name would be (assuming it would be changed), although the previous game's Jester did resemble a Toyota Supra.
  • Subaru Impreza WRX: Just as interesting, a Subaru Impreza WRX is also listed in text files. It is unknown if this would be its name if it made to the final, although the previous game's Sultan did resemble a Subaru Impreza.
  • Dodo: Unlike the DeadDodo, this one will not crash the game upon spawning. However, it has no acceleration, making it undrivable.
  • Hunter: The Hunter attack helicopter is in the game as a leftover from Grand Theft Auto: Vice City, but is never used. It can be spawned with trainers, with its weapons and everything else fully functional.
  • RC Goblin: The little toy copter from Vice City was to return, but was cut. It can still be spawned with trainers, but a mod needs to be installed in order to control it.
  • RC Raider: Another toy helicopter that was cut. It can still be obtained through trainers.
  • VCN Maverick: Another leftover Vice City asset, can be obtained with trainers. However, it has no acceleration, suggesting it never went any further than a concept.
  • Bus: The Bus from Grand Theft Auto III was most likely mean to return. However, it was disabled for spawning and can now only be spawned via trainers.

Unused Weapon

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Showcase The Weapon And Upload The Model From The Tear Gas.
  • Tear Gas: Like most games From the Grand Theft Auto series Tear Gas is not available normally, but can be obtained through trainers.

Unused Coast Guard quotes

To do:
Rip and upload the sound files.

Police boats are in game, but never used by LCPD. However, unused quotes for the coast guard can be found in the files.

Cut Sidejobs

 ENGLISH.gxt/TURPASS/~W~Massacre Passed! 

Most likely an early name for the Rampages or something completely different.

ENGLISH.gxt/TURTXT/Mobile Massacre!

Seems to be all that remains of a cut RC Car mission.

 ENGLISH.gxt/ST_ASSI/Assasination contracts complete

It seems that the assassination missions from Vice City were going to return at one point.

Early Mission Complete Theme

An early Mission Complete theme is present on the disc. It's a clip from the intro cutscene of the game, with the sound effects from the cutscene still there, hinting that it might just have been a placeholder.

Unused Graphics

Leftover title cards from Vice City, placeholder loading screens, PSP save background and unused screens for a TV newscast about the closing/opening of the bridges are present on the PS2 disc.

Regional Differences

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For the German version, many of the changes done were similar to that of Grand Theft Auto III. These include:

  • Blood was removed, including bloodied tire tracks when driving over pedestrians.
  • The ability to kick enemies when they are lying on the ground.
  • The removal of headshots caused by the sniper rifle and katana.
  • Pedestrians won't drop money when they are killed.
  • The massacre minigame is removed.
  • The statistic menu removes the body count numbers.