Grand Theft Auto: Liberty City Stories
|Grand Theft Auto Liberty City Stories|
More info on the regional differences.
Grand Theft Auto: Liberty City Stories is the prequel to Grand Theft Auto III, taking place in 1998 and starring Toni Cipriani. Though a fair number of content was scrapped compared to other entries, most of it can be surprisingly accessed via trainers.
- 1 Sub-Pages
- 2 Unused Vehicles
- 3 Unused Weapons
- 4 Unused Graphics
- 5 Unused Dialogue
- 6 Unused Text
- 7 Cut Sidejobs
- 8 Early Mission Complete Theme
- 9 Vice City Leftovers
- 10 Oddities
- 11 Regional Differences
- 12 Revisional Differences
| Unused Mission Related Text and Audio|
Not nearly as interesting, but still enough to fill up the page.
Replace these images as they are converted JPEGs.
The Dodo plane that is always in the air back in Grand Theft Auto: Vice City is in this game. The DeadDodo is mentioned in handling file and and can be spawned with third-party trainers. However, simply spawning through it without further modifications will crash the game upon spawning.
The Hunter attack helicopter is in the game as a leftover from Grand Theft Auto: Vice City, but is never used. It can be spawned during story mission Karmageddon by getting on top of the biggest pyramid opposite police station in Staunton Island and pressing L + Up + Select + Cross. If done correctly, a sound will be heard and the Hunter will be accessible on the helipad on top of Big Shot Casino.
The Bus from Grand Theft Auto III was most likely mean to return. However, it was disabled for spawning and can now only be spawned via trainers.
Another vehicle from Grand Theft Auto III. The vehicle is functionable, but the texture mapping is rather buggy and always appears as a black paintjob.
An odd-looking vehicle that can only be found in the iOS/Android versions, which can be modded back into the game as it has the necessary filenames.
An unused and rather gory variant of the Leone Sentinel likely intended for The Made Man. In the final game, a regular Leone Sentinel is used instead.
- Toyota Supra: Interestingly, a Toyota Supra is listed in text files. It is unknown what its in-game name would be (assuming it would be changed), although the previous game's Jester did resemble a Toyota Supra.
- Subaru Impreza WRX: Just as interesting, a Subaru Impreza WRX is also listed in text files. It is unknown if this would be its name if it made it to the final, although the previous game's Sultan did resemble a Subaru Impreza.
- Dodo: Unlike the DeadDodo, this one will not crash the game upon spawning. However, it has no acceleration, making it undrivable.
Showcase The Weapon And Upload The Model From The Tear Gas.
Like most games from the Grand Theft Auto series Tear Gas is not available normally, but can be obtained through trainers.
Data for the scrapped returning weapon from Vice City can be found in the PlayStation 2 version, but only the texture and HUD icon remains. The icon interestingly contrasts with the other weapons in the game, signifying it may have been cut early in development.
Placeholder Loading Screens
Three placeholder loading screens which can only be found unused in the PlayStation 2 version.
Unused screens for a TV newscast about the closing/opening of the bridges are present on the PS2 disc.
Some leftover debug textures can be found on some .chk files in the PlayStation 2 version.
Early Map Icons
Early map icons for JD O'Toole, Salvatore Leone, Maria Latore and Leon McAffrey. Oddly, the early textures are named after Vice City characters, radar_diaz, radar_cortez, radar_lawyer and radar_kent, respectively.
Police boats are in the game, but never used by LCPD. However, unused quotes for the coast guard can be found in the files.
It seems that the player was originally going to have to pick up a change of clothes at Mr.Benz, instead of the safehouse.
~w~New outfits become available to the player during the game, and must be collected from Mr. Benz. ~w~Follow the ~h~Shirt blip~w~ on the radar to find ~h~Mr. Benz clothes shop.
GTA 3 Radio Stations
Head Radio Double Clef FM Flashback FM Rise FM Lips 106 Chatterbox FM K-Jah Radio Game Radio FM MSX FM
KABOOOM! SPLAT! PANCAKED! SOAKED!
You cannot name your save files in either version.
Your saved filename is:
Radio stations are cycled with the R3 button.
Radio station cycle (L3 button)
Among the debug text above, the "Sick Fuck" strings from GTA 3 are present.
Sick Fuck Sick Fucker Sick Fuck Selected Sick Fucker Selected
LOADING VEHICLE... (PRESS L button TO CANCEL) Cars turned off. Cars turned on. Writing coordinates to file... Cheat mode ON Cheat mode OFF Go outside and wait for your vehicle. Menu Debug Reload IDE Reload IPL Parse Heap CCullZones::RecalculateCullZoneData CTheScripts::DbgFlag Big White Debug Light Switched Show Ped Road Groups Show Car Road Grups Show Cull Zones Debug Streaming Requests gbShowCollisionPolys Memory Card Menu Register MemCard One Test Format MemCard One Test UnFormat MemCard One Create Root Dir Create And Load Icons Fill First File with Guff Save Only The Game Check Every 0kB4 Save Save The Game Save The Game under GTA3 name Create copy protected mag directory Memory Card Menu 2 Test Save: Test Load: Test Delete: Slot0 Debug Menu Quit Options Control Configuration SetUp 1. Enabled SetUp 1. SetUp 2. Enabled SetUp 2 SetUp 3. Enabled SetUp 3 SetUp 4. Enabled SetUp 4 GoBack SOUND Music Volume SFX Volume SCREEN OPTIONS Center Screen Screen format GAME SAVE-LOAD-QUIT Restart Game Load Game Save Game Can save only at your hideout. Delete Grand Theft Auto Files CHOOSE FILE TO LOAD CHOOSE FILE TO DELETE SAVE CONFIRMATION Your saved file name is LANGUAGE SELECTION English German Italian French Spanish ReLoadIde ReLoadIpl Parse Heap CTheScripts::DbgFlag On CTheScripts::DbgFlag Off Big White Debug Light Switched On Big White Debug Light Switched Off Debug Streaming Requests On Debug Streaming Requests Off ShowPedRoadGroups On ShowPedRoadGroups Off ShowCarRoadGroups On ShowCarRoadGroups Off Show Cull Zones On Show Cull Zones Off gbShowCollisionPolys On gbShowCollisionPolys Off CCullZones::RecalculateCullZoneData() FormatMemCard 1 (teststuff) UnFormatMemCard 1 (teststuff) Gore Level Sick Fuck Sick Fucker Sick Fuck Selected Sick Fucker Selected Previous Mission Briefs Format Menu MemoryCardTest screen Register MemoryCard One Test Format MemCard One Test UnFormat MemCard One CreateRootDir Create and Load Icons Fill First File With Guff Save Only the game CheckEveryOkB4Save SaveTheGame Can't save the game. On a mission. Can't save the game. You're in a car. Create copy protected magazine directory MagazineDirectory Created MagazineDirectory Not Created !!Debug Event!! !!Player is dead or not playing!! !!Player is in INDUSTRIAL level!! Trying to make COLLECTIVE with ~1~ Debug Value: ~1~ Debug Values: A: ~1~ B: ~1~ Debug Values: A: ~1~ B: ~1~ C: ~1~ This is Line ~1~ DEBUG 0 DEBUG 1 DEBUG 2 DEBUG 3 DEBUG 4 DEBUG 0 (~1~) DEBUG 1 (~1~) DEBUG 2 (~1~) DEBUG 3 (~1~) DEBUG 4 (~1~) ~h~DEBUG MENU~w~ Select Item with ~h~left button & right button. ~w~Press ~h~X button ~w~to launch. Press ~h~TRIANGLE button ~w~to quit menu. Level Skip Menu Car Viewer Character Viewer Building Viewer Weapon Cheat Player Cheat Weather and Time Changer Marketing Camera MoCap Menu USJ Editor Toggle Player Coordinates Ped Selector Car Selector Placeholder: mission will complete in 5 seconds Placeholder Cutscene Placeholder (MOCAP) Cutscene Ma Cipriani stream J.D. O'Toole stream Salvatore stream Completed all Missions in this stream Number: ~1~ Use ~h~analog up & down ~w~to select story stream. Use ~h~analog left & right ~w~to select mission. Use ~h~L button & R button ~w~to select an island. Press ~h~X button ~w~to start mission. Press ~h~TRIANGLE button ~w~to exit. You cannot use levelskip when you are ~h~on a mission. ~y~Vincenzo Cilli -~g~ ~a~ ~y~Ma Cipriani -~g~ ~a~ ~y~J.D. O'Toole -~g~ ~a~ ~y~Salvatore -~g~ ~a~ ~y~Maria -~g~ ~a~ ~y~Ned Burner -~g~ ~a~ ~y~Donald Love -~g~ ~a~ ~y~Ray Machowski -~g~ ~a~ ~y~Toshiko Kasen -~g~ ~a~ Time Frozen Time Unfrozen Use ~h~analog up & down ~w~to change weather. Use ~h~analog left & right ~w~to change hour. Press ~h~TRIANGLE button ~w~to exit. Press ~h~SQUARE button ~w~to freeze time. TIME: ~1~:00 WEATHER: CLOUDY WEATHER: EXTRA COLOURS WEATHER: EXTRA SUNNY WEATHER: FOGGY WEATHER: HURRICANE WEATHER: RAINY WEATHER: SNOW WEATHER: SUNNY Use ~h~up button and down button ~w~to change character. Use ~h~left button and right button ~w~to rotate camera. HOLD ~h~SQUARE ~w~to zoom in (toggles upper and lower body). Press ~h~TRIANGLE ~w~to quit character viewer. --------- Select a Viewer --------- --- ~h~Car~w~ - Character - Building -- --------- Select a Viewer --------- --- Car - ~h~Character~w~ - Building -- --------- Select a Viewer --------- --- Car - Character - ~h~Building~w~ -- COMPARISON MODEL ROW: -- MODEL: player ROW: 114 MODEL: cop ROW: 115 MODEL: swat ROW: 116 MODEL: fbi ROW: 117 MODEL: army ROW: 118 MODEL: medic ROW: 119 MODEL: fireman ROW: 71 MODEL: male01 ROW: 120 MODEL: taxi_d ROW: 2 MODEL: pimp ROW: 13 MODEL: criminal01 ROW: 14 MODEL: criminal02 ROW: 15 MODEL: male02 ROW: 16 MODEL: male03 ROW: 121 MODEL: fatmale01 ROW: 17 MODEL: fatmale02 ROW: 18 MODEL: female01 ROW: 19 MODEL: female02 ROW: 20 MODEL: female03 ROW: 21 MODEL: fatfemale01 ROW: 22 MODEL: fatfemale02 ROW: 23 MODEL: prostitute ROW: 24 MODEL: prostitute2 ROW: 25 MODEL: p_man1 ROW: 26 MODEL: p_man2 ROW: 27 MODEL: p_wom1 ROW: 28 MODEL: p_wom2 ROW: 29 MODEL: ct_man1 ROW: 30 MODEL: ct_man2 ROW: 31 MODEL: ct_wom1 ROW: 32 MODEL: ct_wom2 ROW: 33 MODEL: li_man1 ROW: 34 MODEL: li_man2 ROW: 35 MODEL: li_wom1 ROW: 36 MODEL: li_wom2 ROW: 37 MODEL: docker1 ROW: 38 MODEL: docker2 ROW: 39 MODEL: scum_man ROW: 40 MODEL: scum_wom ROW: 41 MODEL: worker1 ROW: 42 MODEL: worker2 ROW: 43 MODEL: b_man1 ROW: 44 MODEL: b_man2 ROW: 67 MODEL: b_man3 ROW: 45 MODEL: b_wom1 ROW: 46 MODEL: b_wom2 ROW: 70 MODEL: b_wom3 ROW: 47 MODEL: mod_man ROW: 48 MODEL: mod_wom ROW: 49 MODEL: st_man ROW: 50 MODEL: st_wom ROW: 51 MODEL: fan_man1 ROW: 52 MODEL: fan_man2 ROW: 53 MODEL: fan_wom ROW: 54 MODEL: hos_man ROW: 55 MODEL: hos_wom ROW: 56 MODEL: const1 ROW: 57 MODEL: const2 ROW: 58 MODEL: shopper1 ROW: 59 MODEL: shopper2 ROW: 60 MODEL: shopper3 ROW: 61 MODEL: stud_man ROW: 62 MODEL: stud_wom ROW: 63 MODEL: cas_man ROW: 64 MODEL: cas_wom ROW: 123 MODEL: gang01 LEONE_A ROW: 124 MODEL: gang02 LEONE_B ROW: 69 MODEL: gang03 TRIAD_A ROW: 3 MODEL: gang04 TRIAD_B ROW: 4 MODEL: gang05 DIABLO_A ROW: 5 MODEL: gang06 DIABLO_B ROW: 68 MODEL: gang07 YAKUZA_A ROW: 6 MODEL: gang08 YAKUZA_B ROW: 7 MODEL: gang09 YARDIE_A ROW: 8 MODEL: gang10 YARDIE_B ROW: 9 MODEL: gang11 COLOMBIAN_A ROW: 10 MODEL: gang12 COLOMBIAN_B ROW: 11 MODEL: gang13 HOOD_A ROW: 12 MODEL: gang14 HOOD_B ROW: 89 MODEL: gang15 Forelli thug1 ROW: 90 MODEL: gang16 Forelli thug2 ROW: 88 MODEL: gang17 Sindacco thug1 ROW: 89 MODEL: gang18 Sindacco thug2 ROW: 65 MODEL: SAL_01 Salvatore (Mob Don) ROW: 66 MODEL: RAY_01 Ray (Bad Cop) ROW: 72 MODEL: VINC_01 Vincenzo Cilli ROW: 73 MODEL: GRDANG1 Avenging Angel ROW: 74 MODEL: NED_01 Ned Burner (Reporter) ROW: 75 MODEL: MASTOR Massimo Torrini (Assassin) ROW: 76 MODEL: TOOL_01 JD O'Toole ROW: 77 MODEL: Not used Fthr Kenny ROW: 78 MODEL: GRDANG2 Avenging Angel 2 ROW: 79 MODEL: M_HOLE Mayor RC Hole ROW: 80 MODEL: FRANFOR Franco Forelli ROW: 81 MODEL: KAZUKI Kazuki Kasen ROW: 82 MODEL: PAULIE Paulie Sindacco ROW: 83 MODEL: HOPPER Jane Hopper ROW: 84 MODEL: AVERY Avery Carrington ROW: 85 MODEL: CASA Giovanni Casa ROW: 86 MODEL: BABY Giovanni Casa (baby) ROW: 87 MODEL: MCAFFRY Det. Leon McAffrey ROW: 92 MODEL: EIGHT 8Ball ROW: 93 MODEL: MAR_01 Maria ROW: 94 MODEL: LOVE_01 Donald Love ROW: 95 MODEL: MICKEYH Mickey H ROW: 96 MODEL: WAYNE Wayne (Biker Dude) ROW: 97 MODEL: BIKER1 Biker Dude 1 ROW: 98 MODEL: BIKER2 Biker Dude 2 ROW: 99 MODEL: DONOVAN O'Donovan ROW: 100 MODEL: KAS_01 Toshiko Kasen (kimono) ROW: 101 MODEL: WKAS_01 Toshiko Kasen (western) ROW: 104 MODEL: JDMADE JD O'Toole - Made Man ROW: 106 MODEL: THUG_01 Sicilian Thug 1 ROW: 107 MODEL: THUG_02 Sicilian Thug 2 ROW: 109 MODEL: CAMP_MAN Campaign Worker ROW: 110 MODEL: CAMP_WOM Campaign Worker 2 ROW: 111 MODEL: MIGUEL Miguel ROW: 112 MODEL: DELIASS Deli Assistant ROW: 113 MODEL: HOBO_01 Donald Love 2 ROW: 122 MODEL: HITMAN Hitman ROW: 125 MODEL: HOLEJOG Mayor RC Hole (Jogging outfit) ROW: 126 MODEL: Chauff Chauffeur ROW: 128 MODEL: plr2 (Lawyer) ROW: 129 MODEL: plr3 (Travel clothes) ROW: 130 MODEL: plr4 (Chauffeur) ROW: 131 MODEL: plr5 (Hockey mask) ROW: 132 MODEL: plr6 (Tuxedo) ROW: 133 MODEL: plr7 (Avenging Angel) ROW: 134 MODEL: plr8 (The King of Rock'n Roll) ROW: 135 MODEL: plr9 (Cock's Mascot) ROW: 136 MODEL: plr10 (Boxer Shorts) ROW: 137 MODEL: plr11 (Bad Super Hero) ROW: 138 MODEL: plr12 (Dragon) ROW: 139 MODEL: PHILC Phil Cassidy ROW: 140 MODEL: GREASE Grease Zuko ROW: 141 MODEL: GUN_ASS Gun assistant ROW: -- MODEL: JD_shot JD shot dead ROW: -- MODEL: BODYBAG bodybag ROW: 142 MODEL: SAL_CON Sal Convict ID:131 MODEL: Landstalker (TBC) ID:135 MODEL: Perenial (TBC) ID:138 MODEL: Firetruck ID:141 MODEL: Manana (TBC) ID:148 MODEL: FBI Car (TBC) ID:152 MODEL: Kuruma (TBC) ID:164 MODEL: Dodo (TBC) ID:169 MODELL: Rc Bandit ID:170 MODEL: BellyUp (Triad) (TBC) ID:172 MODEL: Leone Sentinel (TBC) ID: 174 MODEL: Yakuza (TBC) ID:179 MODEL: Flatbed (TBC) ID:181 MODEL: Borgnine Taxi (TBC) ID: 188 MODEL: Sindacco Argento (TBC) ID: 189 MODEL: Forelli Lexcess (TBC) ID:192 MODEL: Speeder (TBC) Press CIRCLE to swap building model. ROW: 2 - Portland. Safehouse Exterior. Press CIRCLE to swap. ROW:24 - Portland. Safehouse Interior. Press CIRCLE to swap. ROW: 3 - Portland. Ferry Terminal. ROW: 4 - Portland. Callahan Bridge 1. Press CIRCLE to swap. ROW: 4 - Portland. Callahan Bridge 2. Press CIRCLE to swap. ROW: 5 - Portland. Les Cargo Freighter. ROW: 6 - Portland. Doll's House Brothel 1. Press CIRCLE to swap. ROW: 6 - Portland. Doll's House Brothel 2. Press CIRCLE to swap. ROW: 7 - Portland. Tower Block. ROW: 8 - Portland. Eddie's Garage. ROW: 9 - Portland. Bowler's Fist Pub. ROW:10 - Portland. Hepburn Heights. ROW:11 - Portland. Short Stay Hotel. ROW:12 - Portland. Car Dealership. ROW:13 - Portland. Bus Graveyard. ROW:14 - Portland. Drugs Warehouse 1 (awaiting approval). Press CIRCLE to swap. ROW:14 - Portland. Drugs Warehouse 2 (awaiting approval). Press CIRCLE to swap. ROW:15 - Portland. Ma Cipriani's Restaurant. ROW:17 - Portland. Basketball Court, Callahan. ROW:18 - Portland. Bike Shop. ROW:19 - Portland. Building near Basketball Court. ROW:20 - Portland. Luigi's Nightclub 1. ROW:20 - Portland. Luigi's Nightclub 2. ROW:20 - Portland. Luigi's Nightclub 3. ROW:21 - Portland. Casa's Gourmet Deli. ROW:22 - Portland. Rusty Ship. ROW:23 - Portland. Door for Shopfront. ROW:25 - Staunton. Casino. ROW:26 - Staunton. Phil Cassidy's Store. ROW:27 - Staunton. Zip store. ROW:28 - Staunton. Container Park. ROW:29 - Staunton. Ferry Terminal. ROW:30 - Staunton. Fort Staunton 1 NORTH. ROW:30 - Staunton. Fort Staunton 2 NORTH. ROW:30 - Staunton. Fort Staunton 1 SOUTH. ROW:30 - Staunton. Fort Staunton 2 SOUTH. ROW:31 - Ferry - Not Visible At Present. ROW:32 - Staunton. Safehouse Exterior (unchanged). Press CIRCLE to swap. ROW:32 - Staunton. Safehouse Interior. Press CIRCLE to swap. ROW:33 - Staunton. Steps Added To Building. ROW:34 - Portland. Outbuilding. ROW:34 - Shoreside. Safehouse Exterior (unchanged). Press CIRCLE to swap. ROW:34 - Shoreside. Safehouse Interior. Press CIRCLE to swap. Not in Doc - Staunton - Warehouse Interior (not internally approved). Not in Doc - Staunton - Church Exterior. Press CIRCLE to swap. Not in Doc - Staunton - Church Interior for scripted cutscene. Press CIRCLE to swap. Modify World Speed Changing World Speed MOCAP Scenes You cannot be on a mission when using the cutscene selector. Select the scene you want and press CROSS. Press TRIANGLE to exit. ~g~scene name - script name~w~ 1. Biker - mar4 2. Bonevoy - jdt1 3. Campain - dons3 4. Cashchp - tosh4 5. Contban - sal5 6. Crazy69 - rays3 7. Cuttest - none 8. Deadly - tosh1 9. Donprob - donh6 10. Drivnmr - sal8 11. Electon - dons7 12. Homswet - vic1 13. Hotwhel - vic6 14. Kidnapp - jdt5 15. Landgrb - donh1 16. Morgue - dons1 17. Overdos - mar5 18. Rufjust - salh1 19. Sayonar - rays1 20. sicilan - salh5 21. Theofer - sal1 22. Intro 23. Final 24. Final_2
Most likely an early name for the Rampages or something completely different.
Seems to be all that remains of a cut RC Car mission.
ENGLISH.gxt/ST_ASSI/Assasination contracts complete
It seems that the assassination missions from Vice City were going to return at one point.
Early Mission Complete Theme
An early Mission Complete theme is present on the disc. It's a clip from the intro cutscene of the game, with the sound effects from the cutscene still there, hinting that it might just have been a placeholder.
Vice City Leftovers
There's quite a few Vice City Leftovers to be found.
The radio stations and two assets are listed in ENGLISH.GXT among the Map Legends, oddly enough.
Wildstyle Radio Station Flash FM Radio Station KChat Radio Station Fever 105 Radio Station VROck Radio Station VCPR Radio Station Espantoso Radio Station Emotion 98.3 Radio Station Wave 103 Radio Station Sun Yard Strip Club
- Leon McAffrey's missions are labeled RAY1 to RAY5. Ray Machowski is his partner who was more prominently featured in Grand Theft Auto III.
- Between the Ma Cipriani missions Dead Meat (MAC4) and No Son of Mine (MAC5) is an additional mission Casa (MAC4_0). Nothing remains of it but the name, it could be a simple leftover however.
|This page or section needs more images. |
There's a whole lotta words here, but not enough pictures. Please fix this.
The menu in the Japanese version uses different wording for its options. Additonally, subtitles are turned on by default in the Japanese version.
For the German version, many of the changes done were similar to that of Grand Theft Auto III. These include:
- Blood was removed, including bloodied tire tracks when driving over pedestrians.
- The ability to kick enemies when they are lying on the ground.
- The removal of headshots caused by the sniper rifle and katana.
- Pedestrians won't drop money when they are killed.
- The massacre minigame is removed.
- The statistic menu removes the body count numbers.
Early PSP versions of the game was notable for a buffer overflow exploit in the saved games, opening the floodgates of homebrew programs to be run using specially crafted saves by Fanjita and n00bz. Not only a new firmware was released to patch it (which turned out to be ineffectual for a while), the game was reissued with the exploit fixed; distinguishing fixed and original versions were noticeably difficult, likely to crack down the use of the exploit.
This was an important point in PSP homebrew history.
|The Grand Theft Auto series|
|Windows||Grand Theft Auto • Grand Theft Auto 2|
Grand Theft Auto: London 1969
|PlayStation||Grand Theft Auto|
|Game Boy Color||Grand Theft Auto 2|
|Windows||Grand Theft Auto III • Grand Theft Auto: Vice City • Grand Theft Auto: San Andreas|
|PlayStation 2||Grand Theft Auto III • Grand Theft Auto: Vice City • Grand Theft Auto: San Andreas|
Grand Theft Auto: Liberty City Stories • Grand Theft Auto: Vice City Stories
|Xbox||Grand Theft Auto III • Grand Theft Auto: Vice City • Grand Theft Auto: San Andreas|
|Game Boy Advance||Grand Theft Auto Advance|
|PlayStation Portable||Grand Theft Auto: Liberty City Stories • Grand Theft Auto: Vice City Stories|
|iOS / Android||Grand Theft Auto III • Grand Theft Auto: Vice City • Grand Theft Auto: San Andreas • Grand Theft Auto: Liberty City Stories|
|Windows||Grand Theft Auto IV • Grand Theft Auto V|
|PlayStation 3 / Xbox 360||Grand Theft Auto IV • Grand Theft Auto V|