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Half-Life: Blue Shift (PC)
Half-Life: Blue Shift |
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Developer: Gearbox Software This game has unused animations. This game has a prerelease article |
Half-Life: Blue Shift is the second of a number of expansions to Half-Life where you take control of ordinary, unsuspecting, beer-offering security guard and later recurring character Barney Calhoun.
It was originally designed for the Dreamcast version of Half-Life, but due to its cancellation, was later released as a standalone expansion.
Contents
Sub-Page
Prerelease Info |
Leftovers From Other Games
Half-Life Leftovers
All of the art, code, and sounds from the original game is in Blue Shift, most of it unused. This also includes content that was unused in the original game, such as the cut enemies.
Counter-Strike 1.6 Leftovers
In the GameUI.dll file, there are remnants of Counter-Strike's UI code, such as the bomb countdown, money, etc. There's a lot more text relating to Counter-Strike in the GameUI.dll file.
Unused Weapons
Gluon Gun, Tau Cannon, Crossbow, Laser Trip Mine
All of the models for the Crossbow, Tau Cannon, Gluon Gun, and Laser Trip Mine exist in the game's files. Interestingly, all of their first person models except for the Tau Cannon have Barney's hands on them instead of Gordon's.
Multiplayer .357 Revolver
The multiplayer version of the .357 Magnum Revolver is in the game, but cannot be used because Blue Shift can only be played in single player.
Suppressed Pistol
The cut suppressor for the Pistol from the original game makes one last hurrah in Blue Shift. It has the same issues that it did in Half-Life: Opposing Force, as it uses the same animations and model from the expansion.
Unused Animations
To do: Replace with gifs! |
Dead Security Guard
The off-duty Security Guard model seen throughout the game has several unused animations. Some of these are used in the cut intro for the cancelled Dreamcast port of the original game.
HEV Gordon Freeman
Gordon's got some MIA animations.
Scientist Gordon Freeman
Scientist Gordon has some unused animations, with most of them running for his life like an idiot.
Unused Graphics
Early Name
640logos.spr contains an early name for the game: Half-Life: Guard Duty.
Captivation Digital Laboratories Logo
640logos.spr also contains a logo for Captivation Digital Laboratories, one of the developers for the Dreamcast port of the original game. Since Blue Shift was originally intended to be included with the Dreamcast port, it's not a surprise their logo appears.
HUD Guy Icons
Sprites showing the guy in the HUD swimming, climbing, and crouching can be found. These are leftovers from the Dreamcast version of the game, where the HUD guy would change how he appears to show that the player is doing a certain action, such as climbing.
TESTIFY!
A graphic showing level designer Rob Heironimus that appears in this game and a few other early Gearbox games with "TESTIFY" underneath him can be found in BARNEY.WAD.
Happy Face
The hidden happy face found in the original game's HUD textures is back!
Unused Sounds
Like the base game, the file "sound/sentences.txt" contains a list of sentences allowing the game to easily call a sound, or string of sounds, which are used for "speaking" entities. This includes both unused sentences and unused sound files without an associated sentence.
HEV
While the HEV Suit itself isn't obtained, its functionality is still needed for the HUD and other aspects of the game to work. All of its associated sentences, including unused lines, are still present, although they have been all dummied out with a blank sound file ("common/null") to completely silence it.
Security Guard
Duty Calls
Sound | Name | Sentence | Transcript |
---|---|---|---|
BA_CANAL_WOUND2 | barney/ba_canal_wound1 | Look, I'm chewed up pretty bad and I think my leg's broken. So you better go on without me. Get yourself out of here while you still can. |
Power Struggle
Sound | Name | Sentence | Transcript |
---|---|---|---|
BA_POWER4 | barney/ba_power4 | Hey, hey! |
Scientist
Most of these sounds are alternate takes on existing lines said by other actors' characters (the Security Guard and Dr. Rosenberg) in the final game, but said by the Scientist's actor instead.
Duty Calls
Sound | Name | Sentence | Transcript |
---|---|---|---|
SC_CANALS1 | scientist/sc_canals1 | Yes, of course, the drainage canal. I think that empties out somewhere near the freight yard. If we're lucky, we can make our way out of the facility from there. | |
SC_CANALS3 | scientist/sc_canals3 | No, it's too late! I can't do it! I can't! We'll never make it! |
Captive Freight
Sound | Name | Sentence | Transcript |
---|---|---|---|
SC_TELE_WORK1 | scientist/sc_tele_work1 | We were able to contact a number of other remaining scientists, so with any luck some of them may make it here as well. We would have chosen the Lambda Reactor for an escape, but the crew there is bent on fighting the creatures, with all their hopes set on someone named Freeman. Let those fools try and fight a battle they can't win. I just want to get out of here! | |
SC_TELE_XEN1 | scientist/sc_tele_xen1 | Once we were able to consistently create the teleporter field, we ran into new problems. You see, Mr. Calhoun, teleportation isn't as simple as going from point A to point B. We discovered a strange "borderworld" that was somehow involved in the process, and this kept us from accurately predicting where any given teleportation event would lead to back on Earth. Some of the more promising research on the matter led to a device that could be attached to the strange crystalline structures we found in this borderworld. This device could then be used as a focal point and relay to aid in the teleportation. Well, in theory that is. We lost contact with the survey group shortly after the device was in place. We later discovered other methods of aiming the field, but all of the equipment in this lab uses the older technology. In order any of us to get out of here alive, someone will need go to the borderworld, and activate the device. I'm afraid you're the only one that can do this, seeing as how everyone else will be needed to run the equipment. We should be able get you fairly close to where the survey team had set up, but I fear the likelihood of running into alien creatures is very high. Be careful! |
Power Struggle
Sound | Name | Sentence | Transcript |
---|---|---|---|
SC_POWER_ALT1 | scientist/sc_power_alt1 | Hold yourself together! If we don't get the power cells charged, then we'll never make it out of here! | |
SC_POWER_ALT2 | scientist/sc_power_alt2 | Get out of here! I can take it. | |
SC_POWER_WOUND1 | scientist/sc_power_wound1 | I was hoping you'd show up. You must get this power cell charged and back up to Dr. Rosenberg. I'd help, but I'm hurt pretty bad. | |
SC_POWER_WOUND2 | scientist/sc_power_wound2 | You can probably push the power cell through the fence into the charging station behind me. Let me see if I can get out of the way. |
Hologram Barney
Unused Lines
Sound | Name | Sentence | Transcript |
---|---|---|---|
HOLO_RETRY | ba_holo/tr_holo_retry | Give it another try. Remember to move forward, jump, and while in midair, crouch. | |
HOLO_RUNSTART | ba_holo/tr_holo_runstart | It helps to get a running start. | |
HOLO_TRYAGAIN | ba_holo/tr_holo_tryagain | No harm done. Try again. |
Obsoleted Senteces
An oddity also present in the original, a variety of voice lines for the Hazard Course remain in the sentence directory, but their contents were moved instead to be played directly through the map, leaving them unused.
Name | Sentence |
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HOLO_BREATH | ba_holo/tr_holo_breath |
HOLO_DONE | ba_holo/tr_holo_done |
HOLO_FALLSHORT | ba_holo/tr_holo_fallshort |
HOLO_FANTASTIC | ba_holo/tr_holo_fantastic |
HOLO_FLASHLIGHT | ba_holo/tr_holo_flashlight |
HOLO_GREATWORK | ba_holo/tr_holo_greatwork |
HOLO_JUMPDOWN | ba_holo/tr_holo_jumpdown |
HOLO_KEEPTRYING | ba_holo/tr_holo_keeptrying |
HOLO_LIGHTOFF | ba_holo/tr_holo_lightoff |
HOLO_NICEJOB | ba_holo/tr_holo_nicejob |
HOLO_RADIATION | ba_holo/tr_holo_radiation |
Build Date
The build date for the original retail version (1.0.0.0) can be found in the disc's file "version.txt".
Sierra On-Line 1.0.0.0 71199 04-20-01
References
The Half-Life series
| |
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Half-Life & Expansions | |
Windows, Mac OS X, Linux | Half-Life (Prototypes) • Opposing Force (Prototypes) • Blue Shift • Source (Deathmatch) |
Dreamcast | Half-Life |
PlayStation 2 | Half-Life (Prototypes) |
Half-Life 2 | |
Windows, Linux | Half-Life 2 (Prototypes • Deathmatch) • Lost Coast • Episode One • Episode Two (Prototypes) • Alyx |
Mac OS X | Half-Life 2 (Prototypes • Deathmatch) • Lost Coast • Episode One • Episode Two (Prototypes) |
Xbox | Half-Life 2 (Prototypes) |
Arcade | Half-Life 2: Survivor |
Xbox 360, PlayStation 3 | Half-Life 2 • Episode One • Episode Two |
Related | |
Windows | Deathmatch Classic • Ricochet • Black Mesa (Prototype) • Codename: Gordon • Hunt Down The Freeman (Prototypes) • Entropy: Zero 2 |
Linux | Deathmatch Classic • Ricochet • Black Mesa |
Mac OS X | Deathmatch Classic • Ricochet |
See also | |
Counter-Strike • Team Fortress • Day of Defeat • Portal |
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