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Proto:Doom 64 (Nintendo 64)

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This page details one or more prototype versions of Doom 64 (Nintendo 64).

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Hmmm...
To do:
A few things:
  • A let's play of the prototype (on original hardware) is on Youtube, highlighting many differences present (Playlist here).
  • Appears the rip.WAD file with dev assets is identical to the prototype, if anything from there isn't in the prototype (used or otherwise), move to a development page.
  • Add more info about the debug features. A video showcasing them can be found in the playlist.
  • The Mother Demon's sprites are different, rip them out and compare. She also doesn't appear to have attacks (but will still try to use them).
    • Besides her, are there any other noteworthy enemy differences?

On December 26th, 2022, a prototype of Doom 64 was leaked onto 4chan alongside development assets. The prototype is dated December 10th, 1996, and appears to be for evaluation judging from the text at the title screen.

At this point the game is quite close to final but has a few differences.

Sub-Pages

AreasIcon.png
Level Differences
The Mother of All Demons seems not quite finished with the place.
Doom64-EvaluationProto-SUITA0.png
Item Differences
Many of the weapons and items are here, but some are a bit different.

General Differences

Title

Prototype Final
Doom64-Proto-Title.png Doom64-title.png
  • Flashing light gray text saying EVALUATION VERSION is present at the top.
  • Text saying DOOM NINTENDO 64 ALPHA VERSION is present in the middle, replaced with the game's logo in final.
  • The background is gray in the Evaluation build while black in the final.

Debugging Features

Various debugging features can be accessed in the "Features" menu.

Sprites

Selection Icon

The selection icon was previously the skull icon from previous games but later changed into an orange (and rotating) demon's head in the final.

Prototype Final
TBA TBA

Placeholder

Doom64-EvaluationProto-TESTA0.png

A rather goofy placeholder sprite seen in the prototype, such as with teleportation sprites, weapons and some scenery objects.