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Proto:Duke Nukem Forever
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This page details one or more prototype versions of Duke Nukem Forever.
Duke Nukem Forever's 15 years of development led to many iterations in different engines starting off with a custom 2D engine, then into id Tech 2, and finally into Unreal Engine (which the final game runs on a heavily modified version of.) Some of these builds have found their way to the public in recent years.
Please note that, unless otherwise specified, these pages cover multiple prototypes/builds.
Sub-Pages
1996 Returning to Duke's 2D roots. |
2001 A 3D setting with lots of unfinished business (quite literally). |
2011 Demo Released on June 3rd. While a demo for the final game, there's plenty of unused content under the hood. |
The Duke Nukem series
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DOS | Duke Nukem • Duke Nukem II (Prototype) • Duke Nukem 3D (Prototypes) |
Windows | Balls of Steel • Manhattan Project • Duke Nukem Forever (Prototypes) • 20th Anniversary World Tour • Duke Nukem 3D: Reloaded |
Mac OS Classic | Duke Nukem 3D (Prototypes) |
Genesis | Duke Nukem 3D |
Nintendo 64 | Duke Nukem 64 • Zero Hour |
PlayStation | Total Meltdown (Prototype) • Time to Kill • Land of the Babes (Prototype) |
Sega Saturn | Duke Nukem 3D |
Game Boy (Color) | Duke Nukem |
Game Boy Advance | Duke Nukem Advance |
Xbox 360 | Duke Nukem Forever |
PlayStation 3, Mac OS X | Duke Nukem Forever |
Nintendo DS | Critical Mass (Prototypes) |
PlayStation 4, Xbox One, Nintendo Switch | Duke Nukem 3D: 20th Anniversary World Tour |