If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto:Duke Nukem 3D (PC)

From The Cutting Room Floor
Jump to navigation Jump to search

This page details one or more prototype versions of Duke Nukem 3D (PC).

There are a couple of development versions of Duke Nukem 3D floating around the internet. While a bunch more were rediscovered by 3D Realms in 2014, releases were mainly limited to periodic asset reveals until 3D Realms lost the rights in 2016 as the result of a lawsuit owing to their attempting to make a new Duke Nukem game in breach of the 2010 Duke Nukem Intellectual Property Asset Purchase Agreement. Since then, cooperation with Gearbox has eased tensions and thus such releases have resumed.

Note: Unless otherwise noted, all builds listed on this page are for the DOS version only.


Ld 0579.png
Compiled December 30, 1994. Very different from the final game, though some ideas from here did make it into the final. Contains an episode concept only seen in this build, very different art, a prod instead of the Mighty Boot, and many enemies that were removed.
v0.99 Beta
Compiled January 4, 1996. A leaked pre-release of the shareware demo that, while similar to the final shareware version at first glance, actually contains a lot of differences such as different map layouts, weapon behavior, and ideas in the code that were cut from the final game.
D3d10 2606.png
Released January 29, 1996. The first official shareware version release, containing several minor details that are different from the final game.
D3dcgw bootupscreen.png
Computer Gaming World Demo
Last modified March 4, 1996. A one-level demo for the Computer Gaming World magazine. While it is the same as the v1.1 shareware in-game, the coding files contain a lot of interesting tidbits such as the first appearance of the Devastator and an attack for the Overlord that was removed from the final game.